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Date 09-27-24 15:59

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hugo_10_jr
Vs.

SAMURAI_JR


Begins the duel of Fame to 6 rounds by climb on the "Hall of Fame" of Kobox.
Today have gathered at the Stadium 5.307 Cleyto_Reyes freaks boxing.

In the left corner with 195,78 Lb wearing red pants we have hugo_10_jr PARAGUAY
His personal record is of 4.217 victories 1.951 defeats 12 void ones and 3.533 KO`s.
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In the corner right with 59,19 Lb and wearing blue pants have to SAMURAI_JR ESTADOS FEDERADOS DE MICRONESIA
His personal record is of 2.090 victories 209 defeats 5 void ones and 1.661 KO`s.
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hugo_10_jr has adopted the position of Reversed Guard, SAMURAI_JR is in the Hitman position.
hugo_10_jr girth gives you a +25% damage.
A lighter body allows SAMURAI_JR an increase of +25% to the probability of hitting.

Round 1º

0,5
hugo_10_jr accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% Dempsey Roll)
hugo_10_jr body weight load, your left rises unstoppable.
Hit the air because SAMURAI_JR manages to dodged it.
hugo_10_jr leverages the inertia of the rotation to drive his next shot.
A blow too slow since SAMURAI_JR manages to dodge it.
Without thinking it SAMURAI_JR prepares to launch a counterattack. (+18,2% hit probability)
The threat of SAMURAI_JR has not been enough to disturb hugo_10_jr. (-20% hit probability)
SAMURAI_JR not drop the pace and throws a SWING .
hugo_10_jr does not react on time and receives the impact. (-486  Damage to the stamina. kobox punto)
1
Long arms of hugo_10_jr arrive without restguard against of SAMURAI_JR that just giving before advancing your opponent
1,5
The opponent of SAMURAI_JR see coming a right CROCHET to the chin .
hugo_10_jr keeps his guard firm. (-394  Damage to the health. )
2
SAMURAI_JR exchanges punches from medium distance to impose the rythim but can`t achieve to turn back hugo_10_jr
2,5
The opponent of hugo_10_jr see coming a left HOOK .
It´s a perfect punch
Hit full SAMURAI_JR. (-2.829 Extra Damage to the health. kobox punto)
hugo_10_jr does not stop, a second HOOK is followed by the first.
It has exploited fully in SAMURAI_JR. (-748  Damage to the stamina. kobox punto)
A perfect DOUBLE HOOK!
3
hugo_10_jr has led SAMURAI_JR against the corner of the ring. (+50% hit probability)
hugo_10_jr takes the initiative and runs a RIGHT HAND .
SAMURAI_JR does not react on time and receives the impact. (-738  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by hugo_10_jr.
The judges have ruled 10 Fight Points extra points for hugo_10_jr and 4 Fight Points extra points for SAMURAI_JR.

15 , 98% , 91% .
5 , 67% , 70% .

Round 2º

0,5
Without thinking twice SAMURAI_JR takes the initiative and launches a RIGHT HAND .
hugo_10_jr reacts on time blocking the blow with the guard. (-424  Damage to the health. )
1
hugo_10_jr has surprised his rival with a feint.
After the threat its left does not take long to appear. (+25% hit probability)
hugo_10_jr attacks with a LEFT PUNCH .
A blow too slow since SAMURAI_JR manages to dodge it.
No time to breathe SAMURAI_JR launches to against. (+16,3% hit probability)
SAMURAI_JR rotates the hip, it has launched a JAB .
hugo_10_jr reacts on time blocking the blow with the guard. (-271  Damage to the health. )
1,5
Without thinking twice hugo_10_jr takes the initiative and launches a HOOK .
SAMURAI_JR balance your body manages to avoid the blow.
2
SAMURAI_JR rotates the hip, it has launched a SWING .
Hit the air because hugo_10_jr manages to dodged it.
2,5
hugo_10_jr starts swinging his head, a movement is unmistakable, DEMPSEY ROLL! (+25% Dempsey Roll)
hugo_10_jr body weight load, your left rises unstoppable.
SAMURAI_JR reacts on time blocking the blow with the guard. (-238  Damage to the health. romper guardia ) (+1% boost)
Taking advantage of the rotating inertia hugo_10_jr launches another blow.
SAMURAI_JR goes back to dodge the blow.
SAMURAI_JR takes the opportunity to launch a counter. (+20,8% hit probability)
SAMURAI_JR is removed from the sleeve a left SWING looking for the chin .
hugo_10_jr keeps his guard firm. (-389  Damage to the health. )
3
hugo_10_jr has set a little dance with the intent to provoke his rival.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by hugo_10_jr.
The judges have ruled 6 Fight Points extra points for hugo_10_jr and 7 Fight Points extra points for SAMURAI_JR.

21 , 89% , 100% .
12 , 66% , 75% .

Round 3º

0,5
hugo_10_jr keeps his rival alert throwing a blow to the body.
1
SAMURAI_JR not drop the pace and throws a CROCHET .
hugo_10_jr balance your body manages to avoid the blow.
1,5
hugo_10_jr attacks with a CROCHET .
The coup lashes out in full to his opponent. (-864  Damage to the stamina. kobox punto)
2
Without thinking twice hugo_10_jr runs a left HOOK .
A blow too slow since SAMURAI_JR manages to dodge it.
hugo_10_jr wasted no time and throws another HOOK. SAMURAI_JR tries to slow its advance with a JAB but fails.
SAMURAI_JR goes back to dodge the blow.
2,5
Without thinking twice SAMURAI_JR takes the initiative and launches a STRAIGHT .
A blow too slow since hugo_10_jr manages to dodge it.
3
SAMURAI_JR is pushed into the corner by hugo_10_jr (+50% hit probability)
The opponent of hugo_10_jr see coming a left CROCHET right to the liver .
SAMURAI_JR absorbs part of the impact by stiffening the guard. (-231  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by hugo_10_jr.
The judges have ruled 9 Fight Points extra points for hugo_10_jr and 4 Fight Points extra points for SAMURAI_JR.

31 , 92% , 100% .
16 , 67% , 33% .

Round 4º

0,5
hugo_10_jr attacks with a HOOK .
SAMURAI_JR balance your body manages to avoid the blow.
hugo_10_jr don´t allows opponent´s reaction and throws another HOOK .
SAMURAI_JR goes back to dodge the blow.
1
SAMURAI_JR manages to impose his rhythm to hugo_10_jr boasting feet game.
1,5
Without thinking twice SAMURAI_JR runs a LEFT PUNCH looking for the stomach .
hugo_10_jr was hit directly (-292  Damage to the stamina. kobox punto)
2
The fight was stopped temporaly because of a hugo_10_jr´s low blow
2,5
Without thinking twice hugo_10_jr takes the initiative and launches a left HOOK .
SAMURAI_JR absorbs part of the impact by stiffening the guard. (-559  Damage to the health. )
hugo_10_jr does not cease in its efforts and combines another HOOK.
SAMURAI_JR goes back to dodge the blow.
A fabulous DOUBLE HOOK!
SAMURAI_JR manages to balance his body to launch one against. (+14,7% hit probability)
SAMURAI_JR rotates the hip, it has launched a STRAIGHT .
Full impact on hugo_10_jr. (-1.518  Damage to the health. kobox punto)
3
hugo_10_jr has launched a frantic exchange of blows in the middle distance, SAMURAI_JR unable to cope with his rival just giving the position.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by hugo_10_jr.
The judges have ruled 6 Fight Points extra points for hugo_10_jr and 8 Fight Points extra points for SAMURAI_JR.

37 , 79% , 98% .
27 , 63% , 45% .

Round 5º

0,5
hugo_10_jr not drop the pace and throws a LEFT PUNCH looking for the chin .
SAMURAI_JR keeps his guard firm. (-520  Damage to the health. )
1
Amamos a SAMURAI_JR fans club chant name SAMURAI_JR over and over again.
1,5
hugo_10_jr attacks with a left HOOK going to the body .
A blow too slow since SAMURAI_JR manages to dodge it.
hugo_10_jr not slow down and dares with another HOOK.
Goes throught the guard of SAMURAI_JR and hits. (-1.230  Damage to the health. kobox punto)
It has been an excellent book DOUBLE HOOK.
2
hugo_10_jr rotates the hip, it has launched a left HOOK .
SAMURAI_JR keeps his guard firm. (-521  Damage to the stamina. )
hugo_10_jr does not cease in its efforts and combines another HOOK.
Hit the air because SAMURAI_JR manages to dodged it.
It has been an excellent book DOUBLE HOOK.
2,5
hugo_10_jr has slipped trying to feint. (-20% hit probability)
hugo_10_jr tries to surprise his opponent with a CROCHET .
A blow too slow since SAMURAI_JR manages to dodge it.
3
hugo_10_jr has led SAMURAI_JR against the corner of the ring. (+50% hit probability)
hugo_10_jr not drop the pace and throws a right HOOK .
Hit the air because SAMURAI_JR manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by hugo_10_jr.
The judges have ruled 10 Fight Points extra points for hugo_10_jr and 4 Fight Points extra points for SAMURAI_JR.

49 , 81% , 100% .
31 , 47% , 31% .

Round 6º

0,5
hugo_10_jr not drop the pace and throws a LEFT PUNCH .
Hit the air because SAMURAI_JR manages to dodged it.
1
From the corner of SAMURAI_JR its second tells to enforce the pace of combat.
1,5
The opponent of hugo_10_jr see coming a RIGHT HAND .
Hit the air because SAMURAI_JR manages to dodged it.
SAMURAI_JR takes the opportunity to launch a counter. (+13,3% hit probability)
SAMURAI_JR attacks with a SWING .
hugo_10_jr absorbs part of the impact by stiffening the guard. (-131  Damage to the stamina. )
2
hugo_10_jr He prepares his left to lunch a HOOK directed to the face .
SAMURAI_JR balance your body manages to avoid the blow.
2,5
The threat of hugo_10_jr has not been enough to disturb SAMURAI_JR. (-20% hit probability)
hugo_10_jr rotates the hip, it has launched a CROCHET .
SAMURAI_JR blocks it with his defense. (-273  Damage to the stamina. )
3
SAMURAI_JR looks to be in troubles but he successfully went out of they using his footwork.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by hugo_10_jr.
The judges have ruled 9 Fight Points extra points for hugo_10_jr and 4 Fight Points extra points for SAMURAI_JR.

58 , 83% , 100% .
35 , 48% , 26% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is hugo_10_jr with a total of 58 points over the 35 points scored by SAMURAI_JR.
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