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Date 11-23-24 13:38

Permanent Link Rules

Druid
Vs.

yurrimon


Starts the fight of the journey of the XVIII. 1.967º league.
Today have gathered at the Stadium 623 Aero_Boxing_Club_2 freaks boxing.

In the left corner with 40 Lb wearing red pants we have Druid ESPAÑA
His personal record is of 1 victories 103 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Mirmeco.

In the right corner with 45,32 Lb wearing blue pants we have yurrimon ESPAÑA
His personal record is of 17 victories 626 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Evobas.

The boxers exchange sportsmanship a greeting in the center of the ring.
Druid has adopted the position of Basic Guard, yurrimon is in the Basic Guard position.
The Druid´s most light body increases in +5,32% the probability of throbbing.
The bulk of yurrimon gives +5,32% damage.

Round 1º

0,5
yurrimon is removed from the sleeve a RIGHT HAND looking for the stomach .
Druid balance your body manages to avoid the blow.
1
Without thinking twice yurrimon takes the initiative and launches a RIGHT HAND right to the chin .
A blow too slow since Druid manages to dodge it.
Druid manages to balance his body to launch one against. (+100% hit probability)
Druid not drop the pace and throws a LEFT PUNCH .
yurrimon does not react on time and receives the impact. (-1  Damage to the health. kobox punto)
1,5
yurrimon takes the initiative and runs a LEFT PUNCH .
The coup lashes out in full to his opponent. (-1  Damage to the health. kobox punto)
2
yurrimon has managed to corner Druid against the ropes. (+25% hit probability)
yurrimon takes the initiative and runs a RIGHT HAND .
The coup lashes out in full to his opponent. (-2  Damage to the health. kobox punto)
2,5
yurrimon has led to Druid against the ropes. (+25% hit probability)
yurrimon rotates the hip, it has launched a RIGHT HAND going to the stomach .
Druid absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
Druid legs do not stop shaking and plummet. (kobox punto)
3
Druid awaits the referee count to 5 to get up. (+2 Stamina Recovered.) (-2 Lost Health)
After checking his condition the referee resumes the fight.
yurrimon gets Druid to the corner (+50% hit probability)
yurrimon not drop the pace and throws a RIGHT HAND .
Druid reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by yurrimon.
The judges have ruled 4 Fight Points extra points for Druid and 10 Fight Points extra points for yurrimon.

6 , 34% , 41% .
16 , 83% , 38% .

Round 2º

0,5
yurrimon rotates the hip, it has launched a LEFT PUNCH going to the body .
It has exploited fully in Druid. (-1  Damage to the stamina. kobox punto)
Not bad.
Druid falls to the ground. (kobox punto)
1
Druid manages to get up when the referee pronounces 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his status before resuming the fight.
Amamos a Druid-cry filled the stadium without pause.
1,5
Druid attacks with a LEFT PUNCH addressing to the jaw .
A blow too slow since yurrimon manages to dodge it.
2
yurrimon not drop the pace and throws a RIGHT HAND .
Druid goes back to dodge the blow.
Druid takes the opportunity to launch a counter. (+1% hit probability)
Druid rotates the hip, it has launched a LEFT PUNCH aiming the body .
A blow too slow since yurrimon manages to dodge it.
2,5
Druid not drop the pace and throws a RIGHT HAND addressing to the jaw .
yurrimon has received a good blow. (-1  Damage to the health. kobox punto)
3
yurrimon launches a RIGHT HAND .
Druid goes back to dodge the blow.
Without thinking it Druid prepares to launch a counterattack. (+1% hit probability)
The opponent of Druid see coming a LEFT PUNCH .
A blow too slow since yurrimon manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 5 Fight Points extra points for Druid and 5 Fight Points extra points for yurrimon.

13 , 11% , 41% .
24 , 72% , 38% .

Round 3º

0,5
Druid not drop the pace and throws a RIGHT HAND .
yurrimon absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
1
yurrimon takes the initiative and runs a LEFT PUNCH directed to the body .
Goes throught the guard of Druid and hits. (-1  Damage to the stamina. kobox punto)
Druid legs do not stop shaking and plummet. (kobox punto)
1,5
Druid stands on account of 8. (+1 Stamina Recovered.) (-1 Lost Health)
After checking his condition the referee resumes the fight.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
yurrimon is the winner of the match by KO.
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