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Date 01-11-25 13:31

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zoroo
Vs.

maticaro


Starts the fight of the 13º journey of the XVIII. 1.618º league.
Today have gathered at the Stadium 377 The_Champion freaks boxing.

In the corner left with 40 Lb and wearing red pants have to zoroo ESPAÑA
His personal record is of 0 victories 220 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Noa Moda Única.

In the corner right with 40 Lb and wearing blue pants have to maticaro ESPAÑA
His personal record is of 1 victories 225 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Noa Moda Única.

The boxers exchange sportsmanship a greeting in the center of the ring.
zoroo has adopted the position of Basic Guard, maticaro is in the Basic Guard position.

Round 1º

0,5
zoroo not drop the pace and throws a LEFT PUNCH to the chin .
Hit the air because maticaro manages to dodged it.
1
Without thinking twice zoroo takes the initiative and launches a LEFT PUNCH .
maticaro absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
1,5
maticaro not drop the pace and throws a RIGHT HAND .
It goes through zoroo guard and hits (-1  Damage to the health. kobox punto)
2
The opponent of zoroo see coming a LEFT PUNCH right to the chin .
Hit the air because maticaro manages to dodged it.
No time to breathe maticaro launches to against. (+100% hit probability)
maticaro takes the initiative and runs a RIGHT HAND looking for the chin .
A blow too slow since zoroo manages to dodge it.
2,5
Without thinking twice maticaro takes the initiative and launches a LEFT PUNCH .
Hit the air because zoroo manages to dodged it.
zoroo manages to balance his body to launch one against. (+100% hit probability)
zoroo not drop the pace and throws a RIGHT HAND directed to the face .
A blow too slow since maticaro manages to dodge it.
3
zoroo gets maticaro to the corner (+50% hit probability)
zoroo attacks with a LEFT PUNCH .
maticaro goes back to dodge the blow.
maticaro manages to balance his body to launch one against. (+1% hit probability)
maticaro rotates the hip, it has launched a RIGHT HAND .
zoroo balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by zoroo.
The judges have ruled 7 Fight Points extra points for zoroo and 5 Fight Points extra points for maticaro.

7 , 87% , 50% .
7 , 100% , 50% .

Round 2º

0,5
Without thinking twice zoroo takes the initiative and launches a LEFT PUNCH going to the stomach .
maticaro does not react on time and receives the impact. (-1  Damage to the stamina. kobox punto)
maticaro legs do not stop shaking and plummet. (kobox punto)
1
maticaro stands on account of 4. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
maticaro launches a RIGHT HAND searching the jaw .
zoroo keeps his guard firm. (-1  Damage to the health. )
1,5
maticaro moves for the quadrilateral one with total tranquility since zoroo seems to be unable to follow the pace of his game of feet.
2
The opponent of zoroo see coming a LEFT PUNCH .
A blow too slow since maticaro manages to dodge it.
2,5
zoroo feels comfortable exchanging short blows, we cannot say the same of maticaro that yields before zoroo´s advance.
3
maticaro attacks with a LEFT PUNCH to the chin .
A blow too slow since zoroo manages to dodge it.
zoroo takes the opportunity to launch a counter. (+1% hit probability)
zoroo takes the initiative and runs a RIGHT HAND to the stomach .
maticaro keeps his guard firm. (-1  Damage to the stamina. )
maticaro crashes to the ground. (kobox punto)
maticaro get on his feets at the count of 7. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is making him some questions to check that he is in good condition.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for zoroo and 5 Fight Points extra points for maticaro.

19 , 75% , 50% .
12 , 50% , 100% .

Round 3º

0,5
maticaro is unable to keep pace zoroo and footwork.
1
zoroo launches a RIGHT HAND .
Goes throught the guard of maticaro and hits. (-1  Damage to the stamina. kobox punto)
Not bad.
1,5
zoroo takes the initiative and runs a RIGHT HAND .
A blow too slow since maticaro manages to dodge it.
No time to breathe maticaro launches to against. (+1% hit probability)
maticaro not drop the pace and throws a LEFT PUNCH aiming the body .
zoroo has been reached. (-1  Damage to the stamina. kobox punto)
zoroo has fallen, the referee approaches. (kobox punto)
2
Although his legs tremble, zoroo achieves to join at the count of 4. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his status before resuming the fight.
maticaro attacks with a LEFT PUNCH to the chin .
zoroo blocks it with his defense. (-1  Damage to the health. )
2,5
Without thinking twice zoroo runs a LEFT PUNCH looking for the face .
A blow too slow since maticaro manages to dodge it.
3
zoroo has led maticaro against the corner of the ring. (+50% hit probability)
Without thinking twice zoroo takes the initiative and launches a RIGHT HAND .
maticaro balance your body manages to avoid the blow.
maticaro takes the opportunity to launch a counter. (+1% hit probability)
maticaro takes the initiative and runs a LEFT PUNCH .
A blow too slow since zoroo manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by zoroo.
The judges have ruled 6 Fight Points extra points for zoroo and 7 Fight Points extra points for maticaro.

26 , 37% , 50% .
22 , 50% , 50% .

Round 4º

0,5
zoroo tries to surprise his opponent with a RIGHT HAND .
maticaro has received a good blow. (-1  Damage to the stamina. kobox punto)
maticaro legs do not stop shaking and plummet. (kobox punto)
1
maticaro seemed stunned but he´s on his feet at the count of 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is ready to resume the match.
zoroo is removed from the sleeve a RIGHT HAND right to the chin .
maticaro blocks it with his defense. (-1  Damage to the health. )
1,5
Without thinking twice maticaro runs a RIGHT HAND to the stomach .
zoroo blocks it with his defense. (-1  Damage to the stamina. )
zoroo tries to hold on to the ropes but falls. (kobox punto)
2
zoroo manages to get up when the referee pronounces 4. (+2 Stamina Recovered.) (-2 Lost Health)
After checking their status the referee resumes the fight.
Without thinking twice zoroo runs a RIGHT HAND .
maticaro blocks it with his defense. (-1  Damage to the health. )
maticaro can´t hold any longer and falls (kobox punto)
zoroo has won by technical knockout since maticaro has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
zoroo is the winner of the match by KO.
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