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Date 09-28-24 13:46

Permanent Link Rules

Sanmer
Vs.

Xeneo


Starts the fight of the 13º journey of the XVIII. 715º league.
Today have gathered at the Stadium 427 Argenbox freaks boxing.

In the corner left with 40,1 Lb and wearing the breeches red have Sanmer ESPAÑA
His personal record is of 0 victories 134 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Evobas.

In the corner right with 40,1 Lb and wearing blue pants have to Xeneo ESPAÑA
His personal record is of 0 victories 138 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Kobox.

The boxers exchange sportsmanship a greeting in the center of the ring.
Sanmer has adopted the position of Basic Guard, Xeneo is in the Basic Guard position.

Round 1º

0,5
Sanmer starts turning over rival keeping the distance with long range shots.
1
Sanmer takes the initiative and runs a RIGHT HAND to the chin .
Xeneo absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
1,5
Without thinking twice Sanmer runs a RIGHT HAND .
Xeneo balance your body manages to avoid the blow.
2
Sanmer has cornered to Xeneo against the ropes. (+25% hit probability)
Sanmer not drop the pace and throws a LEFT PUNCH .
Xeneo balance your body manages to avoid the blow.
2,5
Sanmer push Xeneo against the ropes. (+25% hit probability)
Without thinking twice Sanmer takes the initiative and launches a RIGHT HAND .
Hit the air because Xeneo manages to dodged it.
No time to breathe Xeneo launches to against. (+1% hit probability)
Xeneo attacks with a LEFT PUNCH looking for the face .
A blow too slow since Sanmer manages to dodge it.
3
Sanmer has managed to corner Xeneo in the corner of the ring. (+50% hit probability)
Sanmer has surprised his rival with a feint. (+25% hit probability)
Sanmer takes the initiative and runs a RIGHT HAND .
Xeneo reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
Xeneo legs do not stop shaking and plummet. (kobox punto)
Xeneo rises when the referee pronounced 8. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is making him some questions to check that he is in good condition.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Sanmer.
The judges have ruled 10 Fight Points extra points for Sanmer and 4 Fight Points extra points for Xeneo.

12 , 100% , 45% .
4 , 62% , 83% .

Round 2º

0,5
Xeneo keeps his rival alert throwing a blow to the body.
1
Sanmer attacks with a LEFT PUNCH .
Xeneo balance your body manages to avoid the blow.
1,5
Xeneo launches a RIGHT HAND .
It goes through Sanmer guard and hits (-1  Damage to the stamina. kobox punto)
It has been too much for Sanmer and falls. (kobox punto)
2
Sanmer awaits the referee count to 8 to get up. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
Xeneo takes the initiative and runs a RIGHT HAND going to the stomach .
Sanmer has been reached. (-1  Damage to the stamina. kobox punto)
It is sure he´ll become a great puncher
2,5
Sanmer launches a RIGHT HAND .
Xeneo was hit directly (-1  Damage to the health. kobox punto)
3
Xeneo has led Sanmer against the corner of the ring. (+50% hit probability)
Xeneo is removed from the sleeve a RIGHT HAND .
Sanmer keeps his guard firm. (-1  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Xeneo.
The judges have ruled 4 Fight Points extra points for Sanmer and 9 Fight Points extra points for Xeneo.

18 , 56% , 45% .
17 , 52% , 41% .

Round 3º

0,5
Xeneo attacks with a RIGHT HAND directed to the chin .
The coup lashes out in full to his opponent. (-1  Damage to the health. kobox punto)
Not bad.
1
Xeneo rotates the hip, it has launched a LEFT PUNCH .
Sanmer blocks it with his defense. (-1  Damage to the stamina. )
It has been too much for Sanmer and kissing the canvas. (kobox punto)
1,5
Sanmer manages to get up when the referee pronounces 6. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is ready to resume the match.
Xeneo attacks with a RIGHT HAND .
Sanmer does not react on time and receives the impact. (-1  Damage to the stamina. kobox punto)
2
Xeneo push Sanmer against the ropes. (+25% hit probability)
Xeneo rotates the hip, it has launched a LEFT PUNCH directed to the body .
Sanmer goes back to dodge the blow.
Without thinking it Sanmer prepares to launch a counterattack. (+1% hit probability)
Sanmer is removed from the sleeve a RIGHT HAND looking for the chin .
Xeneo reacts on time blocking the blow with the guard. (-1  Damage to the health. )
2,5
Xeneo push Sanmer against the ropes. (+25% hit probability)
The opponent of Xeneo see coming a LEFT PUNCH directed to the face .
Sanmer goes back to dodge the blow.
3
Sanmer rotates the hip, it has launched a RIGHT HAND searching the jaw .
Has executed a perfect hit.
Xeneo has been reached. (-2 Extra Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Xeneo.
The judges have ruled 5 Fight Points extra points for Sanmer and 7 Fight Points extra points for Xeneo.

25 , 22% , 45% .
29 , 20% , 41% .

Round 4º

0,5
The opponent of Sanmer see coming a RIGHT HAND .
Xeneo absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
Xeneo crashes to the ground. (kobox punto)
1
Xeneo seemed stunned but he´s on his feet at the count of 8. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is making him some questions to check that he is in good condition.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Sanmer is the winner of the match by KO.
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