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Date 11-23-24 13:46

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ippomacanaochi
Vs.

WarMachine


Starts the fight of the journey of the XVIII. 2.370º league.
Today have gathered at the Stadium 1.147 Federacion_Chilena_de_Boxeo freaks boxing.

In the corner left with 69,9 Lb and wearing the breeches red have ippomacanaochi ECUADOR
His personal record is of 87 victories 61 defeats 0 void ones and 80 KO`s.
boxeo ritmo aspirante
Its not official sponsor is Kobox.

In the corner right with 56,35 Lb and wearing blue pants have to WarMachine ARGENTINA
His personal record is of 83 victories 43 defeats 2 void ones and 64 KO`s.
boxeo ritmo fans
Its not official sponsor is Mirmeco.

The boxers exchange sportsmanship a greeting in the center of the ring.
ippomacanaochi has adopted the position of Mixed Guard, WarMachine is in the Basic Guard position.
ippomacanaochi girth gives you a +3,39% damage.
A lighter body allows WarMachine an increase of +3,39% to the probability of hitting.

Round 1º

0,5
WarMachine tries to surprise his opponent with a RIGHT HAND . ippomacanaochi harassed by throwing a JAB but WarMachine dodge it with ease.
ippomacanaochi balance your body manages to avoid the blow.
1
WarMachine attacks with a STRAIGHT looking for the stomach .
It goes through ippomacanaochi guard and hits (-33  Damage to the stamina. kobox punto)
1,5
Both fighters exchanged blows long around the ring but ippomacanaochi just overwhelmed by the impossibility of striking back against WarMachine.
2
WarMachine push ippomacanaochi against the ropes. (+25% hit probability)
WarMachine not drop the pace and throws a STRAIGHT looking for the face .
ippomacanaochi blocks it with his defense. (-40  Damage to the health. )
2,5
WarMachine has pushed ippomacanaochi against the ropes. (+25% hit probability)
WarMachine attacks with a left STRAIGHT .
It has exploited fully in ippomacanaochi. (-24  Damage to the health. kobox punto)
3
WarMachine slips allowing ippomacanaochi to pick up the pace of the match.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by WarMachine.
The judges have ruled 4 Fight Points extra points for ippomacanaochi and 10 Fight Points extra points for WarMachine.

4 , 72% , 40% .
13 , 100% , 100% .

Round 2º

0,5
After a break both fighters started an exchange of long range blows in which WarMachine prevail over his opponent.
1
ippomacanaochi tries to surprise his opponent with a left UPPERCUT right to the chin .
Hit the air because WarMachine manages to dodged it.
1,5
ippomacanaochi tries to impose his style over WarMachine with blows of short-range.
2
ippomacanaochi is quite fatigued, his punches do less damage.
ippomacanaochi is positioned to launch with his/her left hand a HOOK directed to the chin .
WarMachine goes back to dodge the blow.
2,5
The opponent of ippomacanaochi see coming a JAB directed to the face .
WarMachine goes back to dodge the blow.
3
ippomacanaochi has locked WarMachine in the corner of the ring. (+50% hit probability)
ippomacanaochi not drop the pace and throws a JAB .
Goes throught the guard of WarMachine and hits. (-5  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by ippomacanaochi.
The judges have ruled 9 Fight Points extra points for ippomacanaochi and 4 Fight Points extra points for WarMachine.

15 , 73% , 12% .
17 , 100% , 100% .

Round 3º

0,5
ippomacanaochi tries to impose his pace of feet but WarMachine imposes himself.
1
WarMachine launches a RIGHT HAND directed to the chin .
Full impact on ippomacanaochi. (-36  Damage to the health. kobox punto)
1,5
WarMachine not drop the pace and throws a JAB going to the stomach .
Full impact on ippomacanaochi. (-8  Damage to the stamina. kobox punto)
Not bad.
ippomacanaochi tries to hold on to the ropes but falls. (kobox punto)
2
ippomacanaochi awaits the referee count to 8 to get up. (+49 Stamina Recovered.) (-49 Lost Health)
The referee check his health before resuming the fight.
ippomacanaochi feel comfortable in exchanging punches midway, we can not say the same for WarMachine yielding before the advancing ippomacanaochi.
2,5
Without thinking twice WarMachine takes the initiative and launches a STRAIGHT . While ippomacanaochi harassed with a barrage of JABs cannot stop the advance of WarMachine.
Full impact on ippomacanaochi. (-22  Damage to the stamina. kobox punto)
3
WarMachine slips allowing ippomacanaochi to pick up the pace of the match.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by WarMachine.
The judges have ruled 4 Fight Points extra points for ippomacanaochi and 10 Fight Points extra points for WarMachine.

19 , 36% , 62% .
33 , 100% , 100% .

Round 4º

0,5
The opponent of ippomacanaochi see coming a RIGHT HAND to the face .
WarMachine balance your body manages to avoid the blow.
WarMachine manages to balance his body to launch one against. (+3,8% hit probability)
WarMachine is removed from the sleeve a LEFT PUNCH .
ippomacanaochi blocks it with his defense. (-14  Damage to the health. )
1
ippomacanaochi hits frantically, it seems to have gone into a trance.
1,5
ippomacanaochi tries to surprise his opponent with a JAB looking for openings .
WarMachine has received a good blow. (-5  Damage to the stamina. kobox punto)
2
WarMachine takes the initiative and runs a RIGHT HAND .
ippomacanaochi absorbs part of the impact by stiffening the guard. (-7  Damage to the stamina. )
2,5
WarMachine attacks with a right STRAIGHT right to the chin .
Full impact on ippomacanaochi. (-75  Damage to the health. kobox punto)
Not bad.
ippomacanaochi has fallen, the referee approaches. (kobox punto)
3
ippomacanaochi manages to get up when the referee pronounces 8. (-12 Loss Stamina) (+7 Recovered Health)
The referee checks his eyes before resuming the fight.
WarMachine takes the position to get right one STRAIGHT directed to the body .
It has exploited fully in ippomacanaochi. (-38  Damage to the stamina. kobox punto)
ippomacanaochi can´t hold any longer and falls (kobox punto)
ippomacanaochi rises when the referee pronounced 8. (+4 Stamina Recovered.) (-4 Lost Health)
The referee is ready to resume the match.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for ippomacanaochi and 8 Fight Points extra points for WarMachine.

24 , 2% , 16% .
48 , 100% , 100% .

Round 5º

0,5
WarMachine rotates the hip, it has launched a JAB to the body .
It goes through ippomacanaochi guard and hits (-12  Damage to the stamina. kobox punto)
It has been too much for ippomacanaochi and falls. (kobox punto)
WarMachine has won by technical knockout since ippomacanaochi has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
WarMachine is the winner of the match by KO.
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