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Date 12-14-24 13:00

Permanent Link Rules

emarp10
Vs.

wahnsinn


Starts the fight of the journey of the XVIII. 92º league.
Today have gathered at the Stadium 2.400 ThunderCats freaks boxing.

In the left corner with 146,68 Lb wearing red pants we have emarp10 ARGENTINA
His personal record is of 2.171 victories 390 defeats 2 void ones and 2.018 KO`s.
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Its not official sponsor is Noa Moda Única.

In the corner right with 100,95 Lb and wearing the breeches blue have wahnsinn ARGENTINA
His personal record is of 5.787 victories 214 defeats 2 void ones and 5.680 KO`s.
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Its not official sponsor is Kobox.

emarp10 has adopted the position of Reversed Guard, wahnsinn is in the Mixed Guard position.
emarp10 girth gives you a +6,25% damage.
A lighter body allows wahnsinn an increase of +6,25% to the probability of hitting.

Round 1º

0,5
emarp10 guard down causing his opponent.
1
emarp10 tries to surprise his opponent with a UPPERCUT looking for the chin .
wahnsinn goes back to dodge the blow.
wahnsinn takes the opportunity to launch a counter. (+11,2% hit probability)
wahnsinn rotates the hip, it has launched a right UPPERCUT . emarp10 tries to slow its advance with a FLICKER but fails.
It has exploited fully in emarp10. (-365  Damage to the stamina. kobox punto)
Not bad.
emarp10 falls to the ground. (kobox punto)
1,5
emarp10 stands on account of 5. (+361 Stamina Recovered.) (-361 Lost Health)
The referee is making him some questions to check that he is in good condition.
The fight was stopped temporaly because of a wahnsinn´s low blow
2
Without thinking twice wahnsinn runs a left CROCHET directed to the face .
emarp10 reacts on time blocking the blow with the guard. (-54  Damage to the health. )
2,5
wahnsinn launches a right CROCHET going to the pit of the stomach .
emarp10 keeps his guard firm. (-87  Damage to the stamina. )
3
wahnsinn gets emarp10 to the corner (+50% hit probability)
Without thinking twice wahnsinn runs a FLICKER addressing to the jaw .
emarp10 has received a good blow. (-343  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by wahnsinn.
The judges have ruled 4 Fight Points extra points for emarp10 and 10 Fight Points extra points for wahnsinn.

4 , 79% , 84% .
15 , 100% , 100% .

Round 2º

0,5
Without thinking twice emarp10 runs a UPPERCUT directed to the face .
Going to do much damage with that hit.
wahnsinn absorbs part of the impact by stiffening the guard. (-185 Extra Damage to the health. )
1
emarp10 attacks with a LEFT PUNCH looking for the chin .
wahnsinn keeps his guard firm. (-91  Damage to the health. )
1,5
Without thinking twice emarp10 runs a RIGHT HAND .
wahnsinn goes back to dodge the blow.
No time to breathe wahnsinn launches to against. (+32,5% hit probability)
Without thinking twice wahnsinn takes the initiative and launches a FLICKER .
emarp10 absorbs part of the impact by stiffening the guard. (-110  Damage to the stamina. )
2
emarp10 has managed to corner wahnsinn against the ropes. (+25% hit probability)
emarp10 attacks with a FLICKER . wahnsinn slows his progress with a FLICKER. (-19% reduced probability of scrimmage)
wahnsinn keeps his guard firm. (-44  Damage to the stamina. )
2,5
emarp10 push wahnsinn against the ropes. (+25% hit probability)
emarp10 tries to surprise his opponent with a FLICKER .
wahnsinn absorbs part of the impact by stiffening the guard. (-128  Damage to the health. )
3
wahnsinn launches a RIGHT HAND directed to the chin . emarp10 harassed with a FLICKER, wahnsinn does not lose the balance and it continues to advance.
emarp10 goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by emarp10.
The judges have ruled 9 Fight Points extra points for emarp10 and 5 Fight Points extra points for wahnsinn.

13 , 80% , 55% .
20 , 95% , 100% .

Round 3º

0,5
wahnsinn attacks with a CROCHET .
emarp10 blocks it with his defense. (-93  Damage to the health. )
1
wahnsinn is removed from the sleeve a FINNING SWALLOW addresing to the side .
emarp10 keeps his guard firm. (-60  Damage to the stamina. )
1,5
emarp10 tries to surprise his opponent with a UPPERCUT .
wahnsinn absorbs part of the impact by stiffening the guard. (-72  Damage to the stamina. )
2
wahnsinn slips allowing emarp10 to pick up the pace of the match.
2,5
emarp10 takes the initiative and runs a FLICKER going to the body . wahnsinn harassed by throwing a FLICKER. (-38% reduced probability of scrimmage)
wahnsinn absorbs part of the impact by stiffening the guard. (-63  Damage to the stamina. )
3
emarp10 has managed to corner wahnsinn in the corner of the ring. (+50% hit probability)
The opponent of emarp10 see coming a UPPERCUT .
Hit the air because wahnsinn manages to dodged it.
Without thinking it wahnsinn prepares to launch a counterattack. (+11,2% hit probability)
wahnsinn attacks with a FINNING SWALLOW .
emarp10 keeps his guard firm. (-378  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by emarp10.
The judges have ruled 7 Fight Points extra points for emarp10 and 7 Fight Points extra points for wahnsinn.

20 , 67% , 38% .
27 , 95% , 91% .

Round 4º

0,5
emarp10 tries to surprise his opponent with a LEFT PUNCH .
wahnsinn reacts on time blocking the blow with the guard. (-41  Damage to the stamina. )
1
emarp10 launches a FLICKER to the face .
wahnsinn blocks it with his defense. (-139  Damage to the health. )
1,5
wahnsinn not drop the pace and throws a UPPERCUT going to the stomach .
emarp10 does not react on time and receives the impact. (-233  Damage to the stamina. kobox punto)
emarp10 falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
2
emarp10 get on his feets at the count of 8. (+361 Stamina Recovered.) (-361 Lost Health)
The referee is making him some questions to check that he is in good condition.
wahnsinn launches a UPPERCUT directed to the face .
It goes through emarp10 guard and hits (-503  Damage to the health. kobox punto)
2,5
emarp10 keeps some distance throwing long punches, wahnsinn strikes back but he is unable fo follow his pace.
3
emarp10 has locked wahnsinn in the corner of the ring. (+50% hit probability)
Without thinking twice emarp10 runs a FLICKER .
Hit the air because wahnsinn manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by emarp10.
The judges have ruled 6 Fight Points extra points for emarp10 and 8 Fight Points extra points for wahnsinn.

26 , 44% , 100% .
40 , 94% , 94% .

Round 5º

0,5
wahnsinn tries to surprise his opponent with a STRAIGHT .
The coup lashes out in full to his opponent. (-556  Damage to the health. kobox punto)
1
emarp10 takes the initiative and runs a UPPERCUT .
wahnsinn goes back to dodge the blow.
No time to breathe wahnsinn launches to against. (+20,4% hit probability)
wahnsinn not drop the pace and throws a FLICKER .
emarp10 has been reached. (-191  Damage to the stamina. kobox punto)
1,5
wahnsinn rotates the hip, it has launched a FLICKER .
The coup lashes out in full to his opponent. (-370  Damage to the health. kobox punto)
2
Without thinking twice emarp10 runs a FLICKER searching the jaw .
wahnsinn blocks it with his defense. (-129  Damage to the health. )
2,5
wahnsinn is removed from the sleeve a left CROCHET going to the kidneys . emarp10 tries to slow its advance with a FLICKER but fails.
emarp10 goes back to dodge the blow.
Without thinking it emarp10 prepares to launch a counterattack. (+33,9% hit probability)
emarp10 launches a RIGHT HAND .
A blow too slow since wahnsinn manages to dodge it.
3
wahnsinn has managed to corner emarp10 in the corner of the ring. (+50% hit probability)
Without thinking twice wahnsinn runs a left FINNING SWALLOW looking for the face .
Hit full emarp10. (-675  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by wahnsinn.
The judges have ruled 4 Fight Points extra points for emarp10 and 10 Fight Points extra points for wahnsinn.

30 , 1% , 50% .
57 , 93% , 98% .

Round 6º

0,5
The opponent of wahnsinn see coming a STRAIGHT .
Hit the air because emarp10 manages to dodged it.
1
wahnsinn attacks with a FLICKER .
It goes through emarp10 guard and hits (-242  Damage to the health. kobox punto)
emarp10 falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
1,5
emarp10 does not move, the second does not think, has thrown in the towel!
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
wahnsinn is the winner of the match by KO.
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