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Date 01-04-25 13:46

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thejeffix
Vs.

WarMachine


Starts the fight of the 12º journey of the XVIII. 2.370º league.
Today have gathered at the Stadium 954 HellFire freaks boxing.

In the corner left with 44,68 Lb and wearing red pants have to thejeffix VENEZUELA
His personal record is of 542 victories 257 defeats 2 void ones and 474 KO`s.
boxeo ritmo extra dieta boxeo ritmo experiencia boxeo ritmo aspirante
Its not official sponsor is Noa Moda Única.

In the corner right with 56,35 Lb and wearing blue pants have to WarMachine ARGENTINA
His personal record is of 83 victories 43 defeats 2 void ones and 64 KO`s.
boxeo ritmo fans
Its not official sponsor is Noa Moda Única.

thejeffix has adopted the position of Mixed Guard, WarMachine is in the Basic Guard position.
The thejeffix´s most light body increases in +11,67% the probability of throbbing.
The bulk of WarMachine gives +2,92% damage.

Round 1º

0,5
thejeffix tries to impose his pace of feet but WarMachine imposes himself.
1
thejeffix attacks with a JAB .
Hit the air because WarMachine manages to dodged it.
1,5
thejeffix is removed from the sleeve a LEFT PUNCH looking for the chin .
A blow too slow since WarMachine manages to dodge it.
2
thejeffix is removed from the sleeve a right STRAIGHT .
It has exploited fully in WarMachine. (-21  Damage to the stamina. kobox punto)
2,5
WarMachine tries to surprise his opponent with a RIGHT HAND .
thejeffix reacts on time blocking the blow with the guard. (-4  Damage to the stamina. )
3
WarMachine is pushed into the corner by thejeffix (+50% hit probability)
thejeffix launches a LEFT PUNCH aiming the body .
WarMachine blocks it with his defense. (-2  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by thejeffix.
The judges have ruled 9 Fight Points extra points for thejeffix and 4 Fight Points extra points for WarMachine.

10 , 100% , 100% .
4 , 100% , 97% .

Round 2º

0,5
WarMachine is removed from the sleeve a JAB .
thejeffix reacts on time blocking the blow with the guard. (-11  Damage to the health. )
1
WarMachine takes the initiative and runs a LEFT PUNCH directed to the jaw .
thejeffix blocks it with his defense. (-3  Damage to the health. )
1,5
thejeffix try to keep the distance with long shots but WarMachine imposed on exchange.
2
thejeffix is positioned to launch with his/her right hand a STRAIGHT directed to the face .
WarMachine balance your body manages to avoid the blow.
2,5
WarMachine takes the initiative and runs a STRAIGHT .
thejeffix balance your body manages to avoid the blow.
3
Without thinking twice thejeffix runs a right STRAIGHT .
WarMachine reacts on time blocking the blow with the guard. (-28  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by WarMachine.
The judges have ruled 7 Fight Points extra points for thejeffix and 6 Fight Points extra points for WarMachine.

17 , 95% , 100% .
10 , 98% , 100% .

Round 3º

0,5
Amamos a WarMachine fans club chant name WarMachine over and over again.
1
thejeffix rotates the hip, it has launched a JAB directed to the chin .
WarMachine goes back to dodge the blow.
WarMachine takes the opportunity to launch a counter. (+8,7% hit probability)
WarMachine tries to surprise his opponent with a STRAIGHT .
Hit the air because thejeffix manages to dodged it.
1,5
thejeffix has set a little dance with the intent to provoke his rival.
2
thejeffix attacks with a RIGHT HAND going to the stomach .
WarMachine absorbs part of the impact by stiffening the guard. (-8  Damage to the stamina. )
2,5
From the corner of WarMachine its second tells to enforce the pace of combat.
3
thejeffix gets WarMachine to the corner (+50% hit probability)
Without thinking twice thejeffix takes the initiative and launches a JAB going to the body .
A blow too slow since WarMachine manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by thejeffix.
The judges have ruled 9 Fight Points extra points for thejeffix and 4 Fight Points extra points for WarMachine.

26 , 100% , 100% .
14 , 99% , 100% .

Round 4º

0,5
WarMachine feel comfortable in exchanging punches midway, we can not say the same for thejeffix yielding before the advancing WarMachine.
1
thejeffix attacks with a STRAIGHT .
Goes throught the guard of WarMachine and hits. (-13  Damage to the stamina. kobox punto)
1,5
The opponent of thejeffix see coming a LEFT PUNCH to the chin .
WarMachine balance your body manages to avoid the blow.
2
The opponent of WarMachine see coming a RIGHT HAND to the face .
thejeffix blocks it with his defense. (-4  Damage to the health. )
2,5
thejeffix tries to surprise his opponent with a STRAIGHT .
WarMachine keeps his guard firm. (-16  Damage to the health. )
3
thejeffix has managed to corner WarMachine in the corner of the ring. (+50% hit probability)
thejeffix is removed from the sleeve a right STRAIGHT .
WarMachine goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by thejeffix.
The judges have ruled 10 Fight Points extra points for thejeffix and 4 Fight Points extra points for WarMachine.

37 , 100% , 100% .
18 , 98% , 100% .

Round 5º

0,5
WarMachine tries to surprise his opponent with a STRAIGHT .
thejeffix goes back to dodge the blow.
1
thejeffix attacks with a STRAIGHT .
WarMachine keeps his guard firm. (-6  Damage to the stamina. )
1,5
Without thinking twice thejeffix runs a STRAIGHT .
WarMachine keeps his guard firm. (-7  Damage to the stamina. )
2
Without thinking twice WarMachine runs a JAB .
Full impact on thejeffix. (-22  Damage to the health. kobox punto)
2,5
WarMachine is removed from the sleeve a LEFT PUNCH .
thejeffix goes back to dodge the blow.
3
thejeffix is positioned to launch with his/her left hand a STRAIGHT looking for the chin .
WarMachine blocks it with his defense. (-12  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for thejeffix and 5 Fight Points extra points for WarMachine.

44 , 89% , 100% .
25 , 98% , 100% .

Round 6º

0,5
Without thinking twice thejeffix runs a JAB looking for openings .
WarMachine absorbs part of the impact by stiffening the guard. (-2  Damage to the stamina. )
1
thejeffix rotates the hip, it has launched a right STRAIGHT .
WarMachine keeps his guard firm. (-11  Damage to the health. )
1,5
The opponent of thejeffix see coming a RIGHT HAND going to the body .
A blow too slow since WarMachine manages to dodge it.
2
thejeffix has led to WarMachine against the ropes. (+25% hit probability)
thejeffix launches a RIGHT HAND .
WarMachine balance your body manages to avoid the blow.
2,5
thejeffix push WarMachine against the ropes. (+25% hit probability)
thejeffix rotates the hip, it has launched a JAB .
WarMachine absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
3
thejeffix gets WarMachine to the corner (+50% hit probability)
thejeffix tries to surprise his opponent with a LEFT PUNCH directed to the jaw .
WarMachine keeps his guard firm. (-4  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by thejeffix.
The judges have ruled 10 Fight Points extra points for thejeffix and 4 Fight Points extra points for WarMachine.

54 , 94% , 100% .
29 , 97% , 100% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is thejeffix with a total of 54 points over the 29 points scored by WarMachine.
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