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Date 10-05-24 13:18

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Andirondi
Vs.

SpiKMaNN


Starts the fight of the 14º journey of the XVIII. 2.084º league.
Today have gathered at the Stadium 1.317 Ummagumma freaks boxing.

In the corner left with 47,31 Lb and wearing red pants have to Andirondi ARGENTINA
His personal record is of 638 victories 134 defeats 2 void ones and 616 KO`s.
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In the corner right with 43,15 Lb and wearing the breeches blue have SpiKMaNN ESPAÑA
His personal record is of 317 victories 124 defeats 0 void ones and 299 KO`s.
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The boxers exchange sportsmanship a greeting in the center of the ring.
Andirondi has adopted the position of Basic Guard, SpiKMaNN is in the Basic Guard position.
Andirondi girth gives you a +4,16% damage.
A lighter body allows SpiKMaNN an increase of +4,16% to the probability of hitting.

Round 1º

0,5
SpiKMaNN makes a feint, it seems that he is trying to break. (+25% hit probability)
SpiKMaNN tries to surprise his opponent with a CROCHET .
Andirondi blocks it with his defense. (-24  Damage to the health. )
1
Andirondi launches a LEFT PUNCH right to the chin .
SpiKMaNN goes back to dodge the blow.
1,5
Andirondi tries to surprise his opponent with a left STRAIGHT searching the jaw .
SpiKMaNN balance your body manages to avoid the blow.
2
SpiKMaNN not drop the pace and throws a RIGHT HAND .
Andirondi balance your body manages to avoid the blow.
2,5
Andirondi attacks with a RIGHT HAND .
Hit the air because SpiKMaNN manages to dodged it.
3
SpiKMaNN launches a combination against the guard of Andirondi.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for Andirondi and 7 Fight Points extra points for SpiKMaNN.

4 , 88% , 98% .
7 , 100% , 84% .

Round 2º

0,5
Andirondi has launched a frantic exchange of blows in the middle distance, SpiKMaNN unable to cope with his rival just giving the position.
1
SpiKMaNN has slipped trying to feint. (-20% hit probability)
Without thinking twice SpiKMaNN runs a CROCHET .
Andirondi was hit directly (-17  Damage to the stamina. kobox punto)
A fabulous GHOST CROCHET!
1,5
SpiKMaNN tries to surprise his opponent with a LEFT PUNCH .
Andirondi absorbs part of the impact by stiffening the guard. (-7  Damage to the stamina. )
2
They started exchanging jabs, it seems too SpiKMaNN as it is unable to hold the position and push back against Andirondi.
2,5
Andirondi threatens a STRAIGHT and preparing his next shot. (+25% hit probability)
Andirondi tries to surprise his opponent with a JAB to the face .
SpiKMaNN absorbs part of the impact by stiffening the guard. (-2  Damage to the health. )
3
Andirondi loaded with intensity to break the rhythm of SpiKMaNN.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Andirondi.
The judges have ruled 7 Fight Points extra points for Andirondi and 7 Fight Points extra points for SpiKMaNN.

11 , 89% , 69% .
15 , 100% , 68% .

Round 3º

0,5
SpiKMaNN tries to surprise his opponent with a JAB .
Andirondi goes back to dodge the blow.
1
Andirondi seems to float around SpiKMaNN with its magnificent footwork.
1,5
The threat of Andirondi has not been enough to disturb SpiKMaNN. (-20% hit probability)
Andirondi rotates the hip, it has launched a CROCHET .
SpiKMaNN has been reached. (-19  Damage to the stamina. kobox punto)
2
Without thinking twice Andirondi runs a RIGHT HAND aiming the body .
SpiKMaNN was hit directly (-15  Damage to the stamina. kobox punto)
Not bad.
2,5
Andirondi launches a LEFT PUNCH directed to the face .
SpiKMaNN balance your body manages to avoid the blow.
3
SpiKMaNN are very tired with what his punches do less damage.
Without thinking twice SpiKMaNN takes the initiative and launches a left HOOK looking for the chin .
A blow too slow since Andirondi manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Andirondi.
The judges have ruled 9 Fight Points extra points for Andirondi and 4 Fight Points extra points for SpiKMaNN.

22 , 91% , 63% .
19 , 100% , 31% .

Round 4º

0,5
Andirondi not drop the pace and throws a JAB directed to the body .
Full impact on SpiKMaNN. (-6  Damage to the stamina. kobox punto)
Not bad.
1
SpiKMaNN rotates the hip, it has launched a left CROCHET .
It has exploited fully in Andirondi. (-9  Damage to the stamina. kobox punto)
Not bad.
1,5
The fight was stopped temporaly because of a Andirondi´s low blow
2
Without thinking twice Andirondi takes the initiative and launches a left CROCHET .
Full impact on SpiKMaNN. (-47  Damage to the health. kobox punto)
Not bad.
2,5
Andirondi tries to surprise his opponent with a STRAIGHT to the stomach .
SpiKMaNN has received a good blow. (-17  Damage to the stamina. kobox punto)
Not bad.
SpiKMaNN falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
3
SpiKMaNN manages to get up when the referee pronounces 7. (+44 Stamina Recovered.) (-44 Lost Health)
The referee is ready to resume the match.
Andirondi launches a combination against the guard of SpiKMaNN.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Andirondi.
The judges have ruled 10 Fight Points extra points for Andirondi and 4 Fight Points extra points for SpiKMaNN.

38 , 93% , 38% .
24 , 33% , 67% .

Round 5º

0,5
Andirondi attacks with a CROCHET looking for the chest .
It goes through SpiKMaNN guard and hits (-23  Damage to the stamina. kobox punto)
Not bad.
1
SpiKMaNN not drop the pace and throws a CROCHET addressing to the jaw .
Hit the air because Andirondi manages to dodged it.
1,5
Andirondi guard down causing his opponent.
2
SpiKMaNN takes the initiative and runs a RIGHT HAND to the stomach .
Andirondi has received a good blow. (-10  Damage to the stamina. kobox punto)
2,5
SpiKMaNN launches a left STRAIGHT to the chin .
Andirondi reacts on time blocking the blow with the guard. (-14  Damage to the health. )
3
SpiKMaNN has led Andirondi against the corner of the ring. (+50% hit probability)
SpiKMaNN makes a feint but Andirondi anticipates him and waits for his next move. (-20% hit probability)
Without thinking twice SpiKMaNN takes the initiative and launches a STRAIGHT looking for the chin .
Andirondi keeps his guard firm. (-31  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SpiKMaNN.
The judges have ruled 5 Fight Points extra points for Andirondi and 9 Fight Points extra points for SpiKMaNN.

44 , 70% , 20% .
34 , 36% , 28% .

Round 6º

0,5
Without thinking twice Andirondi takes the initiative and launches a STRAIGHT .
SpiKMaNN has been reached. (-44  Damage to the health. kobox punto)
1
Andirondi attacks with a CROCHET searching the side .
SpiKMaNN keeps his guard firm. (-12  Damage to the stamina. )
1,5
Andirondi launches a JAB right to the chin .
It has exploited fully in SpiKMaNN. (-21  Damage to the health. kobox punto)
SpiKMaNN has fallen, the referee approaches. (kobox punto)
2
SpiKMaNN grabs the ropes to get up ...
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Andirondi is the winner of the match by KO.
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