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Date 10-26-24 13:19

Permanent Link Rules

kliber
Vs.

wizard


Starts the fight of the journey of the XVIII. 1.042º league.
Today have gathered at the Stadium 503 BunkerJrs freaks boxing.

In the left corner with 40,1 Lb wearing red pants we have kliber ESPAÑA
His personal record is of 3 victories 208 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Kobox.

In the corner right with 40,1 Lb and wearing the breeches blue have wizard ESPAÑA
His personal record is of 0 victories 186 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Mirmeco.

The boxers exchange sportsmanship a greeting in the center of the ring.
kliber has adopted the position of Basic Guard, wizard is in the Basic Guard position.

Round 1º

0,5
kliber has been imposed to wizard in an exchange of jabs.
1
kliber is removed from the sleeve a RIGHT HAND .
Hit the air because wizard manages to dodged it.
wizard manages to balance his body to launch one against. (+100% hit probability)
wizard launches a LEFT PUNCH .
A blow too slow since kliber manages to dodge it.
1,5
kliber is removed from the sleeve a LEFT PUNCH .
Hit the air because wizard manages to dodged it.
2
kliber has cornered to wizard against the ropes. (+25% hit probability)
kliber not drop the pace and throws a LEFT PUNCH to the body .
A blow too slow since wizard manages to dodge it.
2,5
kliber has pushed wizard against the ropes. (+25% hit probability)
kliber not drop the pace and throws a RIGHT HAND directed to the body .
A blow too slow since wizard manages to dodge it.
3
kliber keeps his rival alert throwing a blow to the body.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kliber.
The judges have ruled 6 Fight Points extra points for kliber and 4 Fight Points extra points for wizard.

6 , 100% , 45% .
4 , 100% , 50% .

Round 2º

0,5
wizard launches a combination against the guard of kliber.
1
wizard is removed from the sleeve a LEFT PUNCH .
Hit the air because kliber manages to dodged it.
No time to breathe kliber launches to against. (+100% hit probability)
kliber launches a RIGHT HAND .
wizard keeps his guard firm. (-1  Damage to the health. )
1,5
wizard exchanges punches from medium distance to impose the rythim but can`t achieve to turn back kliber
2
kliber not drop the pace and throws a RIGHT HAND going to the stomach .
A blow too slow since wizard manages to dodge it.
2,5
kliber takes the initiative and runs a RIGHT HAND .
wizard absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
wizard can´t hold any longer and falls (kobox punto)
3
wizard stands on account of 6. (+2 Stamina Recovered.) (-2 Lost Health)
After checking his condition the referee resumes the fight.
wizard rotates the hip, it has launched a LEFT PUNCH .
The coup lashes out in full to his opponent. (-1  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for kliber and 4 Fight Points extra points for wizard.

15 , 79% , 45% .
10 , 56% , 50% .

Round 3º

0,5
kliber rotates the hip, it has launched a RIGHT HAND .
wizard keeps his guard firm. (-1  Damage to the health. )
1
kliber not drop the pace and throws a RIGHT HAND .
wizard goes back to dodge the blow.
1,5
kliber tries to surprise his opponent with a RIGHT HAND looking for the stomach .
wizard goes back to dodge the blow.
2
kliber has pushed wizard against the ropes. (+25% hit probability)
kliber tries to surprise his opponent with a RIGHT HAND .
Hit the air because wizard manages to dodged it.
Without thinking it wizard prepares to launch a counterattack. (+100% hit probability)
The opponent of wizard see coming a LEFT PUNCH directed to the chin .
kliber goes back to dodge the blow.
2,5
kliber has managed to corner wizard against the ropes. (+25% hit probability)
kliber has feint a PUNCH (+25% hit probability)
kliber not drop the pace and throws a LEFT PUNCH .
A blow too slow since wizard manages to dodge it.
Without thinking it wizard prepares to launch a counterattack. (+1% hit probability)
wizard rotates the hip, it has launched a RIGHT HAND going to the stomach .
kliber absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
kliber can´t hold any longer and falls (kobox punto)
3
Although his legs tremble, kliber achieves to join at the count of 8. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his status before resuming the fight.
kliber tries to impose his rhythm with short punches but wizard achieves move him back.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kliber.
The judges have ruled 7 Fight Points extra points for kliber and 5 Fight Points extra points for wizard.

22 , 56% , 90% .
17 , 45% , 50% .

Round 4º

0,5
wizard exchanges long distance blows to maintain his pace but kliber returns the blows and also brings more for free.
1
kliber launches a LEFT PUNCH .
wizard balance your body manages to avoid the blow.
1,5
The opponent of kliber see coming a RIGHT HAND right to the chin .
wizard balance your body manages to avoid the blow.
wizard takes the opportunity to launch a counter. (+1% hit probability)
wizard takes the initiative and runs a LEFT PUNCH .
Hit the air because kliber manages to dodged it.
2
kliber has pushed wizard against the ropes. (+25% hit probability)
kliber rotates the hip, it has launched a RIGHT HAND directed to the face .
wizard goes back to dodge the blow.
2,5
kliber has led to wizard against the ropes. (+25% hit probability)
kliber not drop the pace and throws a RIGHT HAND .
wizard has received a good blow. (-1  Damage to the stamina. kobox punto)
Already you can not hold standing and wizard falls. (kobox punto)
3
wizard seemed stunned but he´s on his feet at the count of 4. (+2 Stamina Recovered.) (-2 Lost Health)
After checking his condition the referee resumes the fight.
wizard tries to surprise his opponent with a RIGHT HAND .
A blow too slow since kliber manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kliber.
The judges have ruled 9 Fight Points extra points for kliber and 4 Fight Points extra points for wizard.

34 , 56% , 45% .
21 , 22% , 50% .

Round 5º

0,5
kliber takes the initiative and runs a LEFT PUNCH .
Goes throught the guard of wizard and hits. (-1  Damage to the health. kobox punto)
Not bad.
1
wizard has set a little dance with the intent to provoke his rival.
1,5
kliber launches a RIGHT HAND .
wizard reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
wizard crashes to the ground. (kobox punto)
2
wizard get on his feets at the count of 5. (+1 Stamina Recovered.) (-1 Lost Health)
The referee check his status before resuming the fight.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
kliber is the winner of the match by KO.
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