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Date 11-09-24 14:15

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shuntaro
Vs.

pattt


Starts the fight of the journey of the XVI. Bronce league.
Today have gathered at the Stadium 2.900 De_KBG_para_el_mundo freaks boxing.

In the corner left with 198,1 Lb and wearing red pants have to shuntaro PERÚ
His personal record is of 2.522 victories 469 defeats 14 void ones and 2.416 KO`s.
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In the corner right with 76,2 Lb and wearing blue pants have to pattt VENEZUELA
His personal record is of 3.306 victories 1.047 defeats 21 void ones and 2.584 KO`s.
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Its not official sponsor is Evobas.com.

The boxers exchange sportsmanship a greeting in the center of the ring.
shuntaro has adopted the position of Advanced Guard, pattt is in the Advanced Guard position.
shuntaro girth gives you a +6,25% damage.
A lighter body allows pattt an increase of +6,25% to the probability of hitting.

Round 1º

0,5
shuntaro rotates the hip, it has launched a LEFT PUNCH aiming the body .
pattt does not react on time and receives the impact. (-249  Damage to the stamina. kobox punto)
1
shuntaro balances your body forming the symbol of infinity, is preparing to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
It balances the weight with your legs, hip drives, your first shot is not expected.
pattt goes back to dodge the blow.
shuntaro changes the weight again to run another blow.
pattt blocks it with his defense. (-192  Damage to the stamina. ) (+2% boost)
shuntaro continues to accelerate, turn your hips to combine another blow.
pattt absorbs part of the impact by stiffening the guard. (-39  Damage to the health. ) (+3% boost)
It will not stop, after the change of weight shuntaro attacks with another blow
.
Hit the air because pattt manages to dodged it.
A fabulous DEMPSEY ROLL!
pattt takes the opportunity to launch a counter. (+7,5% hit probability)
pattt rotates the hip, it has launched a CROCHET .
shuntaro reacts on time blocking the blow with the guard. (-95  Damage to the stamina. )
1,5
pattt accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% Dempsey Roll)
It balances the weight with your legs, hip drives, your first shot is not expected.
shuntaro goes back to dodge the blow.
pattt changes the weight again to run another blow.
shuntaro balance your body manages to avoid the blow.
Taking advantage of the rotating inertia pattt launches another blow.
Hit the air because shuntaro manages to dodged it.
No time to breathe shuntaro launches to against. (+8% hit probability)
shuntaro right positioned to execute a OVERHAND going to the stomach .
A blow too slow since pattt manages to dodge it.
2
Without thinking twice pattt takes the initiative and launches a FLICKER to the body .
Full impact on shuntaro. (-117  Damage to the stamina. kobox punto)
Not bad.
2,5
shuntaro is removed from the sleeve a LEFT PUNCH looking for the chin .
pattt goes back to dodge the blow.
3
pattt is pushed into the corner by shuntaro (+50% hit probability)
shuntaro is positioned to launch with his/her right hand a RIP to the chin .
Hit the air because pattt manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by shuntaro.
The judges have ruled 10 Fight Points extra points for shuntaro and 4 Fight Points extra points for pattt.

11 , 100% , 55% .
5 , 100% , 55% .

Round 2º

0,5
pattt takes the initiative and runs a FINNING SWALLOW to the kidneys .
shuntaro keeps his guard firm. (-53  Damage to the stamina. )
1
pattt not drop the pace and throws a FLICKER to the stomach .
shuntaro balance your body manages to avoid the blow.
1,5
shuntaro He prepares his left to lunch a HOOK .
pattt reacts on time blocking the blow with the guard. (-90  Damage to the stamina. )
shuntaro does not stop, a second HOOK is followed by the first.
pattt absorbs part of the impact by stiffening the guard. (-80  Damage to the health. )
A perfectly executed DOUBLE HOOK!
2
Without thinking twice pattt runs a CROCHET .
shuntaro balance your body manages to avoid the blow.
2,5
shuntaro launches a HOOK .
It looks like a very solid punch.
pattt has been reached. (-732 Extra Damage to the stamina. kobox punto)
pattt legs do not stop shaking and plummet. (kobox punto)
3
Although his legs tremble, pattt achieves to join at the count of 4. (+1.152 Stamina Recovered.) (-1.152 Lost Health)
After checking his condition the referee resumes the fight.
shuntaro is pushed into the corner by pattt (+50% hit probability)
Without thinking twice pattt takes the initiative and launches a FINNING SWALLOW looking for the chin .
shuntaro was hit directly (-583  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pattt.
The judges have ruled 7 Fight Points extra points for shuntaro and 7 Fight Points extra points for pattt.

21 , 91% , 46% .
14 , 61% , 100% .

Round 3º

0,5
shuntaro is positioned to launch with his/her left hand a RIP looking for the chin .
pattt goes back to dodge the blow.
1
pattt starts moving her head forming eight inverted rival prepares to receive the DEMPSEY ROLL (+25% Dempsey Roll)
pattt rises with the entire weight of his body on the left .
shuntaro absorbs part of the impact by stiffening the guard. (-68  Damage to the stamina. ) (+1% boost)
Taking advantage of the rotating inertia pattt launches another blow.
A blow too slow since shuntaro manages to dodge it.
It will not stop, after the change of weight pattt attacks with another blow
.
shuntaro blocks it with his defense. (-87  Damage to the health. ) (+3% boost)
pattt never stops, changes the weight of leg and throws another blow.
Hit the air because shuntaro manages to dodged it.
A perfect DEMPSEY ROLL!
1,5
Without thinking twice pattt runs a CROCHET to the liver .
shuntaro blocks it with his defense. (-39  Damage to the stamina. )
2
Without thinking twice pattt takes the initiative and launches a right RIP to the chin .
shuntaro blocks it with his defense. (-193  Damage to the health. )
2,5
pattt takes the initiative and runs a FLICKER searching the jaw .
shuntaro goes back to dodge the blow.
3
shuntaro is pushed into the corner by pattt (+50% hit probability)
pattt is removed from the sleeve a left RIP .
shuntaro keeps his guard firm. (-236  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pattt.
The judges have ruled 4 Fight Points extra points for shuntaro and 10 Fight Points extra points for pattt.

25 , 87% , 24% .
24 , 63% , 82% .

Round 4º

0,5
shuntaro accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% Dempsey Roll)
shuntaro changes weight upwards with his left.. pattt harassed by throwing a FLICKER but shuntaro dodge it with ease.
pattt absorbs part of the impact by stiffening the guard. (-109  Damage to the stamina. ) (+1% boost)
shuntaro changes the weight again to run another blow. While pattt harassed with a barrage of FLICKERs cannot stop the advance of shuntaro.
pattt does not react on time and receives the impact. (-283  Damage to the stamina. kobox punto) (+4% boost)
shuntaro continues to accelerate, turn your hips to combine another blow.
A blow too slow since pattt manages to dodge it.
pattt manages to balance his body to launch one against. (+9,1% hit probability)
pattt takes the initiative and runs a BOLADO directed to the body .
Goes throught the guard of shuntaro and hits. (-702  Damage to the stamina. kobox punto)
Not bad.
It has been too much for shuntaro and falls. (kobox punto)
1
Although his legs tremble, shuntaro achieves to join at the count of 5. (+1.248 Stamina Recovered.) (-1.248 Lost Health)
The referee is making him some questions to check that he is in good condition.
Without thinking twice pattt runs a RIGHT HAND directed to the chin .
Goes throught the guard of shuntaro and hits. (-386  Damage to the health. kobox punto)
Not bad.
1,5
pattt starts swinging his head, a movement is unmistakable, DEMPSEY ROLL! (+25% Dempsey Roll)
The left does not expect.
shuntaro goes back to dodge the blow.
pattt rises again, he´s going to try to hit his opponent with the weight of his body
.
shuntaro absorbs part of the impact by stiffening the guard. (-123  Damage to the stamina. ) (+2% boost)
pattt leverages the inertia of the rotation to drive his next shot.
shuntaro keeps his guard firm. (-17  Damage to the stamina. ) (+3% boost)
pattt never stops, changes the weight of leg and throws another blow.
A blow too slow since shuntaro manages to dodge it.
A perfectly executed DEMPSEY ROLL!
shuntaro manages to balance his body to launch one against. (+24,5% hit probability)
shuntaro launches a LEFT PUNCH going to the stomach . pattt harassed with a FLICKER, shuntaro does not lose the balance and it continues to advance.
pattt has received a good blow. (-399  Damage to the stamina. kobox punto)
pattt legs do not stop shaking and plummet. (kobox punto)
2
pattt get on his feets at the count of 8. (+950 Stamina Recovered.) (-950 Lost Health)
The referee check his status before resuming the fight.
shuntaro guard down causing his opponent.
2,5
shuntaro rotates the hip, it has launched a right SWING searching the jaw .
pattt blocks it with his defense. (-207  Damage to the health. )
3
Amamos a shuntaro fans broke out at the stadium.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by shuntaro.
The judges have ruled 6 Fight Points extra points for shuntaro and 8 Fight Points extra points for pattt.

35 , 62% , 91% .
37 , 26% , 93% .

Round 5º

0,5
pattt starts swinging his head, a movement is unmistakable, DEMPSEY ROLL! (+25% Dempsey Roll)
It balances the weight with your legs, hip drives, your first shot is not expected.
shuntaro blocks it with his defense. (-29  Damage to the stamina. ) (+1% boost)
pattt leverages the inertia of the rotation to drive his next shot.
shuntaro reacts on time blocking the blow with the guard. (-55  Damage to the stamina. ) (+2% boost)
pattt never stops, changes the weight of leg and throws another blow.
shuntaro absorbs part of the impact by stiffening the guard. (-54  Damage to the stamina. ) (+3% boost)
pattt rises again, he´s going to try to hit his opponent with the weight of his body
.
shuntaro keeps his guard firm. (-72  Damage to the stamina. )
It has been an excellent book DEMPSEY ROLL.
1
Without thinking twice pattt runs a CROCHET looking for the liver .
Full impact on shuntaro. (-136  Damage to the stamina. kobox punto)
Not bad.
1,5
pattt takes the initiative and runs a SMASH .
shuntaro reacts on time blocking the blow with the guard. (-67  Damage to the health. )
2
shuntaro throws a combination, it seems that he looks for openings in the guard of pattt.
2,5
pattt rotates the hip, it has launched a FLICKER .
shuntaro reacts on time blocking the blow with the guard. (-31  Damage to the stamina. )
3
pattt has led shuntaro against the corner of the ring. (+50% hit probability)
pattt takes the initiative and runs a FLICKER to the face .
shuntaro was hit directly (-123  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pattt.
The judges have ruled 4 Fight Points extra points for shuntaro and 10 Fight Points extra points for pattt.

39 , 60% , 71% .
50 , 28% , 74% .

Round 6º

0,5
pattt sways more and more quickly, will be difficult to beat him while spear DEMPSEY ROLL! (+25% Dempsey Roll)
pattt body weight load, your left rises unstoppable.
shuntaro goes back to dodge the blow.
pattt does not slow down, he synchronizes the weight change, here comes another blow .
shuntaro has received a good blow. (-112  Damage to the stamina. kobox punto) (+4% boost)
It will not stop, after the change of weight pattt attacks with another blow
.
shuntaro reacts on time blocking the blow with the guard. (-20  Damage to the health. ) (+3% boost)
pattt changes the weight again to run another blow.
A blow too slow since shuntaro manages to dodge it.
A fabulous DEMPSEY ROLL!
1
pattt tries to surprise his opponent with a right SWING going to the stomach .
shuntaro blocks it with his defense. (-145  Damage to the stamina. )
1,5
pattt rotates the hip, it has launched a FLICKER .
shuntaro reacts on time blocking the blow with the guard. (-117  Damage to the health. )
2
pattt has led to shuntaro against the ropes. (+25% hit probability)
pattt launches a BOLADO .
The coup lashes out in full to his opponent. (-1.664  Damage to the health. kobox punto)
Appears to be hurt with that punch.
2,5
The opponent of shuntaro see coming a left SMASH .
pattt goes back to dodge the blow.
3
pattt gets shuntaro to the corner (+50% hit probability)
Without thinking twice pattt runs a FLICKER to the body .
shuntaro absorbs part of the impact by stiffening the guard. (-110  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pattt.
The judges have ruled 4 Fight Points extra points for shuntaro and 10 Fight Points extra points for pattt.

43 , 31% , 41% .
63 , 30% , 44% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is pattt with a total of 63 points over the 43 points scored by shuntaro.
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