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Date 08-31-24 13:24

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MauroPaTiNaMa
Vs.

AcuMagia


Starts the fight of the journey of the XVIII. 1.864º league.
Today have gathered at the Stadium 402 Mafia_mexicana freaks boxing.

In the corner left with 40 Lb and wearing the breeches red have MauroPaTiNaMa ESPAÑA
His personal record is of 3 victories 184 defeats 0 void ones and 2 KO`s.
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Its not official sponsor is Indómita Games.

In the corner right with 40 Lb and wearing the breeches blue have AcuMagia ESPAÑA
His personal record is of 0 victories 137 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Kobox.

MauroPaTiNaMa has adopted the position of Basic Guard, AcuMagia is in the Basic Guard position.

Round 1º

0,5
AcuMagia launches a LEFT PUNCH .
Full impact on MauroPaTiNaMa. (-1  Damage to the stamina. kobox punto)
Not bad.
1
AcuMagia makes a feint, it seems that trying to break. (+25% hit probability)
Without thinking twice AcuMagia takes the initiative and launches a RIGHT HAND .
It has exploited fully in MauroPaTiNaMa. (-1  Damage to the stamina. kobox punto)
It is sure he´ll become a great puncher
It has been too much for MauroPaTiNaMa and falls. (kobox punto)
1,5
MauroPaTiNaMa manages to get up when the referee pronounces 7. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is ready to resume the match.
AcuMagia not drop the pace and throws a LEFT PUNCH looking for the chin .
MauroPaTiNaMa absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
2
MauroPaTiNaMa guard down causing his opponent.
2,5
AcuMagia tries to surprise his opponent with a RIGHT HAND .
MauroPaTiNaMa blocks it with his defense. (-1  Damage to the health. )
3
After a break both fighters started an exchange of long range blows in which MauroPaTiNaMa prevail over his opponent.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by AcuMagia.
The judges have ruled 4 Fight Points extra points for MauroPaTiNaMa and 10 Fight Points extra points for AcuMagia.

4 , 50% , 100% .
14 , 100% , 50% .

Round 2º

0,5
MauroPaTiNaMa makes a feint, it seems that he is trying to break. (+25% hit probability)
MauroPaTiNaMa attacks with a RIGHT HAND .
AcuMagia does not react on time and receives the impact. (-1  Damage to the health. kobox punto)
1
AcuMagia attacks with a RIGHT HAND .
MauroPaTiNaMa goes back to dodge the blow.
MauroPaTiNaMa takes the opportunity to launch a counter. (+100% hit probability)
MauroPaTiNaMa tried feint but AcuMagia not intimidated. (-20% hit probability)
MauroPaTiNaMa not drop the pace and throws a LEFT PUNCH to the stomach .
A blow too slow since AcuMagia manages to dodge it.
1,5
MauroPaTiNaMa takes the initiative and runs a RIGHT HAND directed to the chin .
AcuMagia has been reached. (-1  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
2
MauroPaTiNaMa is removed from the sleeve a LEFT PUNCH .
It goes through AcuMagia guard and hits (-1  Damage to the stamina. kobox punto)
AcuMagia tries to hold on to the ropes but falls. (kobox punto)
2,5
Although his legs tremble, AcuMagia achieves to join at the count of 6. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
MauroPaTiNaMa attacks with a RIGHT HAND right to the chin .
AcuMagia absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
3
The opponent of AcuMagia see coming a RIGHT HAND .
A blow too slow since MauroPaTiNaMa manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by MauroPaTiNaMa.
The judges have ruled 10 Fight Points extra points for MauroPaTiNaMa and 4 Fight Points extra points for AcuMagia.

21 , 50% , 50% .
18 , 37% , 50% .

Round 3º

0,5
Without thinking twice MauroPaTiNaMa runs a LEFT PUNCH .
Hit the air because AcuMagia manages to dodged it.
1
The opponent of AcuMagia see coming a LEFT PUNCH aiming the body .
MauroPaTiNaMa balance your body manages to avoid the blow.
1,5
MauroPaTiNaMa takes the initiative and runs a RIGHT HAND .
AcuMagia absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
Already you can not hold standing and AcuMagia falls. (kobox punto)
2
AcuMagia seems to react and manages to rejoin the battle at the count of 5. (+2 Stamina Recovered.) (-2 Lost Health)
After checking his condition the referee resumes the fight.
AcuMagia attacks with a LEFT PUNCH .
MauroPaTiNaMa goes back to dodge the blow.
MauroPaTiNaMa takes the opportunity to launch a counter. (+1% hit probability)
MauroPaTiNaMa takes the initiative and runs a RIGHT HAND looking for openings .
Hit full AcuMagia. (-1  Damage to the stamina. kobox punto)
AcuMagia can´t hold any longer and falls (kobox punto)
2,5
AcuMagia rises when the referee pronounced 8. (+1 Stamina Recovered.) (-1 Lost Health)
The referee checks his eyes before resuming the fight.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
MauroPaTiNaMa is the winner of the match by KO.
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