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Date 01-11-25 13:02

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MARAKAIBO
Vs.

Tsukasa


Starts the fight of the 13º journey of the XVIII. 163º league.
Today have gathered at the Stadium 931 Los_DePuses freaks boxing.

In the left corner with 73,35 Lb wearing red pants we have MARAKAIBO ARGENTINA
His personal record is of 1.194 victories 146 defeats 0 void ones and 1.179 KO`s.
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Its not official sponsor is Kobox.

In the corner right with 52,42 Lb and wearing blue pants have to Tsukasa ESPAÑA
His personal record is of 296 victories 658 defeats 7 void ones and 107 KO`s.
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Its not official sponsor is Evobas.

The boxers exchange sportsmanship a greeting in the center of the ring.
MARAKAIBO has adopted the position of Basic Guard, Tsukasa is in the Mixed Guard position.
MARAKAIBO girth gives you a +5,23% damage.
A lighter body allows Tsukasa an increase of +5,23% to the probability of hitting.

Round 1º

0,5
MARAKAIBO tries to surprise his opponent with a JAB .
Hit the air because Tsukasa manages to dodged it.
1
The opponent of MARAKAIBO see coming a LEFT PUNCH .
Tsukasa goes back to dodge the blow.
Without thinking it Tsukasa prepares to launch a counterattack. (+7,9% hit probability)
Tsukasa rotates the hip, it has launched a CROCHET looking for the pit of the stomach .
MARAKAIBO blocks it with his defense. (-58  Damage to the stamina. )
1,5
MARAKAIBO rotates the hip, it has launched a RIGHT HAND .
Tsukasa reacts on time blocking the blow with the guard. (-10  Damage to the stamina. )
2
MARAKAIBO has managed to corner Tsukasa against the ropes. (+25% hit probability)
MARAKAIBO tries to surprise his opponent with a RIGHT HAND going to the stomach .
A blow too slow since Tsukasa manages to dodge it.
Tsukasa manages to balance his body to launch one against. (+6,6% hit probability)
Tsukasa rotates the hip, it has launched a LEFT PUNCH to the body .
It goes through MARAKAIBO guard and hits (-47  Damage to the stamina. kobox punto)
2,5
They started exchanging jabs, it seems too Tsukasa as it is unable to hold the position and push back against MARAKAIBO.
3
MARAKAIBO has locked Tsukasa in the corner of the ring. (+50% hit probability)
Without thinking twice MARAKAIBO runs a JAB .
A blow too slow since Tsukasa manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by MARAKAIBO.
The judges have ruled 6 Fight Points extra points for MARAKAIBO and 7 Fight Points extra points for Tsukasa.

6 , 100% , 64% .
8 , 100% , 95% .

Round 2º

0,5
MARAKAIBO has feint a CROCHET
Taking advantage of the feint its left approaching unstoppable. (+25% hit probability)
MARAKAIBO launches a STRAIGHT .
Hit the air because Tsukasa manages to dodged it.
1
MARAKAIBO rotates the hip, it has launched a CROCHET looking for the face .
Hit the air because Tsukasa manages to dodged it.
No time to breathe Tsukasa launches to against. (+13,4% hit probability)
Without thinking twice Tsukasa runs a STRAIGHT directed to the chin .
MARAKAIBO goes back to dodge the blow.
1,5
MARAKAIBO launches a right STRAIGHT .
A blow too slow since Tsukasa manages to dodge it.
2
MARAKAIBO push Tsukasa against the ropes. (+25% hit probability)
MARAKAIBO is removed from the sleeve a left STRAIGHT .
A blow too slow since Tsukasa manages to dodge it.
Tsukasa manages to balance his body to launch one against. (+8% hit probability)
Tsukasa attacks with a RIGHT HAND looking for openings .
MARAKAIBO does not react on time and receives the impact. (-42  Damage to the stamina. kobox punto)
2,5
Without thinking twice Tsukasa runs a STRAIGHT to the body .
MARAKAIBO blocks it with his defense. (-49  Damage to the stamina. )
3
MARAKAIBO has managed to corner Tsukasa in the corner of the ring. (+50% hit probability)
MARAKAIBO tries to surprise his opponent with a left STRAIGHT aiming the body .
Hit the air because Tsukasa manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by MARAKAIBO.
The judges have ruled 6 Fight Points extra points for MARAKAIBO and 7 Fight Points extra points for Tsukasa.

12 , 100% , 28% .
16 , 100% , 98% .

Round 3º

0,5
Tsukasa not drop the pace and throws a left STRAIGHT .
Hit the air because MARAKAIBO manages to dodged it.
1
Tsukasa attacks with a RIGHT HAND .
It goes through MARAKAIBO guard and hits (-50  Damage to the health. kobox punto)
Not bad.
1,5
Tsukasa is removed from the sleeve a CROCHET .
MARAKAIBO keeps his guard firm. (-74  Damage to the stamina. )
MARAKAIBO tries to hold on to the ropes but falls. (kobox punto)
2
MARAKAIBO stands on account of 7. (+239 Stamina Recovered.) (-239 Lost Health)
The referee check his status before resuming the fight.
Tsukasa has cornered to MARAKAIBO against the ropes. (+25% hit probability)
Without thinking twice Tsukasa takes the initiative and launches a STRAIGHT .
MARAKAIBO blocks it with his defense. (-20  Damage to the stamina. )
2,5
The referee warns Tsukasa by head down too in the confrontation.
3
MARAKAIBO is pushed into the corner by Tsukasa (+50% hit probability)
Without thinking twice Tsukasa runs a CROCHET looking for the chin .
MARAKAIBO goes back to dodge the blow.
No time to breathe MARAKAIBO launches to against. (+11,3% hit probability)
MARAKAIBO launches a JAB .
Hit the air because Tsukasa manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Tsukasa.
The judges have ruled 4 Fight Points extra points for MARAKAIBO and 10 Fight Points extra points for Tsukasa.

16 , 61% , 100% .
30 , 100% , 88% .

Round 4º

0,5
Tsukasa makes a feint, it seems that trying to break. (+25% hit probability)
Without thinking twice Tsukasa runs a RIGHT HAND to the stomach .
Hit full MARAKAIBO. (-69  Damage to the stamina. kobox punto)
1
Tsukasa launches a CROCHET .
MARAKAIBO has been reached. (-42  Damage to the stamina. kobox punto)
It is sure he´ll become a great puncher
1,5
The opponent of MARAKAIBO see coming a CROCHET .
Hit the air because Tsukasa manages to dodged it.
Tsukasa takes the opportunity to launch a counter. (+13% hit probability)
Tsukasa rotates the hip, it has launched a CROCHET .
MARAKAIBO blocks it with his defense. (-116  Damage to the health. )
2
Tsukasa is positioned to launch with his/her left hand a STRAIGHT .
MARAKAIBO keeps his guard firm. (-98  Damage to the health. )
2,5
The referee warns MARAKAIBO by head down too in the confrontation.
3
Tsukasa has locked MARAKAIBO in the corner of the ring. (+50% hit probability)
Tsukasa takes the position to get left one CROCHET .
The coup lashes out in full to his opponent. (-35  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Tsukasa.
The judges have ruled 4 Fight Points extra points for MARAKAIBO and 10 Fight Points extra points for Tsukasa.

20 , 33% , 45% .
43 , 100% , 76% .

Round 5º

0,5
Tsukasa prepares the right to launch a CROCHET .
MARAKAIBO has been reached. (-63  Damage to the health. kobox punto)
1
Without thinking twice Tsukasa runs a STRAIGHT going to the stomach .
MARAKAIBO goes back to dodge the blow.
1,5
Tsukasa is removed from the sleeve a RIGHT HAND .
MARAKAIBO balance your body manages to avoid the blow.
2
Both fighters have engaged in an exchange of short range blows and gradually we can see how Tsukasa´s body recoils against MARAKAIBO blows.
2,5
Tsukasa not drop the pace and throws a RIGHT HAND .
Hit the air because MARAKAIBO manages to dodged it.
3
MARAKAIBO is pushed into the corner by Tsukasa (+50% hit probability)
Tsukasa is removed from the sleeve a LEFT PUNCH .
MARAKAIBO has been reached. (-60  Damage to the health. kobox punto)
Not bad.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Tsukasa.
The judges have ruled 4 Fight Points extra points for MARAKAIBO and 9 Fight Points extra points for Tsukasa.

24 , 17% , 56% .
56 , 100% , 74% .

Round 6º

0,5
Amamos a MARAKAIBO fans club chant name MARAKAIBO over and over again.
1
The opponent of Tsukasa see coming a right STRAIGHT to the chin .
MARAKAIBO has received a good blow. (-125  Damage to the health. kobox punto)
1,5
MARAKAIBO has surprised his rival with a feint. (+25% hit probability)
MARAKAIBO rotates the hip, it has launched a RIGHT HAND .
A blow too slow since Tsukasa manages to dodge it.
2
MARAKAIBO loaded with intensity to break the rhythm of Tsukasa.
2,5
MARAKAIBO launches a JAB to the chin .
Hit full Tsukasa. (-31  Damage to the health. kobox punto)
3
MARAKAIBO gets Tsukasa to the corner (+50% hit probability)
MARAKAIBO takes the initiative and runs a left STRAIGHT .
Tsukasa goes back to dodge the blow.
No time to breathe Tsukasa launches to against. (+8,4% hit probability)
Tsukasa rotates the hip, it has launched a CROCHET .
MARAKAIBO does not react on time and receives the impact. (-221  Damage to the health. kobox punto)
MARAKAIBO legs do not stop shaking and plummet. (kobox punto)
MARAKAIBO adopts the position of fighting but is too stunned to answer the questions of the referee.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Tsukasa is the winner of the match by KO.
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