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Date 10-05-24 13:36

Permanent Link Rules

puchiman
Vs.

juanmarcob


Starts the fight of the 14º journey of the XVIII. 1.300º league.
Today have gathered at the Stadium 335 Kamogawa_Gym freaks boxing.

In the left corner with 44,13 Lb wearing red pants we have puchiman ESPAÑA
His personal record is of 2 victories 388 defeats 1 void ones and 0 KO`s.
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Its not official sponsor is Indómita Games.

In the right corner with 43,6 Lb wearing blue pants we have juanmarcob ESPAÑA
His personal record is of 0 victories 366 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Evobas.

puchiman has adopted the position of Basic Guard, juanmarcob is in the Basic Guard position.
puchiman girth gives you a +0,53% damage.
A lighter body allows juanmarcob an increase of +0,53% to the probability of hitting.

Round 1º

0,5
Without thinking twice puchiman takes the initiative and launches a LEFT PUNCH .
juanmarcob keeps his guard firm. (-1  Damage to the stamina. )
1
puchiman is removed from the sleeve a LEFT PUNCH looking for openings .
It goes through juanmarcob guard and hits (-1  Damage to the stamina. kobox punto)
Already you can not hold standing and juanmarcob falls. (kobox punto)
1,5
juanmarcob awaits the referee count to 7 to get up. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
puchiman makes a feint, it seems that trying to break.
After the threat its left does not take long to appear. (+25% hit probability)
The opponent of puchiman see coming a LEFT PUNCH .
A blow too slow since juanmarcob manages to dodge it.
2
puchiman push juanmarcob against the ropes. (+25% hit probability)
puchiman rotates the hip, it has launched a LEFT PUNCH going to the stomach .
A blow too slow since juanmarcob manages to dodge it.
2,5
puchiman push juanmarcob against the ropes. (+25% hit probability)
Without thinking twice puchiman takes the initiative and launches a LEFT PUNCH to the face .
juanmarcob balance your body manages to avoid the blow.
3
puchiman has led juanmarcob against the corner of the ring. (+50% hit probability)
puchiman rotates the hip, it has launched a RIGHT HAND .
juanmarcob blocks it with his defense. (-1  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by puchiman.
The judges have ruled 10 Fight Points extra points for puchiman and 4 Fight Points extra points for juanmarcob.

13 , 100% , 50% .
4 , 62% , 100% .

Round 2º

0,5
puchiman launches a RIGHT HAND .
It goes through juanmarcob guard and hits (-1  Damage to the stamina. kobox punto)
Not bad.
1
juanmarcob has puchiman push back after a succession of jabs.
1,5
puchiman is removed from the sleeve a RIGHT HAND addressing to the jaw .
juanmarcob keeps his guard firm. (-1  Damage to the health. )
2
juanmarcob guard down causing his opponent.
2,5
The opponent of juanmarcob see coming a LEFT PUNCH .
puchiman reacts on time blocking the blow with the guard. (-1  Damage to the health. )
3
Without thinking twice puchiman takes the initiative and launches a RIGHT HAND directed to the chin .
juanmarcob absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 8 Fight Points extra points for puchiman and 4 Fight Points extra points for juanmarcob.

22 , 87% , 50% .
8 , 37% , 50% .

Round 3º

0,5
puchiman launches a RIGHT HAND .
Hit the air because juanmarcob manages to dodged it.
juanmarcob manages to balance his body to launch one against. (+100% hit probability)
Without thinking twice juanmarcob runs a LEFT PUNCH looking for the face .
A blow too slow since puchiman manages to dodge it.
1
Without thinking twice puchiman takes the initiative and launches a RIGHT HAND .
juanmarcob balance your body manages to avoid the blow.
No time to breathe juanmarcob launches to against. (+100% hit probability)
The opponent of juanmarcob see coming a LEFT PUNCH .
puchiman has been reached. (-1  Damage to the stamina. kobox punto)
Not bad.
puchiman can´t hold any longer and falls (kobox punto)
1,5
puchiman seemed stunned but he´s on his feet at the count of 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is ready to resume the match.
puchiman attacks with a LEFT PUNCH looking for the chin .
juanmarcob balance your body manages to avoid the blow.
No time to breathe juanmarcob launches to against. (+1% hit probability)
juanmarcob tries to surprise his opponent with a RIGHT HAND to the body .
puchiman reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
puchiman has fallen, the referee approaches. (kobox punto)
2
puchiman stands on account of 4. (+2 Stamina Recovered.) (-2 Lost Health)
After checking his condition the referee resumes the fight.
puchiman has managed to corner juanmarcob against the ropes. (+25% hit probability)
Without thinking twice puchiman takes the initiative and launches a RIGHT HAND .
juanmarcob reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
juanmarcob crashes to the ground. (kobox punto)
2,5
juanmarcob tries to get up, although that is quite touched, accomplishes this without problems to the 8 account. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is making him some questions to check that he is in good condition.
Both fighters hit their heads on a short range exchange of punches in which puchiman push juanmarcob back.
3
juanmarcob is pushed into the corner by puchiman (+50% hit probability)
Without thinking twice puchiman runs a LEFT PUNCH .
Full impact on juanmarcob. (-1  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by puchiman.
The judges have ruled 6 Fight Points extra points for puchiman and 4 Fight Points extra points for juanmarcob.

31 , 37% , 50% .
17 , 12% , 50% .

Round 4º

0,5
puchiman is removed from the sleeve a RIGHT HAND .
A blow too slow since juanmarcob manages to dodge it.
Without thinking it juanmarcob prepares to launch a counterattack. (+100% hit probability)
The opponent of juanmarcob see coming a LEFT PUNCH to the stomach .
Hit full puchiman. (-1  Damage to the stamina. kobox punto)
puchiman has fallen, the referee approaches. (kobox punto)
1
puchiman tries to get up, although that is quite touched, accomplishes this without problems to the 5 account. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
Without thinking twice juanmarcob takes the initiative and launches a LEFT PUNCH to the chin .
puchiman absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
puchiman legs do not stop shaking and plummet. (kobox punto)
juanmarcob has won by technical knockout since puchiman has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
juanmarcob is the winner of the match by KO.
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