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Date 12-07-24 15:10

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emiramone
Vs.

Kenshiro


Starts the fight of the journey of the III. Oro league.
Today have gathered at the Stadium 7.000 Palacio_Peñarol freaks boxing.

In the left corner with 200 Lb wearing red pants we have emiramone SEYCHELLES
His personal record is of 7.710 victories 3.139 defeats 30 void ones and 6.954 KO`s.
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Its not official sponsor is Mirmeco.

In the corner right with 70,98 Lb and wearing blue pants have to Kenshiro ARGENTINA
His personal record is of 9.521 victories 5.143 defeats 68 void ones and 7.948 KO`s.
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Its not official sponsor is Mirmeco.

The boxers exchange sportsmanship a greeting in the center of the ring.
emiramone has adopted the position of Reversed Guard, Kenshiro is in the Cross Defense position.
emiramone girth gives you a +6,25% damage.
A lighter body allows Kenshiro an increase of +6,25% to the probability of hitting.

Round 1º

0,5
emiramone launches a BULLET .
Kenshiro goes back to dodge the blow.
1
emiramone tried feint but Kenshiro not intimidated. (-20% hit probability)
After the feint emiramone throws a RIP to the liver.
Kenshiro balance your body manages to avoid the blow.
1,5
emiramone launches a combination against the guard of Kenshiro.
2
emiramone push Kenshiro against the ropes. (+25% hit probability)
emiramone rotates the hip, it has launched a SMASH .
Hit the air because Kenshiro manages to dodged it.
2,5
Kenshiro tries to maintain control of the fight imposing his rhythm.
3
emiramone has managed to corner Kenshiro in the corner of the ring. (+50% hit probability)
emiramone tries to surprise his opponent with a left GAZELLE PUNCH .
Kenshiro balance your body manages to avoid the blow.
Kenshiro takes the opportunity to launch a counter. (+70,5% hit probability)
Kenshiro rotates the hip, it has launched a right FINNING SWALLOW . While emiramone harassed with a barrage of BULLETs cannot stop the advance of Kenshiro.
emiramone goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by emiramone.
The judges have ruled 6 Fight Points extra points for emiramone and 4 Fight Points extra points for Kenshiro.

6 , 100% , 83% .
4 , 100% , 100% .

Round 2º

0,5
Without thinking twice emiramone runs a RIP to the kidneys .
It´s a perfect punch
Kenshiro blocks it with his defense. (-419 Extra Damage to the stamina. )
1
Kenshiro starts moving her head forming eight inverted rival prepares to receive the DEMPSEY ROLL (+25% Dempsey Roll)
Kenshiro rises with the entire weight of his body on the left . emiramone slows his progress with a BULLET. (-16% reduced probability of scrimmage)
Hit the air because emiramone manages to dodged it.
Without thinking it emiramone prepares to launch a counterattack. (+11,4% hit probability)
emiramone is removed from the sleeve a SMASH .
Kenshiro has been reached. (-3.852  Damage to the stamina. kobox punto)
A standing ovation covers the stadium!
1,5
The fatigue does that Kenshiro´s blows come with minor intensity.
Kenshiro tries to surprise his opponent with a right FINNING SWALLOW . emiramone harassed with a barrage of BULLETs that achieve Kenshiro disturbing. (-16% reduced probability of scrimmage)
emiramone keeps his guard firm. (-131  Damage to the stamina. )
2
Due to fatigue Kenshiro blows come with less intensity.
Kenshiro launches a left FINNING SWALLOW . emiramone harassed with a barrage of BULLETs that achieve Kenshiro disturbing. (-14% reduced probability of scrimmage)
emiramone balance your body manages to avoid the blow.
2,5
The fatigue does that Kenshiro´s blows come with minor intensity.
Kenshiro accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% Dempsey Roll)
It balances the weight with your legs, hip drives, your first shot is not expected. emiramone harassed by throwing a BULLET but Kenshiro dodge it with ease.
emiramone absorbs part of the impact by stiffening the guard. (-1  Damage to the health. romper guardia ) (+1% boost)
It seems that fatigue has reduced the force in the blows of Kenshiro.
Kenshiro continues to accelerate, turn your hips to combine another blow. emiramone harassed with a barrage of BULLETs that achieve Kenshiro disturbing. (-12% reduced probability of scrimmage)
Hit the air because emiramone manages to dodged it.
Kenshiro is quite fatigued, his punches do less damage.
Kenshiro never stops, changes the weight of leg and throws another blow.
emiramone reacts on time blocking the blow with the guard. (-1  Damage to the stamina. ) (+3% boost)
Due to fatigue Kenshiro blows come with less intensity.
Kenshiro does not slow down, he synchronizes the weight change, here comes another blow .
The coup lashes out in full to his opponent. (-226  Damage to the stamina. kobox punto)
A perfect DEMPSEY ROLL!
3
Kenshiro has managed to corner emiramone in the corner of the ring. (+50% hit probability)
Kenshiro not drop the pace and throws a LEFT PUNCH to the body .
A blow too slow since emiramone manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kenshiro.
The judges have ruled 7 Fight Points extra points for emiramone and 7 Fight Points extra points for Kenshiro.

14 , 100% , 77% .
12 , 100% , 14% .

Round 3º

0,5
emiramone is removed from the sleeve a RIGHT HAND .
Kenshiro blocks it with his defense. (-300  Damage to the health. )
1
emiramone rotates the hip, it has launched a SMASH looking for openings .
Hit the air because Kenshiro manages to dodged it.
1,5
emiramone is removed from the sleeve a RIP to the kidneys .
Kenshiro absorbs part of the impact by stiffening the guard. (-525  Damage to the stamina. )
2
Due to fatigue Kenshiro blows come with less intensity.
Kenshiro starts moving her head forming eight inverted rival prepares to receive the DEMPSEY ROLL (+25% Dempsey Roll)
The left does not expect. emiramone not makes it easy and throws a flurry of BULLETs to stop their advance. (-10% reduced probability of scrimmage)
The coup lashes out in full to his opponent. (-1  Damage to the stamina. kobox punto) (+2% boost)
It seems that fatigue has reduced the force in the blows of Kenshiro.
Kenshiro changes the weight again to run another blow.
emiramone balance your body manages to avoid the blow.
The fatigue does that Kenshiro´s blows come with minor intensity.
Kenshiro leverages the inertia of the rotation to drive his next shot. emiramone harassed by throwing a BULLET but Kenshiro dodge it with ease.
Full impact on emiramone. (-1  Damage to the health. kobox punto) (+6% boost)
Kenshiro are very tired with what his punches do less damage.
Kenshiro does not slow down, he synchronizes the weight change, here comes another blow .
emiramone absorbs part of the impact by stiffening the guard. (-77  Damage to the stamina. romper guardia )
A perfectly executed DEMPSEY ROLL!
2,5
Without thinking twice emiramone runs a LEFT PUNCH .
Kenshiro goes back to dodge the blow.
3
Due to fatigue Kenshiro blows come with less intensity.
Kenshiro has feint a PUNCH (+25% hit probability)
Kenshiro takes the initiative and runs a SMASH .
emiramone has been reached. (-1  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by emiramone.
The judges have ruled 10 Fight Points extra points for emiramone and 4 Fight Points extra points for Kenshiro.

24 , 100% , 76% .
20 , 99% , 14% .

Round 4º

0,5
The referee warns emiramone by head down too in the confrontation.
1
Kenshiro tries to surprise his opponent with a LEFT PUNCH right to the chin .
emiramone blocks it with his defense. (-306  Damage to the health. )
1,5
emiramone is removed from the sleeve a SMASH going to the body .
A blow too slow since Kenshiro manages to dodge it.
Kenshiro takes the opportunity to launch a counter. (+16,2% hit probability)
Kenshiro takes the initiative and runs a LEFT PUNCH to the stomach . emiramone harassed with a BULLET, Kenshiro does not lose the balance and it continues to advance.
Hit full emiramone. (-455  Damage to the stamina. kobox punto)
2
The opponent of emiramone see coming a RIP .
Has executed a perfect hit.
Kenshiro reacts on time blocking the blow with the guard. (-1.064 Extra Damage to the stamina. )
It has been too much for Kenshiro and falls. (kobox punto)
2,5
Kenshiro rises when the referee pronounced 4. (+4.684 Stamina Recovered.) (-4.684 Lost Health)
The referee is making him some questions to check that he is in good condition.
The opponent of emiramone see coming a BULLET .
A blow too slow since Kenshiro manages to dodge it.
Without thinking it Kenshiro prepares to launch a counterattack. (+19,2% hit probability)
Kenshiro takes the initiative and runs a LEFT PUNCH going to the body . emiramone not makes it easy and throws a flurry of BULLETs to stop their advance. (-17% reduced probability of scrimmage)
Goes throught the guard of emiramone and hits. (-921  Damage to the stamina. kobox punto)
Not bad.
3
Kenshiro makes a feint, it seems that he is trying to break. (+25% hit probability)
Kenshiro takes the initiative and runs a FINNING SWALLOW .
Going to do much damage with that hit.
emiramone absorbs part of the impact by stiffening the guard. (-3.235 Extra Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by emiramone.
The judges have ruled 6 Fight Points extra points for emiramone and 8 Fight Points extra points for Kenshiro.

32 , 85% , 51% .
30 , 81% , 100% .

Round 5º

0,5
Without thinking twice Kenshiro takes the initiative and launches a RIGHT HAND going to the stomach .
emiramone balance your body manages to avoid the blow.
1
Without thinking twice emiramone runs a RIGHT HAND addressing to the jaw .
A blow too slow since Kenshiro manages to dodge it.
1,5
emiramone exchanges long distance blows to maintain his pace but Kenshiro returns the blows and also brings more for free.
2
Without thinking twice emiramone takes the initiative and launches a left BOLADO .
Kenshiro does not react on time and receives the impact. (-8.206  Damage to the health. atravesar guardia miedo kobox punto)
2,5
Kenshiro is removed from the sleeve a FINNING SWALLOW to the body .
Hit the air because emiramone manages to dodged it.
emiramone manages to balance his body to launch one against. (+18,6% hit probability)
emiramone rotates the hip, it has launched a RIP right to the chin .
Kenshiro reacts on time blocking the blow with the guard. (-2.474  Damage to the health. )
3
emiramone launches a feint, fooling his rival completely.
Your left approaching unstoppable. (+25% hit probability)
emiramone launches a SMASH .
Kenshiro balance your body manages to avoid the blow.
Kenshiro takes the opportunity to launch a counter. (+48,3% hit probability)
Kenshiro attacks with a right SMASH to the chin .
It´s a perfect punch
emiramone absorbs part of the impact by stiffening the guard. (-8.412 Extra Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for emiramone and 4 Fight Points extra points for Kenshiro.

41 , 48% , 34% .
34 , 38% , 99% .

Round 6º

0,5
Kenshiro attacks with a LEFT PUNCH directed to the body . emiramone not makes it easy and throws a flurry of BULLETs to stop their advance. (-14% reduced probability of scrimmage)
A blow too slow since emiramone manages to dodge it.
No time to breathe emiramone launches to against. (+10,9% hit probability)
emiramone makes a feint but Kenshiro anticipates him and waits for his next move. (-20% hit probability)
emiramone takes the initiative and runs a GAZELLE PUNCH .
Kenshiro absorbs part of the impact by stiffening the guard. (-1.172  Damage to the health. atravesar guardia )
1
emiramone tries to impose his pace of feet but Kenshiro imposes himself.
1,5
emiramone not drop the pace and throws a left BOLADO to the face .
Kenshiro goes back to dodge the blow.
2
emiramone slips allowing Kenshiro to pick up the pace of the match.
2,5
emiramone is quite fatigued, his punches do less damage.
emiramone is removed from the sleeve a GAZELLE PUNCH looking for the liver .
A blow too slow since Kenshiro manages to dodge it.
Without thinking it Kenshiro prepares to launch a counterattack. (+50,7% hit probability)
Kenshiro attacks with a right SMASH .
emiramone keeps his guard firm. (-2.037  Damage to the stamina. )
emiramone falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
3
emiramone rises when the referee pronounced 4. (+5.274 Stamina Recovered.) (-5.274 Lost Health)
The referee is making him some questions to check that he is in good condition.
Without thinking twice emiramone takes the initiative and launches a SMASH .
Hit the air because Kenshiro manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 5 Fight Points extra points for emiramone and 7 Fight Points extra points for Kenshiro.

46 , 25% , 96% .
43 , 34% , 100% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is emiramone with a total of 46 points over the 43 points scored by Kenshiro.
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