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Date 08-24-24 13:07

Permanent Link Rules

darkpfelixp
Vs.

patsy


Starts the fight of the journey of the XVIII. 92º league.
Today have gathered at the Stadium 2.500 El_Galpon freaks boxing.

In the left corner with 113,8 Lb wearing red pants we have darkpfelixp CHILE
His personal record is of 2.359 victories 993 defeats 21 void ones and 1.845 KO`s.
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Its not official sponsor is Evobas.com.

In the corner right with 63,5 Lb and wearing the breeches blue have patsy VENEZUELA
His personal record is of 2.866 victories 447 defeats 12 void ones and 2.638 KO`s.
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Its not official sponsor is Mirmeco.

darkpfelixp has adopted the position of Advanced Guard, patsy is in the Hitman position.
darkpfelixp girth gives you a +6,25% damage.
A lighter body allows patsy an increase of +6,25% to the probability of hitting.

Round 1º

0,5
patsy launches a SWING .
darkpfelixp blocks it with his defense. (-119  Damage to the stamina. )
1
patsy balances your body forming the symbol of infinity, is preparing to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
The left does not expect.
It goes through darkpfelixp guard and hits (-101  Damage to the stamina. kobox punto) (+2% boost)
patsy does not slow down, he synchronizes the weight change, here comes another blow .
darkpfelixp blocks it with his defense. (-135  Damage to the health. ) (+2% boost)
patsy never stops, changes the weight of leg and throws another blow.
darkpfelixp goes back to dodge the blow.
patsy leverages the inertia of the rotation to drive his next shot.
Hit the air because darkpfelixp manages to dodged it.
A perfect DEMPSEY ROLL!
1,5
patsy launches a CROCHET .
darkpfelixp goes back to dodge the blow.
2
darkpfelixp starts swinging his head, a movement is unmistakable, DEMPSEY ROLL! (+25% Dempsey Roll)
darkpfelixp rises with the entire weight of his body on the left .
Hit the air because patsy manages to dodged it.
darkpfelixp rises again, he´s going to try to hit his opponent with the weight of his body
.
patsy absorbs part of the impact by stiffening the guard. (-46  Damage to the stamina. ) (+2% boost)
darkpfelixp leverages the inertia of the rotation to drive his next shot.
patsy blocks it with his defense. (-42  Damage to the health. ) (+3% boost)
darkpfelixp never stops, changes the weight of leg and throws another blow.
patsy reacts on time blocking the blow with the guard. (-71  Damage to the health. )
It has been an excellent book DEMPSEY ROLL.
2,5
darkpfelixp launches a LEFT PUNCH going to the stomach .
A blow too slow since patsy manages to dodge it.
3
patsy has locked darkpfelixp in the corner of the ring. (+50% hit probability)
The opponent of patsy see coming a left FINNING SWALLOW addresing to the side .
It goes through darkpfelixp guard and hits (-228  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by patsy.
The judges have ruled 4 Fight Points extra points for darkpfelixp and 10 Fight Points extra points for patsy.

4 , 91% , 15% .
12 , 95% , 65% .

Round 2º

0,5
Continues to combine patsy jabs, one, two, three, the FLURRY!. darkpfelixp harassed with a FLICKER, patsy does not lose the balance and it continues to advance.
The combination is not quick enough darkpfelixp easily avoids
patsy lashes out with another avalanche of hits very fast.
darkpfelixp guard took cover after making almost every shot block (-111  Damage to the stamina. )
A perfect FLURRY!
1
patsy takes your left, combines the right, here again a left very fast FLURRY!. darkpfelixp not makes it easy and throws a flurry of FLICKERs to stop their advance. (-21% reduced probability of scrimmage)
darkpfelixp stands firm in his guard blocking the majority of impacts (-91  Damage to the health. )
No one can stop him! patsy still throwing punches faster and faster .
darkpfelixp guard took cover after making almost every shot block (-136  Damage to the stamina. )
A fabulous FLURRY!
darkpfelixp collapses. (kobox punto)
1,5
Although his legs tremble, darkpfelixp achieves to join at the count of 4. (+460 Stamina Recovered.) (-460 Lost Health)
The referee checks his eyes before resuming the fight.
darkpfelixp launches a RIP .
The coup lashes out in full to his opponent. (-180  Damage to the stamina. kobox punto)
2
From the corner of patsy its second tells to enforce the pace of combat.
2,5
patsy takes the initiative and runs a right SMASH .
Hit the air because darkpfelixp manages to dodged it.
3
After study each other patsy starts a mid distance exchange of blows and although darkpfelixp doesn´t make him easy he finally goes back.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by patsy.
The judges have ruled 4 Fight Points extra points for darkpfelixp and 10 Fight Points extra points for patsy.

9 , 44% , 65% .
24 , 98% , 18% .

Round 3º

0,5
Without thinking twice patsy takes the initiative and launches a left FINNING SWALLOW .
It has exploited fully in darkpfelixp. (-403  Damage to the health. kobox punto)
1
darkpfelixp not drop the pace and throws a FLICKER .
Hit the air because patsy manages to dodged it.
Without thinking it patsy prepares to launch a counterattack. (+6,9% hit probability)
patsy takes the initiative and runs a right SMASH going to the body .
darkpfelixp goes back to dodge the blow.
1,5
patsy is quite fatigued, his punches do less damage.
patsy tries to surprise his opponent with a right SWING .
Full impact on darkpfelixp. (-66  Damage to the health. kobox punto)
2
Due to fatigue patsy blows come with less intensity.
patsy launches a right RIP .
darkpfelixp keeps his guard firm. (-11  Damage to the health. )
2,5
patsy are very tired with what his punches do less damage.
patsy not drop the pace and throws a right SWING .
darkpfelixp balance your body manages to avoid the blow.
3
Amamos a darkpfelixp fans club chant name darkpfelixp over and over again.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by patsy.
The judges have ruled 4 Fight Points extra points for darkpfelixp and 9 Fight Points extra points for patsy.

13 , 4% , 74% .
37 , 100% , 14% .

Round 4º

0,5
darkpfelixp launches a combination against the guard of patsy.
1
darkpfelixp takes the initiative and runs a FLICKER to the stomach .
patsy absorbs part of the impact by stiffening the guard. (-51  Damage to the stamina. )
1,5
darkpfelixp attacks with a FLICKER .
patsy reacts on time blocking the blow with the guard. (-62  Damage to the health. )
2
patsy are very tired with what his punches do less damage.
patsy starts moving her head forming eight inverted rival prepares to receive the DEMPSEY ROLL (+25% Dempsey Roll)
patsy charges with the first punch.
darkpfelixp keeps his guard firm. (-1  Damage to the stamina. ) (+1% boost)
patsy is quite fatigued, his punches do less damage.
patsy does not slow down, he synchronizes the weight change, here comes another blow .
darkpfelixp blocks it with his defense. (-9  Damage to the stamina. ) (+2% boost)
Due to fatigue patsy blows come with less intensity.
patsy never stops, changes the weight of leg and throws another blow.
darkpfelixp has been reached. (-1  Damage to the health. kobox punto) (+6% boost)
It seems that fatigue has reduced the force in the blows of patsy.
patsy leverages the inertia of the rotation to drive his next shot. darkpfelixp slows his progress with a FLICKER. (-16% reduced probability of scrimmage)
darkpfelixp balance your body manages to avoid the blow.
A fabulous DEMPSEY ROLL!
darkpfelixp manages to balance his body to launch one against. (+9,3% hit probability)
Without thinking twice darkpfelixp runs a LEFT PUNCH aiming the body .
patsy goes back to dodge the blow.
2,5
patsy is removed from the sleeve a FLICKER .
darkpfelixp goes back to dodge the blow.
3
patsy rotates the hip, it has launched a LEFT PUNCH . darkpfelixp harassed with a barrage of FLICKERs that achieve patsy disturbing. (-16% reduced probability of scrimmage)
darkpfelixp balance your body manages to avoid the blow.
Without thinking it darkpfelixp prepares to launch a counterattack. (+10,9% hit probability)
darkpfelixp tries to surprise his opponent with a HOOK right to the chin .
Hit the air because patsy manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 8 Fight Points extra points for darkpfelixp and 4 Fight Points extra points for patsy.

21 , 7% , 76% .
43 , 98% , 12% .

Round 5º

0,5
patsy rotates the hip, it has launched a FINNING SWALLOW .
Goes throught the guard of darkpfelixp and hits. (-763  Damage to the health. kobox punto)
darkpfelixp tries to hold on to the ropes but falls. (kobox punto)
1
darkpfelixp does not move, the second does not think, has thrown in the towel!
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
patsy is the winner of the match by KO.
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