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Date 12-28-24 13:00

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DaCoX
Vs.

ikkai


Starts the fight of the 11º journey of the XVIII. 93º league.
Today have gathered at the Stadium 2.600 Mazzacre freaks boxing.

In the left corner with 110,62 Lb wearing red pants we have DaCoX ESPAÑA
His personal record is of 1.805 victories 780 defeats 17 void ones and 1.284 KO`s.
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Its not official sponsor is Indómita Games.

In the corner right with 69,32 Lb and wearing the breeches blue have ikkai CHILE
His personal record is of 2.267 victories 1.333 defeats 30 void ones and 902 KO`s.
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Its not official sponsor is Noa Moda Única.

The boxers exchange sportsmanship a greeting in the center of the ring.
DaCoX has adopted the position of Advanced Guard, ikkai is in the Reversed Guard position.
DaCoX girth gives you a +6,25% damage.
A lighter body allows ikkai an increase of +6,25% to the probability of hitting.

Round 1º

0,5
Without thinking twice DaCoX runs a RIP looking for the pit of the stomach . ikkai harassed by throwing a FLICKER. (-16% reduced probability of scrimmage)
Goes throught the guard of ikkai and hits. (-245  Damage to the stamina. kobox punto)
1
Without thinking twice ikkai takes the initiative and launches a STRAIGHT . While DaCoX harassed with a barrage of FLICKERs cannot stop the advance of ikkai.
Goes throught the guard of DaCoX and hits. (-302  Damage to the stamina. kobox punto)
1,5
Without thinking twice ikkai takes the initiative and launches a FLICKER directed to the face .
DaCoX keeps his guard firm. (-16  Damage to the health. )
2
The opponent of ikkai see coming a JAB .
DaCoX keeps his guard firm. (-30  Damage to the stamina. )
2,5
DaCoX is removed from the sleeve a UPPERCUT to the stomach .
ikkai balance your body manages to avoid the blow.
No time to breathe ikkai launches to against. (+13,4% hit probability)
Without thinking twice ikkai takes the initiative and launches a HOOK to the body .
It has exploited fully in DaCoX. (-76  Damage to the stamina. kobox punto)
3
DaCoX try to keep the distance with long shots but ikkai imposed on exchange.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by ikkai.
The judges have ruled 4 Fight Points extra points for DaCoX and 10 Fight Points extra points for ikkai.

5 , 100% , 57% .
12 , 100% , 73% .

Round 2º

0,5
ikkai takes the position to get right one HOOK .
Hit the air because DaCoX manages to dodged it.
1
The opponent of DaCoX see coming a STRAIGHT .
ikkai goes back to dodge the blow.
1,5
ikkai launches a HOOK . DaCoX harassed by throwing a FLICKER but ikkai dodge it with ease.
DaCoX keeps his guard firm. (-93  Damage to the health. )
2
DaCoX launches a right UPPERCUT .
ikkai goes back to dodge the blow.
No time to breathe ikkai launches to against. (+8,4% hit probability)
Without thinking twice ikkai takes the initiative and launches a HOOK .
Hit the air because DaCoX manages to dodged it.
2,5
DaCoX hits frantically, it seems to have gone into a trance.
3
DaCoX gets ikkai to the corner (+50% hit probability)
DaCoX rotates the hip, it has launched a CROCHET directed to the chin . ikkai harassed by throwing a FLICKER. (-26% reduced probability of scrimmage)
ikkai absorbs part of the impact by stiffening the guard. (-160  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by DaCoX.
The judges have ruled 9 Fight Points extra points for DaCoX and 4 Fight Points extra points for ikkai.

14 , 96% , 64% .
16 , 93% , 73% .

Round 3º

0,5
Without thinking twice ikkai takes the initiative and launches a STRAIGHT looking for the face .
DaCoX has been reached. (-268  Damage to the health. kobox punto)
1
Without thinking twice ikkai takes the initiative and launches a left HOOK going to the stomach .
DaCoX blocks it with his defense. (-135  Damage to the stamina. )
1,5
DaCoX launches a FLICKER to the face .
ikkai balance your body manages to avoid the blow.
Without thinking it ikkai prepares to launch a counterattack. (+11,5% hit probability)
ikkai is removed from the sleeve a HOOK .
DaCoX absorbs part of the impact by stiffening the guard. (-51  Damage to the stamina. )
2
From the corner of DaCoX its second tells to enforce the pace of combat.
2,5
DaCoX rotates the hip, it has launched a SWING .
Goes throught the guard of ikkai and hits. (-294  Damage to the stamina. kobox punto)
3
DaCoX gets ikkai to the corner (+50% hit probability)
DaCoX is removed from the sleeve a FLICKER to the stomach .
ikkai does not react on time and receives the impact. (-67  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by DaCoX.
The judges have ruled 7 Fight Points extra points for DaCoX and 7 Fight Points extra points for ikkai.

23 , 82% , 46% .
25 , 95% , 33% .

Round 4º

0,5
Without thinking twice DaCoX runs a right HOOK to the body .
ikkai blocks it with his defense. (-91  Damage to the stamina. )
1
DaCoX has the unconditional support of DaCoX se la pisa
1,5
The opponent of DaCoX see coming a RIP addressing to the jaw .
ikkai balance your body manages to avoid the blow.
2
ikkai throws a combination, it seems that he looks for openings in the guard of DaCoX.
2,5
DaCoX tries to surprise his opponent with a left HOOK .
ikkai has been reached. (-81  Damage to the stamina. kobox punto)
3
DaCoX exchanges long distance blows to maintain his pace but ikkai returns the blows and also brings more for free.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by DaCoX.
The judges have ruled 9 Fight Points extra points for DaCoX and 4 Fight Points extra points for ikkai.

33 , 85% , 47% .
29 , 97% , 19% .

Round 5º

0,5
The opponent of DaCoX see coming a FLICKER .
Hit the air because ikkai manages to dodged it.
1
DaCoX tries to surprise his opponent with a right SWING .
A blow too slow since ikkai manages to dodge it.
1,5
DaCoX takes the initiative and runs a right UPPERCUT looking for openings .
ikkai reacts on time blocking the blow with the guard. (-48  Damage to the stamina. )
2
ikkai rotates the hip, it has launched a FLICKER directed to the chin .
DaCoX has been reached. (-201  Damage to the health. kobox punto)
Not bad.
2,5
DaCoX not drop the pace and throws a JAB to the face .
ikkai goes back to dodge the blow.
3
ikkai is pushed into the corner by DaCoX (+50% hit probability)
DaCoX launches a left UPPERCUT .
ikkai keeps his guard firm. (-58  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by DaCoX.
The judges have ruled 7 Fight Points extra points for DaCoX and 7 Fight Points extra points for ikkai.

40 , 75% , 47% .
38 , 96% , 22% .

Round 6º

0,5
DaCoX tries to surprise his opponent with a RIGHT HAND looking for openings .
ikkai balance your body manages to avoid the blow.
1
ikkai tries to surprise his opponent with a right HOOK aiming the body .
DaCoX keeps his guard firm. (-43  Damage to the stamina. )
1,5
ikkai tries to maintain control of the fight imposing his rhythm.
2
The opponent of ikkai see coming a right HOOK .
DaCoX goes back to dodge the blow.
2,5
DaCoX not drop the pace and throws a left CROCHET searching the kidneys .
It has exploited fully in ikkai. (-99  Damage to the stamina. kobox punto)
Not bad.
3
DaCoX rotates the hip, it has launched a right SWING .
A blow too slow since ikkai manages to dodge it.
ikkai takes the opportunity to launch a counter. (+21,1% hit probability)
ikkai attacks with a FLICKER . DaCoX slows his progress with a FLICKER. (-24% reduced probability of scrimmage)
Hit the air because DaCoX manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for DaCoX and 4 Fight Points extra points for ikkai.

48 , 77% , 45% .
42 , 97% , 11% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is DaCoX with a total of 48 points over the 42 points scored by ikkai.
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