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Date 12-28-24 14:15

Permanent Link Rules

kintaro
Vs.

sekocu


Starts the fight of the 11º journey of the XVI. Plata league.
Today have gathered at the Stadium 2.800 SOS_Dan freaks boxing.

In the corner left with 52,59 Lb and wearing red pants have to kintaro ESTADOS FEDERADOS DE MICRONESIA
His personal record is of 2.470 victories 631 defeats 18 void ones and 1.817 KO`s.
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Its not official sponsor is Kobox.

In the right corner with 200 Lb wearing blue pants we have sekocu CHILE
His personal record is of 2.029 victories 481 defeats 15 void ones and 1.632 KO`s.
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Its not official sponsor is Mirmeco.

kintaro has adopted the position of Peek a Boo, sekocu is in the Reversed Guard position.
The kintaro´s most light body increases in +6,25% the probability of throbbing.
The bulk of sekocu gives +6,25% damage.

Round 1º

0,5
sekocu not drop the pace and throws a left RIP directed to the face . kintaro harassed by throwing a JAB but sekocu dodge it with ease.
kintaro goes back to dodge the blow.
1
kintaro attacks with a JAB looking for the stomach .
sekocu reacts on time blocking the blow with the guard. (-46  Damage to the stamina. )
1,5
From the corner of kintaro its second tells to enforce the pace of combat.
2
kintaro tries to surprise his opponent with a left CROCHET .
Hit the air because sekocu manages to dodged it.
sekocu manages to balance his body to launch one against. (+9,5% hit probability)
sekocu rotates the hip, it has launched a CROCHET .
kintaro absorbs part of the impact by stiffening the guard. (-97  Damage to the health. )
2,5
sekocu prepares the left to launch a HOOK addressing to the jaw .
kintaro blocks it with his defense. (-26  Damage to the health. )
3
sekocu rotates the hip, it has launched a left SMASH going to the stomach .
Hit full kintaro. (-162  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for kintaro and 8 Fight Points extra points for sekocu.

4 , 99% , 100% .
9 , 100% , 94% .

Round 2º

0,5
kintaro has set a little dance with the intent to provoke his rival.
1
kintaro attacks with a UPPERCUT .
Hit the air because sekocu manages to dodged it.
1,5
kintaro launches a HOOK .
sekocu goes back to dodge the blow.
2
kintaro feel comfortable in exchanging punches midway, we can not say the same for sekocu yielding before the advancing kintaro.
2,5
kintaro has pushed sekocu against the ropes. (+25% hit probability)
kintaro not drop the pace and throws a CROCHET .
Hit full sekocu. (-453  Damage to the stamina. kobox punto)
Not bad.
3
sekocu is pushed into the corner by kintaro (+50% hit probability)
Without thinking twice kintaro takes the initiative and launches a right CROCHET .
Goes throught the guard of sekocu and hits. (-1.335  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kintaro.
The judges have ruled 10 Fight Points extra points for kintaro and 4 Fight Points extra points for sekocu.

17 , 100% , 100% .
13 , 66% , 65% .

Round 3º

0,5
sekocu right positioned to execute a FINNING SWALLOW looking for the pit of the stomach .
Goes throught the guard of kintaro and hits. (-612  Damage to the stamina. kobox punto)
Not bad.
1
sekocu has launched a frantic exchange of blows in the middle distance, kintaro unable to cope with his rival just giving the position.
1,5
sekocu is positioned to launch with his/her right hand a UPPERCUT .
kintaro absorbs part of the impact by stiffening the guard. (-104  Damage to the stamina. )
2
The fight was stopped temporaly because of a sekocu´s low blow
2,5
sekocu has pushed kintaro against the ropes. (+25% hit probability)
sekocu rotates the hip, it has launched a UPPERCUT addressing to the jaw .
kintaro blocks it with his defense. (-43  Damage to the health. )
3
sekocu has managed to corner kintaro in the corner of the ring. (+50% hit probability)
sekocu is removed from the sleeve a JAB to the chin . kintaro tries to slow its advance with a JAB but fails.
kintaro reacts on time blocking the blow with the guard. (-7  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 4 Fight Points extra points for kintaro and 10 Fight Points extra points for sekocu.

21 , 100% , 66% .
24 , 67% , 68% .

Round 4º

0,5
Without thinking twice sekocu runs a STRAIGHT aiming the body .
kintaro blocks it with his defense. (-69  Damage to the stamina. )
1
The opponent of kintaro see coming a SMASH going to the stomach .
It has exploited fully in sekocu. (-397  Damage to the stamina. kobox punto)
Not bad.
1,5
sekocu not drop the pace and throws a SWING directed to the face .
A blow too slow since kintaro manages to dodge it.
2
They were planted in the middle of the quadrangle and begin to exchange blows in the middle distance, with a nice rocking kintaro managed to impose their blows pushing back the rival.
2,5
sekocu balances your body forming the symbol of infinity, is preparing to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
The left does not expect.
kintaro goes back to dodge the blow.
sekocu continues to accelerate, turn your hips to combine another blow.
A blow too slow since kintaro manages to dodge it.
sekocu never stops, changes the weight of leg and throws another blow. kintaro harassed by throwing a JAB. (-14% reduced probability of scrimmage)
kintaro balance your body manages to avoid the blow.
sekocu rises again, he´s going to try to hit his opponent with the weight of his body
.
kintaro blocks it with his defense. (-50  Damage to the health. )
It has been an excellent book DEMPSEY ROLL.
3
sekocu has locked kintaro in the corner of the ring. (+50% hit probability)
sekocu attacks with a left CROCHET .
kintaro goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 7 Fight Points extra points for kintaro and 7 Fight Points extra points for sekocu.

29 , 100% , 67% .
31 , 69% , 23% .

Round 5º

0,5
sekocu takes the initiative and runs a JAB going to the stomach .
kintaro absorbs part of the impact by stiffening the guard. (-14  Damage to the stamina. )
1
kintaro is removed from the sleeve a right RIP to the chin .
sekocu balance your body manages to avoid the blow.
1,5
sekocu launches a left SWING directed to the jaw .
kintaro blocks it with his defense. (-50  Damage to the health. )
2
kintaro launches a feint, fooling his rival completely. (+25% hit probability)
kintaro rotates the hip, it has launched a CROCHET .
It has exploited fully in sekocu. (-1.104  Damage to the health. kobox punto)
A perfect GHOST CROCHET!
2,5
kintaro rotates the hip, it has launched a HOOK .
A blow too slow since sekocu manages to dodge it.
kintaro don´t allows opponent´s reaction and throws another HOOK .
sekocu balance your body manages to avoid the blow.
3
Without thinking twice sekocu takes the initiative and launches a RIP .
kintaro reacts on time blocking the blow with the guard. (-46  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for kintaro and 5 Fight Points extra points for sekocu.

38 , 100% , 63% .
36 , 41% , 26% .

Round 6º

0,5
sekocu exchanges punches from medium distance to impose the rythim but can`t achieve to turn back kintaro
1
kintaro tries to surprise his opponent with a HOOK .
A blow too slow since sekocu manages to dodge it.
Without thinking it sekocu prepares to launch a counterattack. (+11,8% hit probability)
sekocu not drop the pace and throws a left FINNING SWALLOW looking for the chin .
Full impact on kintaro. (-1.608  Damage to the health. contra crítico kobox punto)
Appears to be hurt with that punch.
1,5
kintaro is removed from the sleeve a left RIP .
Hit the air because sekocu manages to dodged it.
No time to breathe sekocu launches to against. (+11,1% hit probability)
sekocu rotates the hip, it has launched a RIGHT HAND . While kintaro harassed with a barrage of JABs cannot stop the advance of sekocu.
A blow too slow since kintaro manages to dodge it.
2
Both fighters begin to exchange blows but sekocu halfway back just before the impossibility of returning kintaro blows.
2,5
sekocu rotates the hip, it has launched a RIGHT HAND right to the chin .
kintaro absorbs part of the impact by stiffening the guard. (-32  Damage to the health. )
3
Without thinking twice sekocu runs a SWING .
kintaro has received a good blow. (-442  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kintaro.
The judges have ruled 6 Fight Points extra points for kintaro and 8 Fight Points extra points for sekocu.

44 , 78% , 42% .
47 , 42% , 28% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is sekocu with a total of 47 points over the 44 points scored by kintaro.
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