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Date 01-11-25 13:11

Permanent Link Rules

MRYOU
Vs.

tecmachine


Starts the fight of the 13º journey of the XVIII. 609º league.
Today have gathered at the Stadium 414 Gomez_Stadium freaks boxing.

In the corner left with 40 Lb and wearing the breeches red have MRYOU ESPAÑA
His personal record is of 2 victories 27 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Evobas.

In the right corner with 42,33 Lb wearing blue pants we have tecmachine CHILE
His personal record is of 485 victories 599 defeats 4 void ones and 359 KO`s.
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Its not official sponsor is Mirmeco.

MRYOU has adopted the position of Basic Guard, tecmachine is in the Mixed Guard position.
The MRYOU´s most light body increases in +2,33% the probability of throbbing.
The bulk of tecmachine gives +2,33% damage.

Round 1º

0,5
MRYOU manages to impose his rhythm to tecmachine boasting feet game.
1
tecmachine is removed from the sleeve a JAB looking for openings .
MRYOU does not react on time and receives the impact. (-5  Damage to the stamina. kobox punto)
1,5
Without thinking twice tecmachine takes the initiative and launches a JAB .
The coup lashes out in full to his opponent. (-4  Damage to the stamina. kobox punto)
Already you can not hold standing and MRYOU falls. (kobox punto)
2
MRYOU seemed stunned but he´s on his feet at the count of 7. (+8 Stamina Recovered.) (-8 Lost Health)
The referee check his health before resuming the fight.
tecmachine try to keep the distance with long shots but MRYOU imposed on exchange.
2,5
MRYOU tries to surprise his opponent with a LEFT PUNCH .
tecmachine balance your body manages to avoid the blow.
Without thinking it tecmachine prepares to launch a counterattack. (+8,4% hit probability)
tecmachine rotates the hip, it has launched a STRAIGHT aiming the body .
MRYOU has been reached. (-17  Damage to the stamina. kobox punto)
It has been too much for MRYOU and kissing the canvas. (kobox punto)
3
MRYOU awaits the referee count to 7 to get up. (+8 Stamina Recovered.) (-8 Lost Health)
The referee check his health before resuming the fight.
tecmachine is positioned to launch with his/her right hand a CROCHET directed to the chin .
Full impact on MRYOU. (-27  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for MRYOU and 8 Fight Points extra points for tecmachine.

4 , 67% , 100% .
17 , 100% , 97% .

Round 2º

0,5
tecmachine helped wrong foot and MRYOU does not hesitate to take the initiative.
1
Without thinking twice MRYOU runs a LEFT PUNCH going to the stomach .
Hit the air because tecmachine manages to dodged it.
No time to breathe tecmachine launches to against. (+6,4% hit probability)
tecmachine not drop the pace and throws a right UPPERCUT directed to the chin .
It goes through MRYOU guard and hits (-24  Damage to the health. kobox punto)
1,5
tecmachine launches a CROCHET searching the side .
Hit full MRYOU. (-25  Damage to the stamina. kobox punto)
Not bad.
It has been too much for MRYOU and kissing the canvas. (kobox punto)
2
Although his legs tremble, MRYOU achieves to join at the count of 8. (+8 Stamina Recovered.) (-8 Lost Health)
The referee is making him some questions to check that he is in good condition.
Without thinking twice MRYOU runs a LEFT PUNCH to the chin .
tecmachine goes back to dodge the blow.
tecmachine takes the opportunity to launch a counter. (+9,2% hit probability)
Without thinking twice tecmachine takes the initiative and launches a JAB .
It has exploited fully in MRYOU. (-13  Damage to the health. kobox punto)
2,5
MRYOU launches a RIGHT HAND looking for the stomach .
A blow too slow since tecmachine manages to dodge it.
No time to breathe tecmachine launches to against. (+6,4% hit probability)
The opponent of tecmachine see coming a left UPPERCUT .
Hit the air because MRYOU manages to dodged it.
3
MRYOU has set a little dance with the intent to provoke his rival.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by MRYOU.
The judges have ruled 6 Fight Points extra points for MRYOU and 8 Fight Points extra points for tecmachine.

10 , 33% , 75% .
32 , 100% , 51% .

Round 3º

0,5
tecmachine takes the initiative and runs a right HOOK .
MRYOU has been reached. (-18  Damage to the health. kobox punto)
1
tecmachine launches a CROCHET .
MRYOU has been reached. (-30  Damage to the health. kobox punto)
It has been too much for MRYOU and falls. (kobox punto)
tecmachine has won by technical knockout since MRYOU has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
tecmachine is the winner of the match by KO.
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