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Date 12-07-24 13:46

Permanent Link Rules

WarMachine
Vs.

ElEcTrIcAlmOnStAr


Starts the fight of the journey of the XVIII. 2.370º league.
Today have gathered at the Stadium 1.180 DIABLO3 freaks boxing.

In the left corner with 56,35 Lb wearing red pants we have WarMachine ARGENTINA
His personal record is of 83 victories 43 defeats 2 void ones and 64 KO`s.
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In the right corner with 46 Lb wearing blue pants we have ElEcTrIcAlmOnStAr TUVALU
His personal record is of 233 victories 47 defeats 0 void ones and 232 KO`s.
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Its not official sponsor is Evobas.com.

The boxers exchange sportsmanship a greeting in the center of the ring.
WarMachine has adopted the position of Basic Guard, ElEcTrIcAlmOnStAr is in the Mixed Guard position.
WarMachine girth gives you a +2,59% damage.
A lighter body allows ElEcTrIcAlmOnStAr an increase of +10,35% to the probability of hitting.

Round 1º

0,5
WarMachine launches a JAB going to the stomach .
ElEcTrIcAlmOnStAr has been reached. (-17  Damage to the stamina. kobox punto)
It is sure he´ll become a great puncher
1
ElEcTrIcAlmOnStAr launches a right CROCHET Aiming to the chest .
WarMachine absorbs part of the impact by stiffening the guard. (-39  Damage to the stamina. )
1,5
The opponent of WarMachine see coming a STRAIGHT going to the stomach .
ElEcTrIcAlmOnStAr goes back to dodge the blow.
2
ElEcTrIcAlmOnStAr keeps his rival alert throwing a blow to the body.
2,5
WarMachine launches a feint, fooling his rival completely. (+25% hit probability)
WarMachine takes the initiative and runs a STRAIGHT aiming the body .
ElEcTrIcAlmOnStAr keeps his guard firm. (-11  Damage to the stamina. )
3
The opponent of ElEcTrIcAlmOnStAr see coming a right CROCHET .
WarMachine absorbs part of the impact by stiffening the guard. (-49  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for WarMachine and 7 Fight Points extra points for ElEcTrIcAlmOnStAr.

5 , 100% , 57% .
7 , 100% , 27% .

Round 2º

0,5
The fight was stopped temporaly because of a ElEcTrIcAlmOnStAr´s low blow
1
ElEcTrIcAlmOnStAr has surprised his rival with a feint. (+25% hit probability)
ElEcTrIcAlmOnStAr tries to surprise his opponent with a CROCHET .
WarMachine goes back to dodge the blow.
WarMachine manages to balance his body to launch one against. (+5,4% hit probability)
WarMachine rotates the hip, it has launched a STRAIGHT .
It goes through ElEcTrIcAlmOnStAr guard and hits (-31  Damage to the stamina. kobox punto)
ElEcTrIcAlmOnStAr collapses. (kobox punto)
1,5
Although his legs tremble, ElEcTrIcAlmOnStAr achieves to join at the count of 6. (+54 Stamina Recovered.) (-54 Lost Health)
The referee check his health before resuming the fight.
ElEcTrIcAlmOnStAr not drop the pace and throws a LEFT PUNCH .
Hit full WarMachine. (-63  Damage to the health. kobox punto)
2
ElEcTrIcAlmOnStAr has managed to corner WarMachine against the ropes. (+25% hit probability)
ElEcTrIcAlmOnStAr tries to surprise his opponent with a LEFT PUNCH going to the stomach .
WarMachine blocks it with his defense. (-22  Damage to the stamina. )
2,5
WarMachine attacks with a JAB .
ElEcTrIcAlmOnStAr balance your body manages to avoid the blow.
Without thinking it ElEcTrIcAlmOnStAr prepares to launch a counterattack. (+7,9% hit probability)
ElEcTrIcAlmOnStAr launches a LEFT PUNCH .
Hit the air because WarMachine manages to dodged it.
3
ElEcTrIcAlmOnStAr has led WarMachine against the corner of the ring. (+50% hit probability)
Without thinking twice ElEcTrIcAlmOnStAr takes the initiative and launches a RIGHT HAND .
WarMachine goes back to dodge the blow.
WarMachine takes the opportunity to launch a counter. (+7,6% hit probability)
WarMachine is positioned to launch with his/her left hand a STRAIGHT .
ElEcTrIcAlmOnStAr does not react on time and receives the impact. (-55  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by ElEcTrIcAlmOnStAr.
The judges have ruled 7 Fight Points extra points for WarMachine and 7 Fight Points extra points for ElEcTrIcAlmOnStAr.

17 , 94% , 53% .
16 , 48% , 100% .

Round 3º

0,5
ElEcTrIcAlmOnStAr takes the initiative and runs a CROCHET .
WarMachine blocks it with his defense. (-37  Damage to the stamina. )
1
ElEcTrIcAlmOnStAr is removed from the sleeve a RIGHT HAND .
WarMachine keeps his guard firm. (-70  Damage to the health. )
1,5
The opponent of WarMachine see coming a RIGHT HAND .
ElEcTrIcAlmOnStAr keeps his guard firm. (-8  Damage to the stamina. )
2
WarMachine guard down causing his opponent.
2,5
WarMachine not drop the pace and throws a JAB to the chin .
Hit full ElEcTrIcAlmOnStAr. (-24  Damage to the health. kobox punto)
3
ElEcTrIcAlmOnStAr tries to surprise his opponent with a RIGHT HAND . WarMachine not makes it easy and throws a flurry of JABs to stop their advance. (-24% reduced probability of scrimmage)
WarMachine absorbs part of the impact by stiffening the guard. (-75  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for WarMachine and 8 Fight Points extra points for ElEcTrIcAlmOnStAr.

23 , 81% , 42% .
24 , 37% , 74% .

Round 4º

0,5
WarMachine exchanges punches from medium distance to impose the rythim but can`t achieve to turn back ElEcTrIcAlmOnStAr
1
ElEcTrIcAlmOnStAr attacks with a RIGHT HAND .
WarMachine keeps his guard firm. (-71  Damage to the health. )
1,5
ElEcTrIcAlmOnStAr prepares the left to launch a CROCHET directed to the jaw .
WarMachine goes back to dodge the blow.
No time to breathe WarMachine launches to against. (+7,9% hit probability)
Without thinking twice WarMachine takes the initiative and launches a RIGHT HAND to the chin .
It goes through ElEcTrIcAlmOnStAr guard and hits (-14  Damage to the health. kobox punto)
2
ElEcTrIcAlmOnStAr has led to WarMachine against the ropes. (+25% hit probability)
The opponent of ElEcTrIcAlmOnStAr see coming a CROCHET directed to the face .
WarMachine keeps his guard firm. (-90  Damage to the health. )
2,5
Amamos a ElEcTrIcAlmOnStAr-cry filled the stadium without pause.
3
ElEcTrIcAlmOnStAr has locked WarMachine in the corner of the ring. (+50% hit probability)
ElEcTrIcAlmOnStAr tries to surprise his opponent with a left CROCHET .
WarMachine goes back to dodge the blow.
WarMachine manages to balance his body to launch one against. (+8,7% hit probability)
WarMachine prepares the right to launch a STRAIGHT looking for the stomach .
It has exploited fully in ElEcTrIcAlmOnStAr. (-39  Damage to the stamina. kobox punto)
ElEcTrIcAlmOnStAr legs do not stop shaking and plummet. (kobox punto)
ElEcTrIcAlmOnStAr get on his feets at the count of 5. (+33 Stamina Recovered.) (-33 Lost Health)
The referee is making him some questions to check that he is in good condition.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by ElEcTrIcAlmOnStAr.
The judges have ruled 5 Fight Points extra points for WarMachine and 9 Fight Points extra points for ElEcTrIcAlmOnStAr.

33 , 65% , 50% .
33 , 15% , 69% .

Round 5º

0,5
WarMachine takes the initiative and runs a RIGHT HAND .
ElEcTrIcAlmOnStAr absorbs part of the impact by stiffening the guard. (-2  Damage to the stamina. )
1
ElEcTrIcAlmOnStAr rotates the hip, it has launched a LEFT PUNCH directed to the body .
A blow too slow since WarMachine manages to dodge it.
1,5
WarMachine launches a JAB directed to the jaw .
Goes throught the guard of ElEcTrIcAlmOnStAr and hits. (-19  Damage to the health. kobox punto)
2
ElEcTrIcAlmOnStAr takes the initiative and runs a right CROCHET to the chin .
Hit the air because WarMachine manages to dodged it.
2,5
Without thinking twice WarMachine takes the initiative and launches a JAB .
Goes throught the guard of ElEcTrIcAlmOnStAr and hits. (-10  Damage to the stamina. kobox punto)
3
The fight was stopped temporaly because of a ElEcTrIcAlmOnStAr´s low blow
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 8 Fight Points extra points for WarMachine and 4 Fight Points extra points for ElEcTrIcAlmOnStAr.

44 , 66% , 60% .
37 , 7% , 40% .

Round 6º

0,5
ElEcTrIcAlmOnStAr tries to surprise his opponent with a LEFT PUNCH looking for the stomach .
Hit the air because WarMachine manages to dodged it.
WarMachine manages to balance his body to launch one against. (+9,2% hit probability)
WarMachine is removed from the sleeve a RIGHT HAND .
Hit full ElEcTrIcAlmOnStAr. (-19  Damage to the health. kobox punto)
ElEcTrIcAlmOnStAr collapses. (kobox punto)
1
ElEcTrIcAlmOnStAr rises when the referee pronounced 4. (-11 Loss Stamina) (+8 Recovered Health)
The referee checks his eyes before resuming the fight.
The audience cheers to WarMachine.
1,5
Without thinking twice ElEcTrIcAlmOnStAr runs a LEFT PUNCH .
Hit the air because WarMachine manages to dodged it.
2
ElEcTrIcAlmOnStAr launches a CROCHET directed to the face .
Going to do much damage with that hit.
WarMachine reacts on time blocking the blow with the guard. (-189 Extra Damage to the health. )
2,5
Both fighters hit their heads on a short range exchange of punches in which WarMachine push ElEcTrIcAlmOnStAr back.
3
ElEcTrIcAlmOnStAr has managed to corner WarMachine in the corner of the ring. (+50% hit probability)
The fatigue does that ElEcTrIcAlmOnStAr´s blows come with minor intensity.
Without thinking twice ElEcTrIcAlmOnStAr runs a left CROCHET directed to the chin .
WarMachine balance your body manages to avoid the blow.
WarMachine manages to balance his body to launch one against. (+9,4% hit probability)
Without thinking twice WarMachine takes the initiative and launches a JAB addressing to the jaw .
Full impact on ElEcTrIcAlmOnStAr. (-33  Damage to the health. kobox punto)
ElEcTrIcAlmOnStAr falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
WarMachine has won by technical knockout since ElEcTrIcAlmOnStAr has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
WarMachine is the winner of the match by KO.
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