players Community: 36,275conectados On-line: 93 conectados Today: 506 directo Live: 2

Watch Fight




Date 09-28-24 14:15

Permanent Link Rules

kintaro
Vs.

sekocu


Starts the fight of the 13º journey of the XVI. Plata league.
Today have gathered at the Stadium 2.800 Piratas_De_Alberdi freaks boxing.

In the corner left with 52,59 Lb and wearing the breeches red have kintaro ESTADOS FEDERADOS DE MICRONESIA
His personal record is of 2.470 victories 630 defeats 18 void ones and 1.817 KO`s.
boxeo ritmo experiencia boxeo ritmo aspirante
Its not official sponsor is Indómita Games.

In the corner right with 200 Lb and wearing the breeches blue have sekocu CHILE
His personal record is of 2.028 victories 472 defeats 15 void ones and 1.632 KO`s.
boxeo ritmo fans boxeo ritmo extra guardia
Its not official sponsor is Evobas.

kintaro has adopted the position of Peek a Boo, sekocu is in the Reversed Guard position.
The kintaro´s most light body increases in +6,25% the probability of throbbing.
The bulk of sekocu gives +6,25% damage.

Round 1º

0,5
Both fighters exchanged blows long around the ring but sekocu just overwhelmed by the impossibility of striking back against kintaro.
1
kintaro is removed from the sleeve a SMASH .
sekocu absorbs part of the impact by stiffening the guard. (-271  Damage to the stamina. )
1,5
sekocu makes a feint, it seems that trying to break.
Your left does not wait. (+25% hit probability)
Without thinking twice sekocu takes the initiative and launches a LEFT PUNCH .
kintaro keeps his guard firm. (-7  Damage to the stamina. )
2
sekocu attacks with a RIGHT HAND to the stomach .
kintaro keeps his guard firm. (-49  Damage to the stamina. )
2,5
sekocu launches a feint but kintaro is undeterred, it will not be easy to deceive you. (-20% hit probability)
The opponent of sekocu see coming a CROCHET right to the chin .
kintaro absorbs part of the impact by stiffening the guard. (-159  Damage to the health. )
3
kintaro launches a HOOK .
Hit the air because sekocu manages to dodged it.
sekocu manages to balance his body to launch one against. (+11,9% hit probability)
Without thinking twice sekocu takes the initiative and launches a FINNING SWALLOW aiming the body .
It´s a perfect punch
kintaro does not react on time and receives the impact. (-794 Extra Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for kintaro and 8 Fight Points extra points for sekocu.

4 , 98% , 45% .
9 , 100% , 79% .

Round 2º

0,5
Amamos a kintaro´s fans are cheering his name
1
Without thinking twice kintaro runs a HOOK aiming the body . sekocu harassed with a JAB, kintaro does not lose the balance and it continues to advance.
sekocu goes back to dodge the blow.
Without thinking twice kintaro executes another HOOK.
Hit the air because sekocu manages to dodged it.
1,5
The referee warns kintaro by head down too in the confrontation.
2
Without thinking twice sekocu takes the initiative and launches a SWING directed to the body .
The coup lashes out in full to his opponent. (-496  Damage to the stamina. kobox punto)
It is sure he´ll become a great puncher
2,5
sekocu rotates the hip, it has launched a left HOOK to the stomach .
kintaro was hit directly (-250  Damage to the stamina. kobox punto)
kintaro can´t hold any longer and falls (kobox punto)
3
kintaro awaits the referee count to 5 to get up. (+1.489 Stamina Recovered.) (-1.489 Lost Health)
The referee check his status before resuming the fight.
sekocu tries to surprise his opponent with a left HOOK .
kintaro goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for kintaro and 7 Fight Points extra points for sekocu.

8 , 77% , 100% .
20 , 100% , 79% .

Round 3º

0,5
kintaro takes the position to get left one HOOK right to the chin .
sekocu does not react on time and receives the impact. (-894  Damage to the health. kobox punto)
1
kintaro has surprised his rival with a feint. (+25% hit probability)
kintaro wanted to confuse with the feit since has launched a very fast RIP to the liver.
sekocu keeps his guard firm. (-138  Damage to the stamina. )
A fabulous HEPATIC HOOK!
1,5
sekocu attacks with a JAB .
kintaro reacts on time blocking the blow with the guard. (-13  Damage to the health. )
2
kintaro not drop the pace and throws a JAB .
Hit the air because sekocu manages to dodged it.
2,5
kintaro takes the position to get right one HOOK searching the jaw .
The coup lashes out in full to his opponent. (-887  Damage to the health. kobox punto)
3
sekocu is removed from the sleeve a JAB to the stomach .
Hit full kintaro. (-86  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kintaro.
The judges have ruled 10 Fight Points extra points for kintaro and 4 Fight Points extra points for sekocu.

22 , 79% , 95% .
25 , 50% , 76% .

Round 4º

0,5
kintaro seems to float around sekocu with its magnificent footwork.
1
kintaro rotates the hip, it has launched a LEFT PUNCH .
sekocu reacts on time blocking the blow with the guard. (-79  Damage to the stamina. )
1,5
sekocu makes a feint but kintaro anticipates him and waits for his next move. (-20% hit probability)
sekocu launches a CROCHET .
The coup lashes out in full to his opponent. (-251  Damage to the stamina. kobox punto)
Nice GHOST CROCHET!
2
sekocu starts moving her head forming eight inverted rival prepares to receive the DEMPSEY ROLL (+25% Dempsey Roll)
Here comes a crushing left.
Hit the air because kintaro manages to dodged it.
Taking advantage of the rotating inertia sekocu launches another blow.
kintaro blocks it with his defense. (-78  Damage to the health. ) (+2% boost)
sekocu continues to accelerate, turn your hips to combine another blow.
kintaro balance your body manages to avoid the blow.
sekocu never stops, changes the weight of leg and throws another blow.
Full impact on kintaro. (-257  Damage to the health. kobox punto)
A fabulous DEMPSEY ROLL!
2,5
The opponent of sekocu see coming a LEFT PUNCH looking for the stomach .
Full impact on kintaro. (-204  Damage to the stamina. kobox punto)
3
sekocu has managed to corner kintaro in the corner of the ring. (+50% hit probability)
Without thinking twice sekocu takes the initiative and launches a SWING .
kintaro keeps his guard firm. (-73  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 4 Fight Points extra points for kintaro and 10 Fight Points extra points for sekocu.

26 , 74% , 76% .
39 , 51% , 54% .

Round 5º

0,5
sekocu not drop the pace and throws a left SWING addresing to the side .
It goes through kintaro guard and hits (-173  Damage to the stamina. kobox punto)
1
Without thinking twice sekocu runs a JAB directed to the body .
kintaro goes back to dodge the blow.
1,5
sekocu rotates the hip, it has launched a RIP .
kintaro absorbs part of the impact by stiffening the guard. (-141  Damage to the health. )
2
sekocu has cornered to kintaro against the ropes. (+25% hit probability)
sekocu launches a JAB to the chin .
Goes throught the guard of kintaro and hits. (-198  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
2,5
sekocu has led to kintaro against the ropes. (+25% hit probability)
sekocu launches a RIP directed to the face .
Hit the air because kintaro manages to dodged it.
3
kintaro is positioned to launch with his/her left hand a SMASH . sekocu slows his progress with a JAB. (-13% reduced probability of scrimmage)
sekocu absorbs part of the impact by stiffening the guard. (-243  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 5 Fight Points extra points for kintaro and 9 Fight Points extra points for sekocu.

31 , 70% , 69% .
51 , 53% , 30% .

Round 6º

0,5
sekocu attacks with a SWING right to the chin .
kintaro reacts on time blocking the blow with the guard. (-197  Damage to the health. )
1
sekocu movements are accelerated, combined one, five, ten ... FLURRY!. While kintaro harassed with a barrage of JABs cannot stop the advance of sekocu.
kintaro stands firm in his guard blocking the majority of impacts (-43  Damage to the health. )
sekocu does not lose their composure and combines another round of blows very fast.
The rapid reaction is allowing kintaro dodge all the blows
A perfect FLURRY!
Without thinking it kintaro prepares to launch a counterattack. (+34,7% hit probability)
kintaro He prepares his left to lunch a HOOK directed to the body .
sekocu has received a good blow. (-512  Damage to the stamina. kobox punto)
Not bad.
It has been too much for sekocu and kissing the canvas. (kobox punto)
1,5
sekocu manages to get up when the referee pronounces 6. (+924 Stamina Recovered.) (-924 Lost Health)
The referee is ready to resume the match.
sekocu is positioned to launch with his/her left hand a HOOK going to the body .
A blow too slow since kintaro manages to dodge it.
kintaro manages to balance his body to launch one against. (+8,7% hit probability)
kintaro not drop the pace and throws a FINNING SWALLOW speaking to the side .
sekocu keeps his guard firm. (-170  Damage to the stamina. )
2
kintaro launches a JAB .
sekocu blocks it with his defense. (-46  Damage to the stamina. )
2,5
sekocu is removed from the sleeve a left FINNING SWALLOW looking for the face .
kintaro goes back to dodge the blow.
kintaro manages to balance his body to launch one against. (+12,9% hit probability)
kintaro tries to surprise his opponent with a JAB .
sekocu does not react on time and receives the impact. (-204  Damage to the health. kobox punto)
3
kintaro not drop the pace and throws a JAB directed to the chin .
sekocu keeps his guard firm. (-32  Damage to the health. ) (+5% hit probability)
His other hand´s reaction doesn´t take long, kintaro brings with him a STRAIGHT.
A blow too slow since sekocu manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 7 Fight Points extra points for kintaro and 7 Fight Points extra points for sekocu.

43 , 68% , 74% .
58 , 21% , 70% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is sekocu with a total of 58 points over the 43 points scored by kintaro.
boxeo