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Date 12-14-24 13:12

Permanent Link Rules

Vampy_carp
Vs.

PsicoO


Starts the fight of the journey of the XVIII. 695º league.
Today have gathered at the Stadium 505 Club_Boca_Jrs_Boxing freaks boxing.

In the corner left with 40 Lb and wearing the breeches red have Vampy_carp ESPAÑA
His personal record is of 1 victories 155 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Mirmeco.

In the corner right with 40 Lb and wearing the breeches blue have PsicoO ESPAÑA
His personal record is of 0 victories 94 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Evobas.

The boxers exchange sportsmanship a greeting in the center of the ring.
Vampy_carp has adopted the position of Basic Guard, PsicoO is in the Basic Guard position.

Round 1º

0,5
Vampy_carp tries to surprise his opponent with a RIGHT HAND .
Hit the air because PsicoO manages to dodged it.
1
PsicoO guard down causing his opponent.
1,5
Vampy_carp not drop the pace and throws a RIGHT HAND .
PsicoO balance your body manages to avoid the blow.
2
Vampy_carp attacks with a RIGHT HAND .
PsicoO blocks it with his defense. (-1  Damage to the health. )
2,5
Vampy_carp is removed from the sleeve a LEFT PUNCH .
A blow too slow since PsicoO manages to dodge it.
Without thinking it PsicoO prepares to launch a counterattack. (+1% hit probability)
PsicoO takes the initiative and runs a RIGHT HAND .
Vampy_carp balance your body manages to avoid the blow.
3
Vampy_carp has led PsicoO against the corner of the ring. (+50% hit probability)
Vampy_carp tries to surprise his opponent with a RIGHT HAND .
PsicoO goes back to dodge the blow.
PsicoO takes the opportunity to launch a counter. (+1% hit probability)
PsicoO threatens a PUNCH and preparing his next shot. (+25% hit probability)
Without thinking twice PsicoO runs a LEFT PUNCH .
Hit the air because Vampy_carp manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Vampy_carp.
The judges have ruled 9 Fight Points extra points for Vampy_carp and 4 Fight Points extra points for PsicoO.

9 , 100% , 50% .
4 , 87% , 50% .

Round 2º

0,5
Vampy_carp has set a little dance with the intent to provoke his rival.
1
Vampy_carp takes the initiative and runs a RIGHT HAND .
PsicoO blocks it with his defense. (-1  Damage to the stamina. )
PsicoO collapses. (kobox punto)
1,5
PsicoO seems to react and manages to rejoin the battle at the count of 4. (+2 Stamina Recovered.) (-2 Lost Health)
After checking their status the referee resumes the fight.
PsicoO exchanges long distance blows to maintain his pace but Vampy_carp returns the blows and also brings more for free.
2
Vampy_carp has managed to corner PsicoO against the ropes. (+25% hit probability)
Vampy_carp takes the initiative and runs a LEFT PUNCH going to the stomach .
PsicoO balance your body manages to avoid the blow.
2,5
Vampy_carp push PsicoO against the ropes. (+25% hit probability)
Vampy_carp tries to surprise his opponent with a RIGHT HAND .
PsicoO absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
3
PsicoO is pushed into the corner by Vampy_carp (+50% hit probability)
Vampy_carp takes the initiative and runs a LEFT PUNCH to the chin .
PsicoO goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Vampy_carp.
The judges have ruled 10 Fight Points extra points for Vampy_carp and 4 Fight Points extra points for PsicoO.

21 , 100% , 50% .
8 , 50% , 100% .

Round 3º

0,5
Vampy_carp not drop the pace and throws a RIGHT HAND right to the chin .
PsicoO blocks it with his defense. (-1  Damage to the health. )
1
Vampy_carp tries to impose his pace of feet but PsicoO imposes himself.
1,5
Vampy_carp takes the initiative and runs a LEFT PUNCH .
PsicoO absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
2
Vampy_carp is removed from the sleeve a LEFT PUNCH to the face .
Hit the air because PsicoO manages to dodged it.
2,5
PsicoO launches a LEFT PUNCH .
Vampy_carp balance your body manages to avoid the blow.
Vampy_carp manages to balance his body to launch one against. (+100% hit probability)
Without thinking twice Vampy_carp takes the initiative and launches a RIGHT HAND .
It goes through PsicoO guard and hits (-1  Damage to the stamina. kobox punto)
It has been too much for PsicoO and kissing the canvas. (kobox punto)
3
PsicoO stands on account of 4. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
Ladies and gentlemen the referee signals the end of combat. K.O.!
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Vampy_carp is the winner of the match by KO.
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