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Date 01-04-25 13:38

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Toshu
Vs.

Jokers


Starts the fight of the 12º journey of the XVIII. 1.971º league.
Today have gathered at the Stadium 475 KENSHIRO freaks boxing.

In the corner left with 40,1 Lb and wearing red pants have to Toshu ESPAÑA
His personal record is of 2 victories 159 defeats 0 void ones and 2 KO`s.
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Its not official sponsor is Indómita Games.

In the right corner with 40,4 Lb wearing blue pants we have Jokers ESPAÑA
His personal record is of 1 victories 155 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Indómita Games.

Toshu has adopted the position of Basic Guard, Jokers is in the Basic Guard position.
The Toshu´s most light body increases in +0,3% the probability of throbbing.
The bulk of Jokers gives +0,3% damage.

Round 1º

0,5
From the corner of Toshu its second tells to enforce the pace of combat.
1
Toshu feint a right PUNCH, tries to take the opponent off guard. (+25% hit probability)
Toshu not drop the pace and throws a LEFT PUNCH searching the jaw .
Jokers reacts on time blocking the blow with the guard. (-1  Damage to the health. )
1,5
Long arms of Toshu arrive without restguard against of Jokers that just giving before advancing your opponent
2
Toshu has managed to corner Jokers against the ropes. (+25% hit probability)
Toshu launches a LEFT PUNCH to the body .
Hit the air because Jokers manages to dodged it.
2,5
Toshu has led to Jokers against the ropes. (+25% hit probability)
Toshu takes the initiative and runs a LEFT PUNCH .
Jokers goes back to dodge the blow.
Without thinking it Jokers prepares to launch a counterattack. (+100% hit probability)
Jokers launches a RIGHT HAND .
Hit full Toshu. (-1  Damage to the stamina. kobox punto)
Toshu tries to hold on to the ropes but falls. (kobox punto)
3
Toshu get on his feets at the count of 4. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his status before resuming the fight.
Toshu has led Jokers against the corner of the ring. (+50% hit probability)
Toshu launches a RIGHT HAND directed to the body .
Hit the air because Jokers manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Toshu.
The judges have ruled 7 Fight Points extra points for Toshu and 5 Fight Points extra points for Jokers.

7 , 77% , 45% .
8 , 90% , 50% .

Round 2º

0,5
Toshu tried feint but Jokers not intimidated. (-20% hit probability)
Toshu launches a LEFT PUNCH .
Jokers blocks it with his defense. (-1  Damage to the stamina. )
Jokers tries to hold on to the ropes but falls. (kobox punto)
1
Jokers seemed stunned but he´s on his feet at the count of 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is ready to resume the match.
The opponent of Jokers see coming a RIGHT HAND .
Toshu goes back to dodge the blow.
No time to breathe Toshu launches to against. (+100% hit probability)
Without thinking twice Toshu runs a LEFT PUNCH .
The coup lashes out in full to his opponent. (-1  Damage to the health. kobox punto)
Not bad.
1,5
Toshu tries to surprise his opponent with a RIGHT HAND directed to the body .
Hit the air because Jokers manages to dodged it.
No time to breathe Jokers launches to against. (+100% hit probability)
Without thinking twice Jokers runs a LEFT PUNCH .
A blow too slow since Toshu manages to dodge it.
2
Without thinking twice Toshu takes the initiative and launches a LEFT PUNCH .
Full impact on Jokers. (-1  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
2,5
Toshu takes the initiative and runs a LEFT PUNCH directed to the face .
A blow too slow since Jokers manages to dodge it.
3
Toshu has managed to corner Jokers in the corner of the ring. (+50% hit probability)
Without thinking twice Toshu runs a LEFT PUNCH directed to the face .
It has exploited fully in Jokers. (-1  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Toshu.
The judges have ruled 10 Fight Points extra points for Toshu and 4 Fight Points extra points for Jokers.

25 , 77% , 45% .
12 , 49% , 50% .

Round 3º

0,5
Jokers not drop the pace and throws a RIGHT HAND going to the body .
Hit the air because Toshu manages to dodged it.
Without thinking it Toshu prepares to launch a counterattack. (+100% hit probability)
Toshu launches a LEFT PUNCH to the body .
Jokers absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
It has been too much for Jokers and kissing the canvas. (kobox punto)
1
Jokers tries to get up, although that is quite touched, accomplishes this without problems to the 4 account. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
Toshu is removed from the sleeve a RIGHT HAND .
Jokers keeps his guard firm. (-1  Damage to the health. )
1,5
Jokers tries to surprise his opponent with a RIGHT HAND directed to the body .
A blow too slow since Toshu manages to dodge it.
2
Toshu tries to surprise his opponent with a RIGHT HAND .
Jokers was hit directly (-1  Damage to the stamina. kobox punto)
Already you can not hold standing and Jokers falls. (kobox punto)
2,5
Although his legs tremble, Jokers achieves to join at the count of 6. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is ready to resume the match.
The opponent of Toshu see coming a RIGHT HAND to the body .
Jokers blocks it with his defense. (-1  Damage to the stamina. )
3
Jokers is pushed into the corner by Toshu (+50% hit probability)
Without thinking twice Toshu takes the initiative and launches a RIGHT HAND going to the stomach .
Jokers blocks it with his defense. (-1  Damage to the stamina. )
It has been too much for Jokers and falls. (kobox punto)
Toshu has won by technical knockout since Jokers has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Toshu is the winner of the match by KO.
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