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Date 12-07-24 13:41

Permanent Link Rules

vilminha
Vs.

Punchucucoso


Starts the fight of the journey of the XVIII. 2.136º league.
Today have gathered at the Stadium 1.152 Gimnasio_Manolo freaks boxing.

In the left corner with 48,3 Lb wearing red pants we have vilminha ESPAÑA
His personal record is of 286 victories 102 defeats 1 void ones and 274 KO`s.
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Its not official sponsor is Evobas.

In the right corner with 40 Lb wearing blue pants we have Punchucucoso URUGUAY
His personal record is of 725 victories 183 defeats 0 void ones and 648 KO`s.
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Its not official sponsor is Mirmeco.

vilminha has adopted the position of Mixed Guard, Punchucucoso is in the Mixed Guard position.
vilminha girth gives you a +2,08% damage.
A lighter body allows Punchucucoso an increase of +8,3% to the probability of hitting.

Round 1º

0,5
vilminha not drop the pace and throws a UPPERCUT .
Punchucucoso reacts on time blocking the blow with the guard. (-36  Damage to the health. )
1
vilminha tries to surprise his opponent with a JAB .
A blow too slow since Punchucucoso manages to dodge it.
Without thinking it Punchucucoso prepares to launch a counterattack. (+11,2% hit probability)
Punchucucoso makes a feint, it seems that he is trying to break.
After the threat its left does not take long to appear. (+25% hit probability)
Without thinking twice Punchucucoso takes the initiative and launches a CROCHET .
vilminha blocks it with his defense. (-10  Damage to the stamina. )
1,5
vilminha is removed from the sleeve a LEFT PUNCH aiming the body .
Punchucucoso goes back to dodge the blow.
2
vilminha push Punchucucoso against the ropes. (+25% hit probability)
The opponent of vilminha see coming a HOOK to the stomach .
Punchucucoso balance your body manages to avoid the blow.
2,5
Punchucucoso tries to surprise his opponent with a LEFT PUNCH .
vilminha keeps his guard firm. (-13  Damage to the stamina. )
3
Punchucucoso takes the initiative and runs a LEFT PUNCH .
vilminha has been reached. (-42  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by vilminha.
The judges have ruled 6 Fight Points extra points for vilminha and 8 Fight Points extra points for Punchucucoso.

6 , 94% , 68% .
10 , 89% , 93% .

Round 2º

0,5
Punchucucoso launches a right CROCHET addressing to the jaw .
vilminha keeps his guard firm. (-28  Damage to the health. )
1
After study each other Punchucucoso starts a mid distance exchange of blows and although vilminha doesn´t make him easy he finally goes back.
1,5
Punchucucoso tries to surprise his opponent with a STRAIGHT directed to the body .
vilminha blocks it with his defense. (-14  Damage to the stamina. )
2
The opponent of vilminha see coming a left STRAIGHT going to the stomach .
It has exploited fully in Punchucucoso. (-53  Damage to the stamina. kobox punto)
Punchucucoso has fallen, the referee approaches. (kobox punto)
2,5
Punchucucoso seems to react and manages to rejoin the battle at the count of 5. (+68 Stamina Recovered.) (-68 Lost Health)
The referee check his status before resuming the fight.
Punchucucoso left positioned to execute a CROCHET .
vilminha balance your body manages to avoid the blow.
3
vilminha not drop the pace and throws a JAB .
It has exploited fully in Punchucucoso. (-22  Damage to the stamina. kobox punto) (+10% hit probability)
The first blow was followed by a STRAIGHT.
Punchucucoso balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Punchucucoso.
The judges have ruled 7 Fight Points extra points for vilminha and 7 Fight Points extra points for Punchucucoso.

17 , 91% , 61% .
17 , 68% , 64% .

Round 3º

0,5
vilminha tries to maintain control of the fight imposing his rhythm.
1
vilminha takes the position to get right one UPPERCUT looking for openings .
Punchucucoso blocks it with his defense. (-26  Damage to the stamina. )
1,5
vilminha takes the position to get right one CROCHET directed to the face .
Full impact on Punchucucoso. (-102  Damage to the health. kobox punto)
Not bad.
2
Punchucucoso takes the initiative and runs a JAB .
vilminha blocks it with his defense. (-11  Damage to the stamina. )
2,5
vilminha tries to maintain control of the fight imposing his rhythm.
3
The opponent of Punchucucoso see coming a CROCHET to the pit of the stomach .
vilminha reacts on time blocking the blow with the guard. (-9  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by vilminha.
The judges have ruled 10 Fight Points extra points for vilminha and 4 Fight Points extra points for Punchucucoso.

29 , 92% , 43% .
21 , 37% , 21% .

Round 4º

0,5
Without thinking twice Punchucucoso takes the initiative and launches a JAB directed to the chin .
Hit the air because vilminha manages to dodged it.
vilminha takes the opportunity to launch a counter. (+11,4% hit probability)
vilminha tries to surprise his opponent with a CROSS looking for the face .
Punchucucoso goes back to dodge the blow.
1
Without thinking twice Punchucucoso takes the initiative and launches a JAB directed to the body .
vilminha has been reached. (-18  Damage to the stamina. kobox punto)
1,5
Punchucucoso not drop the pace and throws a LEFT PUNCH looking for the chin .
Full impact on vilminha. (-52  Damage to the health. kobox punto)
2
Both fighters hit their heads on a short range exchange of punches in which vilminha push Punchucucoso back.
2,5
Punchucucoso not drop the pace and throws a JAB .
vilminha blocks it with his defense. (-7  Damage to the stamina. ) (+5% hit probability)
Punchucucoso does not cease in its efforts and combines a STRAIGHT.
A blow too slow since vilminha manages to dodge it.
3
Punchucucoso has led vilminha against the corner of the ring. (+50% hit probability)
Punchucucoso are very tired with what his punches do less damage.
Punchucucoso takes the initiative and runs a STRAIGHT .
vilminha keeps his guard firm. (-1  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Punchucucoso.
The judges have ruled 4 Fight Points extra points for vilminha and 10 Fight Points extra points for Punchucucoso.

33 , 85% , 34% .
34 , 38% , 11% .

Round 5º

0,5
vilminha attacks with a STRAIGHT .
Punchucucoso keeps his guard firm. (-36  Damage to the health. )
1
Punchucucoso tries to maintain control of the fight imposing his rhythm.
1,5
vilminha makes a feint, it seems that trying to break. (+25% hit probability)
Without thinking twice vilminha takes the initiative and launches a STRAIGHT to the face .
Full impact on Punchucucoso. (-58  Damage to the health. kobox punto)
2
Punchucucoso attacks with a JAB .
vilminha was hit directly (-32  Damage to the health. kobox punto)
2,5
Punchucucoso rotates the hip, it has launched a JAB looking for the face .
It goes through vilminha guard and hits (-27  Damage to the health. kobox punto) (+10% hit probability)
Due to fatigue Punchucucoso blows come with less intensity.
Taking advantage from the JAB, his STRAIGHT approaches unstoppably.
vilminha balance your body manages to avoid the blow.
3
vilminha is pushed into the corner by Punchucucoso (+50% hit probability)
The fatigue does that Punchucucoso´s blows come with minor intensity.
Punchucucoso tries to surprise his opponent with a right STRAIGHT directed to the body .
vilminha blocks it with his defense. (-1  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Punchucucoso.
The judges have ruled 7 Fight Points extra points for vilminha and 7 Fight Points extra points for Punchucucoso.

42 , 77% , 38% .
45 , 9% , 11% .

Round 6º

0,5
vilminha not drop the pace and throws a HOOK looking for the face .
Punchucucoso balance your body manages to avoid the blow.
1
Without thinking twice Punchucucoso takes the initiative and launches a RIGHT HAND going to the stomach .
Hit full vilminha. (-26  Damage to the stamina. kobox punto)
1,5
Punchucucoso attacks with a RIGHT HAND .
vilminha blocks it with his defense. (-25  Damage to the health. )
2
Punchucucoso attacks with a STRAIGHT .
It has exploited fully in vilminha. (-108  Damage to the health. kobox punto)
Not bad.
2,5
Punchucucoso not drop the pace and throws a RIGHT HAND looking for the face .
It has exploited fully in vilminha. (-55  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
3
vilminha is pushed into the corner by Punchucucoso (+50% hit probability)
Punchucucoso tries to surprise his opponent with a RIGHT HAND directed to the chin .
vilminha reacts on time blocking the blow with the guard. (-33  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Punchucucoso.
The judges have ruled 4 Fight Points extra points for vilminha and 10 Fight Points extra points for Punchucucoso.

46 , 43% , 16% .
60 , 10% , 10% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is Punchucucoso with a total of 60 points over the 46 points scored by vilminha.
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