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Date 09-07-24 17:47

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AcuMagia
Vs.

TheLark64


Starts the fight of the 10º journey of the XVIII. 1.864º league.
Today have gathered at the Stadium 334 Cantera_SanturtziBOX freaks boxing.

In the corner left with 40 Lb and wearing the breeches red have AcuMagia ESPAÑA
His personal record is of 0 victories 137 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Evobas.com.

In the right corner with 40 Lb wearing blue pants we have TheLark64 ESPAÑA
His personal record is of 4 victories 143 defeats 0 void ones and 4 KO`s.
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Its not official sponsor is Mirmeco.

AcuMagia has adopted the position of Basic Guard, TheLark64 is in the Basic Guard position.

Round 1º

0,5
AcuMagia keeps his rival alert throwing a blow to the body.
1
Without thinking twice AcuMagia runs a RIGHT HAND looking for the face .
TheLark64 balance your body manages to avoid the blow.
1,5
The opponent of AcuMagia see coming a RIGHT HAND directed to the face .
TheLark64 goes back to dodge the blow.
No time to breathe TheLark64 launches to against. (+100% hit probability)
TheLark64 attacks with a LEFT PUNCH addressing to the jaw .
A blow too slow since AcuMagia manages to dodge it.
2
Without thinking twice TheLark64 runs a LEFT PUNCH .
Hit the air because AcuMagia manages to dodged it.
AcuMagia takes the opportunity to launch a counter. (+1% hit probability)
AcuMagia attacks with a RIGHT HAND .
A blow too slow since TheLark64 manages to dodge it.
2,5
AcuMagia rotates the hip, it has launched a RIGHT HAND .
TheLark64 reacts on time blocking the blow with the guard. (-1  Damage to the health. )
3
The opponent of TheLark64 see coming a RIGHT HAND going to the stomach .
The coup lashes out in full to his opponent. (-1  Damage to the stamina. kobox punto)
It has been too much for AcuMagia and kissing the canvas. (kobox punto)
AcuMagia grabs the ropes to get up just when the account is on 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his status before resuming the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by AcuMagia.
The judges have ruled 7 Fight Points extra points for AcuMagia and 5 Fight Points extra points for TheLark64.

7 , 75% , 100% .
8 , 87% , 50% .

Round 2º

0,5
AcuMagia takes the initiative and runs a LEFT PUNCH .
TheLark64 goes back to dodge the blow.
1
AcuMagia takes the initiative and runs a LEFT PUNCH to the body .
TheLark64 reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
TheLark64 has fallen, the referee approaches. (kobox punto)
1,5
TheLark64 stands on account of 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
AcuMagia launches a RIGHT HAND .
TheLark64 balance your body manages to avoid the blow.
Without thinking it TheLark64 prepares to launch a counterattack. (+1% hit probability)
The opponent of TheLark64 see coming a LEFT PUNCH to the face .
Hit full AcuMagia. (-1  Damage to the health. kobox punto)
2
TheLark64 tries to surprise his opponent with a LEFT PUNCH .
AcuMagia was hit directly (-1  Damage to the stamina. kobox punto)
Not bad.
AcuMagia has fallen, the referee approaches. (kobox punto)
2,5
AcuMagia grabs the ropes to get up just when the account is on 6. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
TheLark64 guard down causing his opponent.
3
AcuMagia has managed to corner TheLark64 in the corner of the ring. (+50% hit probability)
AcuMagia launches a LEFT PUNCH .
TheLark64 balance your body manages to avoid the blow.
No time to breathe TheLark64 launches to against. (+1% hit probability)
TheLark64 tries to surprise his opponent with a RIGHT HAND .
Hit the air because AcuMagia manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by AcuMagia.
The judges have ruled 6 Fight Points extra points for AcuMagia and 7 Fight Points extra points for TheLark64.

15 , 37% , 50% .
20 , 62% , 50% .

Round 3º

0,5
AcuMagia executed a flawless feint. (+25% hit probability)
AcuMagia attacks with a RIGHT HAND .
A blow too slow since TheLark64 manages to dodge it.
1
AcuMagia executed a flawless feint.
Your right does not wait. (+25% hit probability)
AcuMagia rotates the hip, it has launched a RIGHT HAND to the chin .
TheLark64 balance your body manages to avoid the blow.
1,5
AcuMagia rotates the hip, it has launched a RIGHT HAND .
TheLark64 absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
2
AcuMagia has cornered to TheLark64 against the ropes. (+25% hit probability)
The opponent of AcuMagia see coming a LEFT PUNCH aiming the body .
Hit the air because TheLark64 manages to dodged it.
Without thinking it TheLark64 prepares to launch a counterattack. (+1% hit probability)
TheLark64 is removed from the sleeve a RIGHT HAND .
AcuMagia balance your body manages to avoid the blow.
2,5
AcuMagia has managed to corner TheLark64 against the ropes. (+25% hit probability)
AcuMagia takes the initiative and runs a LEFT PUNCH looking for the stomach .
TheLark64 has received a good blow. (-1  Damage to the stamina. kobox punto)
TheLark64 falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
3
TheLark64 seems to react and manages to rejoin the battle at the count of 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
TheLark64 launches a combination against the guard of AcuMagia.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by AcuMagia.
The judges have ruled 10 Fight Points extra points for AcuMagia and 4 Fight Points extra points for TheLark64.

28 , 37% , 50% .
24 , 25% , 100% .

Round 4º

0,5
The fight was stopped temporaly because of a TheLark64´s low blow
1
AcuMagia not drop the pace and throws a RIGHT HAND to the body .
TheLark64 reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
1,5
Without thinking twice TheLark64 runs a RIGHT HAND .
AcuMagia has been reached. (-1  Damage to the health. kobox punto)
2
AcuMagia launches a feint but TheLark64 is undeterred, it will not be easy to deceive you. (-20% hit probability)
AcuMagia rotates the hip, it has launched a LEFT PUNCH .
TheLark64 absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
2,5
AcuMagia takes the initiative and runs a RIGHT HAND aiming the body .
Goes throught the guard of TheLark64 and hits. (-1  Damage to the stamina. kobox punto)
TheLark64 collapses. (kobox punto)
3
TheLark64 tries to get up, although that is quite touched, accomplishes this without problems to the 6 account. (+1 Stamina Recovered.) (-1 Lost Health)
The referee checks his eyes before resuming the fight.
Ladies and gentlemen the referee signals the end of combat. K.O.!
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
AcuMagia is the winner of the match by KO.
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