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Date 10-05-24 13:15

Permanent Link Rules

yurrimon
Vs.

Druid


Starts the fight of the 14º journey of the XVIII. 1.967º league.
Today have gathered at the Stadium 623 xSHADOW_BOXx freaks boxing.

In the corner left with 45,32 Lb and wearing red pants have to yurrimon ESPAÑA
His personal record is of 17 victories 626 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Indómita Games.

In the right corner with 40 Lb wearing blue pants we have Druid ESPAÑA
His personal record is of 1 victories 103 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Mirmeco.

yurrimon has adopted the position of Basic Guard, Druid is in the Basic Guard position.
yurrimon girth gives you a +5,32% damage.
A lighter body allows Druid an increase of +5,32% to the probability of hitting.

Round 1º

0,5
Druid guard down causing his opponent.
1
Without thinking twice Druid runs a LEFT PUNCH looking for the stomach .
yurrimon goes back to dodge the blow.
1,5
Druid attacks with a RIGHT HAND .
yurrimon reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
2
Druid has pushed yurrimon against the ropes. (+25% hit probability)
Druid is removed from the sleeve a RIGHT HAND going to the body .
yurrimon goes back to dodge the blow.
yurrimon takes the opportunity to launch a counter. (+1% hit probability)
yurrimon rotates the hip, it has launched a LEFT PUNCH searching the jaw .
The coup lashes out in full to his opponent. (-1  Damage to the health. kobox punto)
2,5
yurrimon is removed from the sleeve a RIGHT HAND addressing to the jaw .
Druid does not react on time and receives the impact. (-1  Damage to the health. kobox punto)
3
Druid gets yurrimon to the corner (+50% hit probability)
Without thinking twice Druid runs a RIGHT HAND looking for openings .
yurrimon balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Druid.
The judges have ruled 7 Fight Points extra points for yurrimon and 7 Fight Points extra points for Druid.

11 , 100% , 38% .
7 , 68% , 41% .

Round 2º

0,5
Druid has been imposed to yurrimon in an exchange of jabs.
1
yurrimon rotates the hip, it has launched a LEFT PUNCH going to the stomach .
Druid has received a good blow. (-1  Damage to the stamina. kobox punto)
Not bad.
Druid crashes to the ground. (kobox punto)
1,5
Druid awaits the referee count to 8 to get up. (+2 Stamina Recovered.) (-2 Lost Health)
After checking his condition the referee resumes the fight.
yurrimon attacks with a RIGHT HAND .
A blow too slow since Druid manages to dodge it.
Druid takes the opportunity to launch a counter. (+100% hit probability)
Druid takes the initiative and runs a LEFT PUNCH directed to the body .
The coup lashes out in full to his opponent. (-1  Damage to the stamina. kobox punto)
yurrimon falls to the ground. (kobox punto)
2
yurrimon tries to get up, although that is quite touched, accomplishes this without problems to the 5 account. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his status before resuming the fight.
Druid helped wrong foot and yurrimon does not hesitate to take the initiative.
2,5
Without thinking twice yurrimon runs a LEFT PUNCH .
Druid has received a good blow. (-1  Damage to the stamina. kobox punto)
Druid has fallen, the referee approaches. (kobox punto)
3
Druid seemed stunned but he´s on his feet at the count of 4. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his status before resuming the fight.
Druid takes the initiative and runs a RIGHT HAND directed to the body .
yurrimon reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
It has been too much for yurrimon and falls. (kobox punto)
yurrimon awaits the referee count to 7 to get up. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by yurrimon.
The judges have ruled 6 Fight Points extra points for yurrimon and 4 Fight Points extra points for Druid.

23 , 58% , 76% .
16 , 22% , 41% .

Round 3º

0,5
yurrimon launches a RIGHT HAND addressing to the jaw .
Druid does not react on time and receives the impact. (-2  Damage to the health. kobox punto)
Druid crashes to the ground. (kobox punto)
1
Although his legs tremble, Druid achieves to join at the count of 6. (-1 Loss Stamina) (+1 Recovered Health)
The referee is making him some questions to check that he is in good condition.
Druid are very tired with what his punches do less damage.
Without thinking twice Druid takes the initiative and launches a LEFT PUNCH to the face .
yurrimon has received a good blow. (-1  Damage to the health. kobox punto)
Not bad.
1,5
yurrimon attacks with a LEFT PUNCH .
A blow too slow since Druid manages to dodge it.
2
yurrimon has set a little dance with the intent to provoke his rival.
2,5
yurrimon launches a LEFT PUNCH looking for openings .
Druid blocks it with his defense. (-1  Damage to the stamina. )
Already you can not hold standing and Druid falls. (kobox punto)
yurrimon has won by technical knockout since Druid has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
yurrimon is the winner of the match by KO.
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