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Date 10-19-24 13:01

Permanent Link Rules

ferpunky
Vs.

Saito_Kun


Starts the fight of the journey of the XVIII. 115º league.
Today have gathered at the Stadium 2.800 La_Mesa_Redonda freaks boxing.

In the corner left with 96,78 Lb and wearing red pants have to ferpunky ISLAS COCOS (KEELING)
His personal record is of 2.848 victories 1.648 defeats 34 void ones and 2.155 KO`s.
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Its not official sponsor is Evobas.

In the right corner with 77,45 Lb wearing blue pants we have Saito_Kun ESPAÑA
His personal record is of 2.883 victories 618 defeats 16 void ones and 2.370 KO`s.
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Its not official sponsor is Evobas.

The boxers exchange sportsmanship a greeting in the center of the ring.
ferpunky has adopted the position of Reversed Guard, Saito_Kun is in the Peek a Boo position.
ferpunky girth gives you a +4,83% damage.
A lighter body allows Saito_Kun an increase of +4,83% to the probability of hitting.

Round 1º

0,5
ferpunky launches a HOOK .
Saito_Kun blocks it with his defense. (-153  Damage to the health. )
1
ferpunky takes the initiative and runs a right CROCHET searching the side .
It has exploited fully in Saito_Kun. (-400  Damage to the stamina. kobox punto)
1,5
ferpunky launches a feint, fooling his rival completely. (+25% hit probability)
Without thinking twice ferpunky runs a FINNING SWALLOW .
Saito_Kun keeps his guard firm. (-190  Damage to the health. )
2
ferpunky push Saito_Kun against the ropes. (+25% hit probability)
The opponent of ferpunky see coming a STRAIGHT .
Saito_Kun goes back to dodge the blow.
Saito_Kun manages to balance his body to launch one against. (+9,1% hit probability)
Without thinking twice Saito_Kun takes the initiative and launches a STRAIGHT .
Hit the air because ferpunky manages to dodged it.
2,5
ferpunky keeps some distance throwing long punches, Saito_Kun strikes back but he is unable fo follow his pace.
3
ferpunky gets Saito_Kun to the corner (+50% hit probability)
ferpunky launches a feint but Saito_Kun is undeterred, it will not be easy to deceive you. (-20% hit probability)
ferpunky takes the initiative and runs a SMASH .
Saito_Kun goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by ferpunky.
The judges have ruled 10 Fight Points extra points for ferpunky and 4 Fight Points extra points for Saito_Kun.

11 , 100% , 95% .
4 , 80% , 43% .

Round 2º

0,5
ferpunky not drop the pace and throws a RIGHT HAND .
Saito_Kun keeps his guard firm. (-33  Damage to the health. )
1
ferpunky is removed from the sleeve a left RIP looking for the liver .
Saito_Kun goes back to dodge the blow.
The rival of ferpunky keeps his defense firm, ferpunky turns, is going to enter with a UPPERCUT.
Saito_Kun reacts on time blocking the blow with the guard. (-20  Damage to the stamina. )
1,5
ferpunky launches a JAB . Saito_Kun harassed with a JAB, ferpunky does not lose the balance and it continues to advance.
A blow too slow since Saito_Kun manages to dodge it.
Saito_Kun takes the opportunity to launch a counter. (+9,8% hit probability)
Without thinking twice Saito_Kun takes the initiative and launches a STRAIGHT .
ferpunky goes back to dodge the blow.
2
ferpunky push Saito_Kun against the ropes. (+25% hit probability)
ferpunky makes a feint but Saito_Kun anticipates him and waits for his next move. (-20% hit probability)
ferpunky attacks with a CROCHET .
Saito_Kun reacts on time blocking the blow with the guard. (-83  Damage to the health. )
2,5
ferpunky has pushed Saito_Kun against the ropes. (+25% hit probability)
ferpunky launches a JAB looking for openings .
A blow too slow since Saito_Kun manages to dodge it.
3
Saito_Kun tries to impose his rhythm with short punches but ferpunky achieves move him back.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by ferpunky.
The judges have ruled 10 Fight Points extra points for ferpunky and 4 Fight Points extra points for Saito_Kun.

21 , 100% , 89% .
8 , 75% , 50% .

Round 3º

0,5
Without thinking twice ferpunky takes the initiative and launches a LEFT PUNCH right to the chin .
Saito_Kun keeps his guard firm. (-44  Damage to the health. )
1
ferpunky tried feint but Saito_Kun not intimidated. (-20% hit probability)
ferpunky takes the initiative and runs a CROCHET directed to the face .
Hit the air because Saito_Kun manages to dodged it.
1,5
ferpunky launches a SMASH right to the chin .
Saito_Kun goes back to dodge the blow.
Saito_Kun takes the opportunity to launch a counter. (+15,2% hit probability)
Saito_Kun not drop the pace and throws a right CROSS .
ferpunky balance your body manages to avoid the blow.
2
ferpunky has managed to corner Saito_Kun against the ropes. (+25% hit probability)
ferpunky not drop the pace and throws a LEFT PUNCH going to the stomach .
Saito_Kun keeps his guard firm. (-17  Damage to the stamina. )
2,5
ferpunky has cornered to Saito_Kun against the ropes. (+25% hit probability)
ferpunky is positioned to launch with his/her right hand a STRAIGHT .
Saito_Kun balance your body manages to avoid the blow.
3
ferpunky gets Saito_Kun to the corner (+50% hit probability)
ferpunky takes the initiative and runs a LEFT PUNCH .
Goes throught the guard of Saito_Kun and hits. (-362  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by ferpunky.
The judges have ruled 10 Fight Points extra points for ferpunky and 4 Fight Points extra points for Saito_Kun.

33 , 100% , 86% .
12 , 51% , 57% .

Round 4º

0,5
ferpunky is removed from the sleeve a left SMASH .
It´s a perfect punch
Saito_Kun absorbs part of the impact by stiffening the guard. (-149 Extra Damage to the health. )
1
Saito_Kun tries again and again looking for weaknesses to break through.
1,5
ferpunky is removed from the sleeve a CROCHET Aiming to the chest .
A blow too slow since Saito_Kun manages to dodge it.
2
Saito_Kun prepares the right to launch a SWING going to the stomach .
ferpunky reacts on time blocking the blow with the guard. (-137  Damage to the stamina. )
2,5
Without thinking twice Saito_Kun runs a CROCHET .
It has exploited fully in ferpunky. (-133  Damage to the health. kobox punto)
Not bad.
3
Saito_Kun gets ferpunky to the corner (+50% hit probability)
Without thinking twice Saito_Kun runs a SWING speaking to the side .
ferpunky keeps his guard firm. (-112  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Saito_Kun.
The judges have ruled 5 Fight Points extra points for ferpunky and 9 Fight Points extra points for Saito_Kun.

38 , 96% , 50% .
23 , 44% , 50% .

Round 5º

0,5
ferpunky sways more and more quickly, will be difficult to beat him while spear DEMPSEY ROLL! (+25% Dempsey Roll)
ferpunky charges with the first punch.
Hit full Saito_Kun. (-204  Damage to the stamina. kobox punto) (+2% boost)
ferpunky changes the weight again to run another blow.
Hit the air because Saito_Kun manages to dodged it.
ferpunky leverages the inertia of the rotation to drive his next shot. Saito_Kun harassed by throwing a JAB but ferpunky dodge it with ease.
Saito_Kun keeps his guard firm. (-48  Damage to the stamina. ) (+3% boost)
ferpunky never stops, changes the weight of leg and throws another blow.
Saito_Kun goes back to dodge the blow.
Nice DEMPSEY ROLL!
1
Without thinking twice Saito_Kun takes the initiative and launches a JAB addressing to the jaw .
ferpunky absorbs part of the impact by stiffening the guard. (-18  Damage to the health. )
1,5
ferpunky prepares the right to launch a UPPERCUT .
Hit the air because Saito_Kun manages to dodged it.
2
Saito_Kun takes the initiative and runs a CROCHET to the chest .
ferpunky blocks it with his defense. (-41  Damage to the stamina. )
2,5
ferpunky takes the initiative and runs a right UPPERCUT .
Saito_Kun keeps his guard firm. (-148  Damage to the health. )
3
Saito_Kun tries to impose his rhythm with short punches but ferpunky achieves move him back.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by ferpunky.
The judges have ruled 10 Fight Points extra points for ferpunky and 4 Fight Points extra points for Saito_Kun.

49 , 96% , 21% .
27 , 37% , 17% .

Round 6º

0,5
Saito_Kun loaded with intensity to break the rhythm of ferpunky.
1
ferpunky feint a left HOOK, tries to take the opponent off guard. (+25% hit probability)
The opponent of ferpunky see coming a CROCHET directed to the chin .
Saito_Kun reacts on time blocking the blow with the guard. (-91  Damage to the health. )
1,5
The threat of ferpunky has not been enough to disturb Saito_Kun. (-20% hit probability)
ferpunky attacks with a CROCHET .
Saito_Kun balance your body manages to avoid the blow.
2
ferpunky takes the initiative and runs a CROCHET .
Saito_Kun does not react on time and receives the impact. (-315  Damage to the stamina. kobox punto)
Saito_Kun collapses. (kobox punto)
2,5
Although his legs tremble, Saito_Kun achieves to join at the count of 4. (+253 Stamina Recovered.) (-253 Lost Health)
The referee check his health before resuming the fight.
The opponent of Saito_Kun see coming a SWING .
Hit the air because ferpunky manages to dodged it.
3
Saito_Kun is pushed into the corner by ferpunky (+50% hit probability)
ferpunky rotates the hip, it has launched a STRAIGHT to the chin .
Saito_Kun balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by ferpunky.
The judges have ruled 10 Fight Points extra points for ferpunky and 4 Fight Points extra points for Saito_Kun.

62 , 98% , 25% .
31 , 17% , 44% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is ferpunky with a total of 62 points over the 31 points scored by Saito_Kun.
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