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Date 01-04-25 14:15

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sekocu
Vs.

kintaro


Starts the fight of the 12º journey of the XVI. Plata league.
Destino_De_Los_Dioses stadium is crowded by 2.000 fans eager to start the match.
There´s no free seat!

In the corner left with 200 Lb and wearing red pants have to sekocu CHILE
His personal record is of 2.029 victories 481 defeats 15 void ones and 1.632 KO`s.
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Its not official sponsor is Indómita Games.

In the corner right with 52,59 Lb and wearing the breeches blue have kintaro ESTADOS FEDERADOS DE MICRONESIA
His personal record is of 2.470 victories 631 defeats 18 void ones and 1.817 KO`s.
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Its not official sponsor is Kobox.

sekocu has adopted the position of Reversed Guard, kintaro is in the Peek a Boo position.
sekocu girth gives you a +6,25% damage.
A lighter body allows kintaro an increase of +6,25% to the probability of hitting.

Round 1º

0,5
sekocu tries to surprise his opponent with a JAB directed to the face .
kintaro was hit directly (-91  Damage to the health. kobox punto)
1
sekocu tries to surprise his opponent with a left SMASH aiming the body .
kintaro goes back to dodge the blow.
1,5
kintaro rotates the hip, it has launched a LEFT PUNCH addressing to the jaw .
sekocu keeps his guard firm. (-50  Damage to the health. )
2
sekocu prepares the left to launch a UPPERCUT .
kintaro reacts on time blocking the blow with the guard. (-16  Damage to the stamina. )
2,5
sekocu prepares the right to launch a FINNING SWALLOW .
kintaro balance your body manages to avoid the blow.
3
sekocu exchanges long distance blows to maintain his pace but kintaro returns the blows and also brings more for free.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 10 Fight Points extra points for sekocu and 4 Fight Points extra points for kintaro.

12 , 100% , 99% .
4 , 99% , 100% .

Round 2º

0,5
kintaro dominates the rhythm of the fight by using his footwork
1
kintaro attacks with a JAB addressing to the jaw .
Hit the air because sekocu manages to dodged it.
The first blow was followed by a STRAIGHT.
Hit full sekocu. (-344  Damage to the stamina. kobox punto)
A perfectly executed ONE TWO!
1,5
After a break both fighters started an exchange of long range blows in which kintaro prevail over his opponent.
2
kintaro has cornered to sekocu against the ropes. (+25% hit probability)
kintaro tries to surprise his opponent with a UPPERCUT .
sekocu reacts on time blocking the blow with the guard. (-143  Damage to the stamina. )
2,5
sekocu threatens a HOOK and preparing his next shot. (+25% hit probability)
The opponent of sekocu see coming a CROCHET .
kintaro reacts on time blocking the blow with the guard. (-114  Damage to the stamina. )
3
sekocu attacks with a left FINNING SWALLOW .
A blow too slow since kintaro manages to dodge it.
No time to breathe kintaro launches to against. (+7,7% hit probability)
kintaro prepares the right to launch a SMASH to the chin .
sekocu absorbs part of the impact by stiffening the guard. (-702  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kintaro.
The judges have ruled 4 Fight Points extra points for sekocu and 10 Fight Points extra points for kintaro.

16 , 82% , 62% .
15 , 100% , 96% .

Round 3º

0,5
kintaro is removed from the sleeve a RIP Aiming to the chest .
Hit the air because sekocu manages to dodged it.
Without thinking it sekocu prepares to launch a counterattack. (+12,9% hit probability)
sekocu takes the initiative and runs a FINNING SWALLOW .
kintaro keeps his guard firm. (-91  Damage to the stamina. )
1
kintaro keeps some distance throwing long punches, sekocu strikes back but he is unable fo follow his pace.
1,5
The opponent of kintaro see coming a RIGHT HAND going to the stomach .
sekocu was hit directly (-258  Damage to the stamina. kobox punto)
2
kintaro has managed to corner sekocu against the ropes. (+25% hit probability)
kintaro is removed from the sleeve a right STRAIGHT searching the jaw .
Hit full sekocu. (-975  Damage to the health. kobox punto)
Not bad.
2,5
kintaro has pushed sekocu against the ropes. (+25% hit probability)
kintaro rotates the hip, it has launched a LEFT PUNCH .
sekocu goes back to dodge the blow.
3
sekocu is pushed into the corner by kintaro (+50% hit probability)
kintaro rotates the hip, it has launched a right UPPERCUT directed to the chin .
Hit the air because sekocu manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kintaro.
The judges have ruled 4 Fight Points extra points for sekocu and 10 Fight Points extra points for kintaro.

20 , 58% , 46% .
28 , 100% , 96% .

Round 4º

0,5
sekocu throws a combination, it seems that he looks for openings in the guard of kintaro.
1
Without thinking twice kintaro runs a LEFT PUNCH .
Hit full sekocu. (-202  Damage to the health. kobox punto)
Not bad.
1,5
The fight was stopped temporaly because of a kintaro´s low blow
2
kintaro makes a feint, it seems that he is trying to break. (+25% hit probability)
Your other hand is not expected, kintaro brings with it a RIP looking for the liver.
sekocu balance your body manages to avoid the blow.
2,5
The opponent of sekocu see coming a left SMASH aiming the body .
Full impact on kintaro. (-298  Damage to the stamina. kobox punto)
3
kintaro gets sekocu to the corner (+50% hit probability)
kintaro attacks with a UPPERCUT to the chin .
A blow too slow since sekocu manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kintaro.
The judges have ruled 7 Fight Points extra points for sekocu and 7 Fight Points extra points for kintaro.

28 , 54% , 50% .
37 , 100% , 83% .

Round 5º

0,5
sekocu takes the initiative and runs a right RIP directed to the chin .
kintaro goes back to dodge the blow.
1
sekocu takes the position to get right one SMASH directed to the jaw .
It has exploited fully in kintaro. (-1.666  Damage to the health. kobox punto)
1,5
kintaro attacks with a JAB looking for openings .
A blow too slow since sekocu manages to dodge it.
sekocu takes the opportunity to launch a counter. (+11,4% hit probability)
The opponent of sekocu see coming a left SMASH directed to the face .
kintaro absorbs part of the impact by stiffening the guard. (-31  Damage to the health. )
2
sekocu keeps his rival alert throwing a blow to the body.
2,5
Without thinking twice sekocu takes the initiative and launches a RIP looking for the chest .
kintaro reacts on time blocking the blow with the guard. (-164  Damage to the stamina. )
3
sekocu has locked kintaro in the corner of the ring. (+50% hit probability)
sekocu launches a right UPPERCUT .
kintaro blocks it with his defense. (-84  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 10 Fight Points extra points for sekocu and 4 Fight Points extra points for kintaro.

40 , 56% , 42% .
41 , 78% , 78% .

Round 6º

0,5
sekocu attacks with a JAB .
kintaro blocks it with his defense. (-5  Damage to the health. )
1
From the corner of kintaro its second tells to enforce the pace of combat.
1,5
sekocu attacks with a left UPPERCUT .
kintaro reacts on time blocking the blow with the guard. (-47  Damage to the stamina. )
2
sekocu is positioned to launch with his/her right hand a HOOK .
The coup lashes out in full to his opponent. (-212  Damage to the health. kobox punto)
2,5
sekocu accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% Dempsey Roll)
sekocu changes weight upwards with his left..
Full impact on kintaro. (-115  Damage to the health. kobox punto) (+2% boost)
sekocu changes the weight again to run another blow.
kintaro goes back to dodge the blow.
sekocu does not slow down, he synchronizes the weight change, here comes another blow .
Hit the air because kintaro manages to dodged it.
No time to breathe kintaro launches to against. (+18,6% hit probability)
The opponent of kintaro see coming a right UPPERCUT .
sekocu reacts on time blocking the blow with the guard. (-332  Damage to the stamina. )
It has been too much for sekocu and kissing the canvas. (kobox punto)
3
sekocu rises when the referee pronounced 8. (+1.074 Stamina Recovered.) (-1.074 Lost Health)
The referee checks his eyes before resuming the fight.
kintaro is pushed into the corner by sekocu (+50% hit probability)
Without thinking twice sekocu takes the initiative and launches a right SWING looking for the pit of the stomach .
kintaro reacts on time blocking the blow with the guard. (-70  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 9 Fight Points extra points for sekocu and 5 Fight Points extra points for kintaro.

53 , 29% , 96% .
48 , 74% , 80% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is sekocu with a total of 53 points over the 48 points scored by kintaro.
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