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Date 03-22-24 19:14

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Zapato
Vs.

Co0py


Begins the duel of Fame to 6 rounds by climb on the "Hall of Fame" of Kobox.
Today have gathered at the Stadium 5.622 The_Home_of_the_Champions freaks boxing.

In the right corner with 178,82 kilos wearing red pants we have Zapato CHILE
His personal record is of 2.621 victories 911 defeats 10 void ones and 2.266 KO`s.
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Its not official sponsor is Evobas.com.

In the corner left with 193,2 kilos and wearing blue pants have to Co0py CHILE
His personal record is of 2.851 victories 1.134 defeats 24 void ones and 2.206 KO`s.
Its not official sponsor is Kobox.

The boxers exchange sportsmanship a greeting in the center of the ring.
Zapato has adopted the position of Philly Shell, Co0py is in the Philly Shell position.
The Zapato´s most light body increases in +14,38% the probability of throbbing.
The bulk of Co0py gives +14,38% damage.

Round 1º

0,5
Zapato attacks with a FLICKER .
The coup lashes out in full to his opponent. (-551  Damage to the health. kobox punto)
1
Zapato attacks with a RIGHT HAND directed to the chin .
Co0py reacts on time blocking the blow with the guard. (-606  Damage to the health. )
1,5
Without thinking twice Co0py runs a right SMASH looking for openings .
It goes through Zapato guard and hits (-974  Damage to the stamina. kobox punto)
Not bad.
2
Zapato tries to surprise his opponent with a FLICKER .
Co0py goes back to dodge the blow.
Co0py manages to balance his body to launch one against. (+17,5% hit probability)
Co0py not drop the pace and throws a right BOLADO . Zapato harassed by throwing a FLICKER. (-28% reduced probability of scrimmage)
It has exploited fully in Zapato. (-2.751  Damage to the health. kobox punto)
2,5
Co0py sways more and more quickly, will be difficult to beat him while spear DEMPSEY ROLL! (+25% Dempsey Roll)
Co0py charges with the first punch.
Zapato balance your body manages to avoid the blow.
Taking advantage of the rotating inertia Co0py launches another blow.
Zapato keeps his guard firm. (-161  Damage to the health. ) (+2% boost)
Co0py continues to accelerate, turn your hips to combine another blow. Zapato harassed by throwing a FLICKER. (-29% reduced probability of scrimmage)
Hit the air because Zapato manages to dodged it.
Co0py does not slow down, he synchronizes the weight change, here comes another blow . Zapato harassed with a barrage of FLICKERs that achieve Co0py disturbing. (-18% reduced probability of scrimmage)
Zapato absorbs part of the impact by stiffening the guard. (-42  Damage to the stamina. )
A perfect DEMPSEY ROLL!
3
Zapato has set a little dance with the intent to provoke his rival.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Zapato.
The judges have ruled 6 Fight Points extra points for Zapato and 8 Fight Points extra points for Co0py.

8 , 80% , 72% .
11 , 77% , 74% .

Round 2º

0,5
Both fighters have engaged in an exchange of short range blows and gradually we can see how Co0py´s body recoils against Zapato blows.
1
Zapato is removed from the sleeve a right SMASH directed to the chin .
Co0py absorbs part of the impact by stiffening the guard. (-1.196  Damage to the health. )
1,5
The opponent of Zapato see coming a FLICKER addresing to the side .
Co0py was hit directly (-481  Damage to the stamina. kobox punto) (+10% hit probability)
Zapato does not stop and throws another FLICKER.
Has executed a perfect hit.
Co0py blocks it with his defense. (-874 Extra Damage to the health. )
A perfect FLICKER JAB!
2
Co0py sways more and more quickly, will be difficult to beat him while spear DEMPSEY ROLL! (+25% Dempsey Roll)
Co0py changes weight upwards with his left..
Hit the air because Zapato manages to dodged it.
Co0py continues to accelerate, turn your hips to combine another blow. Zapato tries to slow its advance with a FLICKER but fails.
A blow too slow since Zapato manages to dodge it.
Co0py rises again, he´s going to try to hit his opponent with the weight of his body
. Zapato harassed with a FLICKER that unbalanced momentarily to Co0py. (-23% reduced probability of scrimmage)
Zapato goes back to dodge the blow.
Co0py never stops, changes the weight of leg and throws another blow. Zapato not makes it easy and throws a flurry of FLICKERs to stop their advance. (-21% reduced probability of scrimmage)
Zapato absorbs part of the impact by stiffening the guard. (-219  Damage to the health. )
Nice DEMPSEY ROLL!
2,5
Without thinking twice Zapato runs a FLICKER directed to the chin .
Hit full Co0py. (-786  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
3
Zapato gets Co0py to the corner (+50% hit probability)
Without thinking twice Zapato runs a FINNING SWALLOW .
Co0py has received a good blow. (-1.152  Damage to the health. kobox punto)
Co0py falls to the ground. (kobox punto)
Co0py not know where it is, is buzzed!
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Zapato is the winner of the match by KO.
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