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Date 09-07-24 17:48

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kuko10
Vs.

Chunito


Starts the fight of the 10º journey of the XVIII. 1.213º league.
Today have gathered at the Stadium 319 BlueMooN freaks boxing.

In the left corner with 40,16 Lb wearing red pants we have kuko10 ESPAÑA
His personal record is of 6 victories 470 defeats 2 void ones and 0 KO`s.
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Its not official sponsor is Indómita Games.

In the right corner with 46,39 Lb wearing blue pants we have Chunito ESPAÑA
His personal record is of 4 victories 492 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Indómita Games.

kuko10 has adopted the position of Basic Guard, Chunito is in the Basic Guard position.
The kuko10´s most light body increases in +6,23% the probability of throbbing.
The bulk of Chunito gives +6,23% damage.

Round 1º

0,5
Chunito attacks with a RIGHT HAND .
kuko10 reacts on time blocking the blow with the guard. (-1  Damage to the health. )
1
Chunito attacks with a LEFT PUNCH .
It has exploited fully in kuko10. (-1  Damage to the health. kobox punto)
1,5
Without thinking twice kuko10 takes the initiative and launches a RIGHT HAND looking for the face .
Hit the air because Chunito manages to dodged it.
2
From the corner of Chunito its second tells to enforce the pace of combat.
2,5
Chunito rotates the hip, it has launched a RIGHT HAND looking for the face .
A blow too slow since kuko10 manages to dodge it.
3
kuko10 slips allowing Chunito to pick up the pace of the match.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Chunito.
The judges have ruled 4 Fight Points extra points for kuko10 and 9 Fight Points extra points for Chunito.

4 , 75% , 50% .
11 , 100% , 50% .

Round 2º

0,5
Chunito rotates the hip, it has launched a RIGHT HAND looking for openings .
kuko10 keeps his guard firm. (-1  Damage to the stamina. )
It has been too much for kuko10 and falls. (kobox punto)
1
kuko10 grabs the ropes to get up just when the account is on 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is making him some questions to check that he is in good condition.
Chunito launches a LEFT PUNCH .
kuko10 has received a good blow. (-1  Damage to the health. kobox punto)
1,5
The referee warns kuko10 by head down too in the confrontation.
2
kuko10 tries to surprise his opponent with a LEFT PUNCH to the chin .
Chunito keeps his guard firm. (-1  Damage to the health. )
2,5
kuko10 loaded with intensity to break the rhythm of Chunito.
3
kuko10 gets Chunito to the corner (+50% hit probability)
kuko10 tries to surprise his opponent with a LEFT PUNCH directed to the body .
A blow too slow since Chunito manages to dodge it.
Chunito takes the opportunity to launch a counter. (+100% hit probability)
Chunito rotates the hip, it has launched a RIGHT HAND going to the stomach .
kuko10 was hit directly (-1  Damage to the stamina. kobox punto)
Not bad.
kuko10 legs do not stop shaking and plummet. (kobox punto)
kuko10 get on his feets at the count of 4. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kuko10.
The judges have ruled 6 Fight Points extra points for kuko10 and 7 Fight Points extra points for Chunito.

10 , 12% , 100% .
25 , 87% , 50% .

Round 3º

0,5
Chunito throws a combination, it seems that he looks for openings in the guard of kuko10.
1
Without thinking twice Chunito takes the initiative and launches a RIGHT HAND aiming the body .
A blow too slow since kuko10 manages to dodge it.
1,5
Chunito tries to surprise his opponent with a LEFT PUNCH .
kuko10 balance your body manages to avoid the blow.
kuko10 takes the opportunity to launch a counter. (+100% hit probability)
kuko10 has surprised his rival with a feint. (+25% hit probability)
The opponent of kuko10 see coming a RIGHT HAND .
A blow too slow since Chunito manages to dodge it.
2
They were planted in the middle of the quadrangle and begin to exchange blows in the middle distance, with a nice rocking Chunito managed to impose their blows pushing back the rival.
2,5
Chunito has cornered to kuko10 against the ropes. (+25% hit probability)
Chunito rotates the hip, it has launched a RIGHT HAND .
kuko10 balance your body manages to avoid the blow.
3
kuko10 not drop the pace and throws a LEFT PUNCH .
Chunito keeps his guard firm. (-1  Damage to the stamina. )
It has been too much for Chunito and falls. (kobox punto)
Chunito awaits the referee count to 8 to get up. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Chunito.
The judges have ruled 7 Fight Points extra points for kuko10 and 6 Fight Points extra points for Chunito.

19 , 12% , 50% .
31 , 62% , 100% .

Round 4º

0,5
Chunito rotates the hip, it has launched a LEFT PUNCH .
kuko10 balance your body manages to avoid the blow.
Without thinking it kuko10 prepares to launch a counterattack. (+1% hit probability)
kuko10 not drop the pace and throws a RIGHT HAND .
Chunito goes back to dodge the blow.
1
Chunito is removed from the sleeve a RIGHT HAND .
kuko10 absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
It has been too much for kuko10 and falls. (kobox punto)
1,5
kuko10 tries to get up, although that is quite touched, accomplishes this without problems to the 8 account. (-1 Loss Stamina) (+1 Recovered Health)
The referee check his health before resuming the fight.
Chunito not drop the pace and throws a LEFT PUNCH aiming the body .
Hit the air because kuko10 manages to dodged it.
2
The fatigue does that kuko10´s blows come with minor intensity.
kuko10 takes the initiative and runs a RIGHT HAND .
Chunito goes back to dodge the blow.
Without thinking it Chunito prepares to launch a counterattack. (+1% hit probability)
Without thinking twice Chunito runs a LEFT PUNCH directed to the chin .
A blow too slow since kuko10 manages to dodge it.
2,5
Without thinking twice Chunito runs a RIGHT HAND to the chin .
kuko10 balance your body manages to avoid the blow.
kuko10 takes the opportunity to launch a counter. (+1% hit probability)
kuko10 are very tired with what his punches do less damage.
kuko10 launches a LEFT PUNCH .
Chunito reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
Chunito crashes to the ground. (kobox punto)
3
Chunito tries to get up, although that is quite touched, accomplishes this without problems to the 6 account. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is ready to resume the match.
Chunito gets kuko10 to the corner (+50% hit probability)
Chunito attacks with a RIGHT HAND to the face .
kuko10 was hit directly (-1  Damage to the health. kobox punto)
kuko10 collapses. (kobox punto)
Chunito has won by technical knockout since kuko10 has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Chunito is the winner of the match by KO.
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