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Date 11-23-24 13:13

Permanent Link Rules

SuperMono
Vs.

MrSkunk


Starts the fight of the journey of the XVIII. 751º league.
Today have gathered at the Stadium 1.081 Cleyto_Reyes freaks boxing.

In the left corner with 47,7 Lb wearing red pants we have SuperMono ESPAÑA
His personal record is of 469 victories 122 defeats 0 void ones and 448 KO`s.
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Its not official sponsor is Kobox.

In the right corner with 45,56 Lb wearing blue pants we have MrSkunk COLOMBIA
His personal record is of 300 victories 375 defeats 1 void ones and 257 KO`s.
boxeo ritmo extra dieta
Its not official sponsor is Mirmeco.

The boxers exchange sportsmanship a greeting in the center of the ring.
SuperMono has adopted the position of Mixed Guard, MrSkunk is in the Mixed Guard position.
SuperMono girth gives you a +0,53% damage.
A lighter body allows MrSkunk an increase of +2,14% to the probability of hitting.

Round 1º

0,5
SuperMono launches a right STRAIGHT .
MrSkunk was hit directly (-22  Damage to the health. kobox punto)
1
SuperMono launches a right UPPERCUT addressing to the jaw .
MrSkunk goes back to dodge the blow.
1,5
MrSkunk is removed from the sleeve a left CROCHET right to the chin .
SuperMono keeps his guard firm. (-7  Damage to the health. )
2
SuperMono is removed from the sleeve a right CROCHET searching the side .
MrSkunk has received a good blow. (-17  Damage to the stamina. kobox punto)
2,5
SuperMono launches a right STRAIGHT to the chin .
MrSkunk goes back to dodge the blow.
3
MrSkunk is pushed into the corner by SuperMono (+50% hit probability)
SuperMono tries to surprise his opponent with a left STRAIGHT addressing to the jaw .
MrSkunk does not react on time and receives the impact. (-41  Damage to the health. kobox punto)
Not bad.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SuperMono.
The judges have ruled 10 Fight Points extra points for SuperMono and 4 Fight Points extra points for MrSkunk.

15 , 99% , 95% .
4 , 63% , 73% .

Round 2º

0,5
SuperMono launches a feint, fooling his rival completely.
After the threat its left does not take long to appear. (+25% hit probability)
SuperMono takes the initiative and runs a CROCHET .
MrSkunk blocks it with his defense. (-6  Damage to the stamina. )
1
The opponent of SuperMono see coming a LEFT PUNCH .
Hit the air because MrSkunk manages to dodged it.
Without thinking it MrSkunk prepares to launch a counterattack. (+9% hit probability)
MrSkunk launches a right CROCHET .
SuperMono keeps his guard firm. (-18  Damage to the health. )
1,5
MrSkunk takes the initiative and runs a right STRAIGHT .
SuperMono has been reached. (-32  Damage to the stamina. kobox punto)
2
SuperMono attacks with a left STRAIGHT .
MrSkunk reacts on time blocking the blow with the guard. (-9  Damage to the stamina. )
2,5
Without thinking twice SuperMono takes the initiative and launches a right STRAIGHT .
MrSkunk was hit directly (-19  Damage to the stamina. kobox punto)
Not bad.
3
MrSkunk is pushed into the corner by SuperMono (+50% hit probability)
SuperMono is positioned to launch with his/her left hand a CROCHET .
Has executed a perfect hit.
MrSkunk blocks it with his defense. (-12 Extra Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SuperMono.
The judges have ruled 7 Fight Points extra points for SuperMono and 7 Fight Points extra points for MrSkunk.

23 , 95% , 52% .
12 , 58% , 17% .

Round 3º

0,5
Without thinking twice SuperMono runs a JAB going to the stomach .
MrSkunk keeps his guard firm. (-3  Damage to the stamina. )
1
SuperMono is removed from the sleeve a JAB going to the stomach .
A blow too slow since MrSkunk manages to dodge it.
1,5
The opponent of SuperMono see coming a JAB .
MrSkunk reacts on time blocking the blow with the guard. (-3  Damage to the stamina. )
2
The fight was stopped temporaly because of a MrSkunk´s low blow
2,5
SuperMono is positioned to launch with his/her left hand a UPPERCUT directed to the face .
MrSkunk reacts on time blocking the blow with the guard. (-16  Damage to the health. )
3
MrSkunk is pushed into the corner by SuperMono (+50% hit probability)
SuperMono takes the position to get left one STRAIGHT .
Hit the air because MrSkunk manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SuperMono.
The judges have ruled 10 Fight Points extra points for SuperMono and 4 Fight Points extra points for MrSkunk.

33 , 97% , 42% .
16 , 50% , 18% .

Round 4º

0,5
SuperMono takes the position to get left one UPPERCUT looking for the chin .
MrSkunk balance your body manages to avoid the blow.
1
SuperMono is removed from the sleeve a LEFT PUNCH going to the body .
MrSkunk balance your body manages to avoid the blow.
1,5
SuperMono rotates the hip, it has launched a RIGHT HAND addressing to the jaw .
MrSkunk goes back to dodge the blow.
2
SuperMono has led to MrSkunk against the ropes. (+25% hit probability)
Without thinking twice SuperMono takes the initiative and launches a LEFT PUNCH .
A blow too slow since MrSkunk manages to dodge it.
2,5
The referee warns MrSkunk by head down too in the confrontation.
3
SuperMono gets MrSkunk to the corner (+50% hit probability)
Without thinking twice SuperMono runs a STRAIGHT .
Hit the air because MrSkunk manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SuperMono.
The judges have ruled 6 Fight Points extra points for SuperMono and 4 Fight Points extra points for MrSkunk.

39 , 98% , 31% .
20 , 52% , 28% .

Round 5º

0,5
SuperMono launches a right STRAIGHT .
It goes through MrSkunk guard and hits (-25  Damage to the stamina. kobox punto)
MrSkunk crashes to the ground. (kobox punto)
1
MrSkunk tries to get up, although that is quite touched, accomplishes this without problems to the 5 account. (+44 Stamina Recovered.) (-44 Lost Health)
The referee is ready to resume the match.
MrSkunk launches a JAB .
SuperMono has received a good blow. (-15  Damage to the health. kobox punto)
Not bad.
1,5
SuperMono launches a feint but MrSkunk is undeterred, it will not be easy to deceive you. (-20% hit probability)
SuperMono takes the initiative and runs a CROCHET addressing to the jaw .
MrSkunk absorbs part of the impact by stiffening the guard. (-15  Damage to the health. )
2
MrSkunk rotates the hip, it has launched a RIGHT HAND .
SuperMono reacts on time blocking the blow with the guard. (-17  Damage to the health. )
2,5
Without thinking twice SuperMono runs a JAB .
MrSkunk balance your body manages to avoid the blow.
Without thinking it MrSkunk prepares to launch a counterattack. (+9,8% hit probability)
MrSkunk is removed from the sleeve a JAB .
A blow too slow since SuperMono manages to dodge it.
3
SuperMono gets MrSkunk to the corner (+50% hit probability)
SuperMono is removed from the sleeve a left CROCHET looking for the face .
Hit full MrSkunk. (-24  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SuperMono.
The judges have ruled 10 Fight Points extra points for SuperMono and 4 Fight Points extra points for MrSkunk.

54 , 90% , 22% .
26 , 3% , 69% .

Round 6º

0,5
MrSkunk left positioned to execute a STRAIGHT directed to the face .
Hit the air because SuperMono manages to dodged it.
SuperMono manages to balance his body to launch one against. (+8,3% hit probability)
SuperMono tries to surprise his opponent with a right UPPERCUT .
A blow too slow since MrSkunk manages to dodge it.
1
SuperMono rotates the hip, it has launched a JAB .
A blow too slow since MrSkunk manages to dodge it.
No time to breathe MrSkunk launches to against. (+6,4% hit probability)
Without thinking twice MrSkunk takes the initiative and launches a CROCHET addressing to the jaw .
SuperMono does not react on time and receives the impact. (-103  Damage to the health. kobox punto)
1,5
MrSkunk rotates the hip, it has launched a left CROCHET .
SuperMono balance your body manages to avoid the blow.
No time to breathe SuperMono launches to against. (+6,7% hit probability)
The opponent of SuperMono see coming a CROSS .
MrSkunk absorbs part of the impact by stiffening the guard. (-31  Damage to the stamina. contra crítico )
MrSkunk collapses. (kobox punto)
2
MrSkunk seems to react and manages to rejoin the battle at the count of 5. (+4 Stamina Recovered.) (-4 Lost Health)
The referee is making him some questions to check that he is in good condition.
MrSkunk tries to maintain control of the fight imposing his rhythm.
2,5
The opponent of MrSkunk see coming a RIGHT HAND .
SuperMono absorbs part of the impact by stiffening the guard. (-11  Damage to the health. )
3
Due to fatigue SuperMono blows come with less intensity.
SuperMono tries to surprise his opponent with a CROCHET .
It goes through MrSkunk guard and hits (-8  Damage to the health. kobox punto)
Not bad.
It has been too much for MrSkunk and kissing the canvas. (kobox punto)
Exhaustion seems to have taken its toll on MrSkunk because it fails to move.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
SuperMono is the winner of the match by KO.
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