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Date 11-23-24 13:02

Permanent Link Rules

_BETO_
Vs.

Linto


Starts the fight of the journey of the XVIII. 171º league.
Today have gathered at the Stadium 2.200 Jack_Lalanne_Fitness_Center freaks boxing.

In the corner left with 40,03 Lb and wearing red pants have to _BETO_ ARGENTINA
His personal record is of 2.036 victories 254 defeats 0 void ones and 1.996 KO`s.
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Its not official sponsor is Evobas.

In the right corner with 52,42 Lb wearing blue pants we have Linto ESPAÑA
His personal record is of 1.457 victories 422 defeats 3 void ones and 1.300 KO`s.
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Its not official sponsor is Indómita Games.

_BETO_ has adopted the position of Mixed Guard, Linto is in the Mixed Guard position.
The _BETO_´s most light body increases in +12,4% the probability of throbbing.
The bulk of Linto gives +3,1% damage.

Round 1º

0,5
_BETO_ not drop the pace and throws a STRAIGHT to the chin .
A blow too slow since Linto manages to dodge it.
1
_BETO_ rotates the hip, it has launched a UPPERCUT .
Linto goes back to dodge the blow.
No time to breathe Linto launches to against. (+13,3% hit probability)
Linto tries to surprise his opponent with a JAB looking for openings . While _BETO_ harassed with a barrage of FLICKERs cannot stop the advance of Linto.
_BETO_ has received a good blow. (-51  Damage to the stamina. kobox punto)
1,5
_BETO_ not drop the pace and throws a STRAIGHT aiming the body .
Linto goes back to dodge the blow.
Without thinking it Linto prepares to launch a counterattack. (+11,5% hit probability)
Without thinking twice Linto takes the initiative and launches a left STRAIGHT going to the stomach .
The coup lashes out in full to his opponent. (-83  Damage to the stamina. kobox punto)
Not bad.
2
Linto exchanges punches from medium distance to impose the rythim but can`t achieve to turn back _BETO_
2,5
_BETO_ has pushed Linto against the ropes. (+25% hit probability)
Without thinking twice _BETO_ runs a LEFT PUNCH .
Hit the air because Linto manages to dodged it.
3
Linto is pushed into the corner by _BETO_ (+50% hit probability)
_BETO_ attacks with a FLICKER aiming the body .
Linto goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by _BETO_.
The judges have ruled 6 Fight Points extra points for _BETO_ and 7 Fight Points extra points for Linto.

6 , 100% , 49% .
9 , 100% , 100% .

Round 2º

0,5
Linto tries to maintain control of the fight imposing his rhythm.
1
Linto is removed from the sleeve a HOOK .
_BETO_ reacts on time blocking the blow with the guard. (-49  Damage to the stamina. )
1,5
The opponent of _BETO_ see coming a STRAIGHT .
Linto reacts on time blocking the blow with the guard. (-24  Damage to the health. )
2
Without thinking twice Linto runs a right STRAIGHT .
_BETO_ reacts on time blocking the blow with the guard. (-45  Damage to the health. )
2,5
Linto rotates the hip, it has launched a JAB .
_BETO_ reacts on time blocking the blow with the guard. (-19  Damage to the stamina. )
3
_BETO_ tries to surprise his opponent with a UPPERCUT .
Hit the air because Linto manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Linto.
The judges have ruled 4 Fight Points extra points for _BETO_ and 10 Fight Points extra points for Linto.

10 , 96% , 27% .
19 , 100% , 100% .

Round 3º

0,5
_BETO_ launches a combination against the guard of Linto.
1
_BETO_ not drop the pace and throws a FLICKER directed to the face .
Hit the air because Linto manages to dodged it.
1,5
_BETO_ is removed from the sleeve a UPPERCUT .
Hit the air because Linto manages to dodged it.
2
_BETO_ push Linto against the ropes. (+25% hit probability)
Without thinking twice _BETO_ runs a STRAIGHT . Linto not makes it easy and throws a flurry of JABs to stop their advance. (-24% reduced probability of scrimmage)
A blow too slow since Linto manages to dodge it.
Linto manages to balance his body to launch one against. (+8,6% hit probability)
Linto launches a left STRAIGHT . _BETO_ harassed by throwing a FLICKER but Linto dodge it with ease.
_BETO_ absorbs part of the impact by stiffening the guard. (-139  Damage to the health. )
2,5
Without thinking twice Linto runs a UPPERCUT . _BETO_ tries to slow its advance with a FLICKER but fails.
_BETO_ absorbs part of the impact by stiffening the guard. (-60  Damage to the health. )
3
_BETO_ has locked Linto in the corner of the ring. (+50% hit probability)
_BETO_ takes the initiative and runs a FLICKER going to the stomach .
Hit the air because Linto manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by _BETO_.
The judges have ruled 6 Fight Points extra points for _BETO_ and 7 Fight Points extra points for Linto.

16 , 79% , 26% .
26 , 100% , 100% .

Round 4º

0,5
_BETO_ not drop the pace and throws a STRAIGHT to the chin .
Linto does not react on time and receives the impact. (-23  Damage to the health. kobox punto)
1
After study each other Linto starts a mid distance exchange of blows and although _BETO_ doesn´t make him easy he finally goes back.
1,5
Without thinking twice Linto takes the initiative and launches a UPPERCUT . _BETO_ tries to slow its advance with a FLICKER but fails.
_BETO_ blocks it with his defense. (-38  Damage to the stamina. )
2
Linto He prepares his right to lunch a SWING to the chin .
_BETO_ absorbs part of the impact by stiffening the guard. (-216  Damage to the health. )
2,5
Linto has feint a RIP (+25% hit probability)
Linto rotates the hip, it has launched a JAB .
_BETO_ goes back to dodge the blow.
_BETO_ takes the opportunity to launch a counter. (+7,8% hit probability)
_BETO_ launches a STRAIGHT .
Linto absorbs part of the impact by stiffening the guard. (-24  Damage to the stamina. )
3
Linto has managed to corner _BETO_ in the corner of the ring. (+50% hit probability)
Without thinking twice Linto takes the initiative and launches a left CROCHET .
Hit full _BETO_. (-256  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Linto.
The judges have ruled 4 Fight Points extra points for _BETO_ and 10 Fight Points extra points for Linto.

22 , 35% , 19% .
38 , 100% , 93% .

Round 5º

0,5
_BETO_ tries to surprise his opponent with a STRAIGHT to the chin .
Linto goes back to dodge the blow.
Linto manages to balance his body to launch one against. (+9% hit probability)
Linto not drop the pace and throws a CROSS . _BETO_ harassed by throwing a FLICKER but Linto dodge it with ease.
_BETO_ does not react on time and receives the impact. (-331  Damage to the health. kobox punto)
1
Linto rotates the hip, it has launched a STRAIGHT addressing to the jaw . _BETO_ slows his progress with a FLICKER. (-14% reduced probability of scrimmage)
_BETO_ balance your body manages to avoid the blow.
1,5
_BETO_ tries to surprise his opponent with a RIGHT HAND directed to the jaw .
Linto has received a good blow. (-26  Damage to the health. kobox punto)
2
Amamos a Linto fans club chant name Linto over and over again.
2,5
_BETO_ rotates the hip, it has launched a FLICKER directed to the jaw . Linto tries to slow its advance with a JAB but fails.
Has executed a perfect hit.
The coup lashes out in full to his opponent. (-287 Extra Damage to the health. kobox punto)
3
The referee warns Linto by head down too in the confrontation.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for _BETO_ and 7 Fight Points extra points for Linto.

30 , 5% , 24% .
47 , 85% , 100% .

Round 6º

0,5
_BETO_ attacks with a STRAIGHT to the face .
Linto balance your body manages to avoid the blow.
1
_BETO_ not drop the pace and throws a FLICKER directed to the body .
A blow too slow since Linto manages to dodge it.
1,5
_BETO_ has set a little dance with the intent to provoke his rival.
2
Linto takes the initiative and runs a left HOOK to the face .
A blow too slow since _BETO_ manages to dodge it.
2,5
Linto launches a RIGHT HAND looking for the stomach . _BETO_ harassed with a FLICKER, Linto does not lose the balance and it continues to advance.
Full impact on _BETO_. (-89  Damage to the stamina. kobox punto)
Already you can not hold standing and _BETO_ falls. (kobox punto)
3
_BETO_ grabs the ropes to get up just when the account is on 4. (+30 Stamina Recovered.) (-30 Lost Health)
After checking their status the referee resumes the fight.
_BETO_ uses its set of feet to impose the pace but Linto exceeds him.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for _BETO_ and 7 Fight Points extra points for Linto.

34 , 3% , 20% .
57 , 86% , 100% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is Linto with a total of 57 points over the 34 points scored by _BETO_.
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