Date 01-11-25 13:36


Skullsfire |
Round 1º |
---|
![]() Skullsfire takes the initiative and runs a RIGHT HAND aiming the body . CrissC2 goes back to dodge the blow. |
![]() Skullsfire launches a RIGHT HAND . Hit full CrissC2. (-1 ![]() ![]() |
![]() CrissC2 attacks with a RIGHT HAND . Hit full Skullsfire. (-1 ![]() ![]() Not bad. |
![]() CrissC2 not drop the pace and throws a LEFT PUNCH . Skullsfire reacts on time blocking the blow with the guard. (-1 ![]() |
![]() CrissC2 feel comfortable in exchanging punches midway, we can not say the same for Skullsfire yielding before the advancing CrissC2. |
![]() CrissC2 has led Skullsfire against the corner of the ring. (+50% ![]() Without thinking twice CrissC2 takes the initiative and launches a LEFT PUNCH . Skullsfire does not react on time and receives the impact. (-1 ![]() ![]() Skullsfire falls to the ground. ( ![]() Skullsfire stands on account of 7. (+2 ![]() ![]() The referee checks his eyes before resuming the fight. |
End of round
Boxers go to their respective corners. The rythm of the assault has been imposed by CrissC2. The judges have ruled 4 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Round 2º |
![]() Skullsfire takes the initiative and runs a LEFT PUNCH aiming the body . A blow too slow since CrissC2 manages to dodge it. Without thinking it CrissC2 prepares to launch a counterattack. (+1% ![]() CrissC2 has surprised his rival with a feint. After the threat its right does not take long to appear. (+25% ![]() CrissC2 launches a RIGHT HAND to the body . Hit the air because Skullsfire manages to dodged it. |
![]() Skullsfire takes the initiative and runs a LEFT PUNCH directed to the chin . CrissC2 was hit directly (-1 ![]() ![]() |
![]() CrissC2 attacks with a LEFT PUNCH . Hit the air because Skullsfire manages to dodged it. |
![]() Skullsfire launches a LEFT PUNCH to the chin . CrissC2 does not react on time and receives the impact. (-1 ![]() ![]() |
![]() Skullsfire is removed from the sleeve a LEFT PUNCH to the body . A blow too slow since CrissC2 manages to dodge it. |
![]() Skullsfire has led CrissC2 against the corner of the ring. (+50% ![]() Skullsfire launches a RIGHT HAND . A blow too slow since CrissC2 manages to dodge it. CrissC2 manages to balance his body to launch one against. (+1% ![]() Without thinking twice CrissC2 takes the initiative and launches a LEFT PUNCH to the body . Skullsfire goes back to dodge the blow. |
End of round
Boxers go to their respective corners. The rythm of the assault has been imposed by Skullsfire. The judges have ruled 9 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Round 3º |
![]() Without thinking twice CrissC2 runs a LEFT PUNCH going to the body . Skullsfire goes back to dodge the blow. Skullsfire manages to balance his body to launch one against. (+100% ![]() Skullsfire takes the initiative and runs a RIGHT HAND . Hit the air because CrissC2 manages to dodged it. |
![]() CrissC2 launches a RIGHT HAND . A blow too slow since Skullsfire manages to dodge it. No time to breathe Skullsfire launches to against. (+100% ![]() Skullsfire rotates the hip, it has launched a LEFT PUNCH . CrissC2 blocks it with his defense. (-1 ![]() CrissC2 tries to hold on to the ropes but falls. ( ![]() |
![]() CrissC2 get on his feets at the count of 5. (+2 ![]() ![]() The referee is making him some questions to check that he is in good condition. CrissC2 starts turning over rival keeping the distance with long range shots. |
![]() Skullsfire takes the initiative and runs a RIGHT HAND to the body . Hit the air because CrissC2 manages to dodged it. No time to breathe CrissC2 launches to against. (+1% ![]() CrissC2 tries to surprise his opponent with a LEFT PUNCH . Skullsfire blocks it with his defense. (-1 ![]() |
![]() Skullsfire takes the initiative and runs a RIGHT HAND . CrissC2 absorbs part of the impact by stiffening the guard. (-1 ![]() |
![]() CrissC2 gets Skullsfire to the corner (+50% ![]() CrissC2 attacks with a RIGHT HAND directed to the jaw . A blow too slow since Skullsfire manages to dodge it. Without thinking it Skullsfire prepares to launch a counterattack. (+100% ![]() Skullsfire is removed from the sleeve a LEFT PUNCH . Hit the air because CrissC2 manages to dodged it. |
End of round
Boxers go to their respective corners. The rythm of the assault has been imposed by CrissC2. The judges have ruled 7 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Round 4º |
![]() Without thinking twice CrissC2 runs a RIGHT HAND aiming the body . A blow too slow since Skullsfire manages to dodge it. Without thinking it Skullsfire prepares to launch a counterattack. (+1% ![]() Skullsfire launches a LEFT PUNCH . CrissC2 balance your body manages to avoid the blow. |
![]() Without thinking twice Skullsfire runs a RIGHT HAND . CrissC2 keeps his guard firm. (-1 ![]() |
![]() CrissC2 initiates an exchange of jabs that achieve Skullsfire push back. |
![]() Skullsfire launches a RIGHT HAND directed to the face . CrissC2 blocks it with his defense. (-1 ![]() Already you can not hold standing and CrissC2 falls. ( ![]() |
![]() CrissC2 seemed stunned but he´s on his feet at the count of 7. (-1 ![]() ![]() The referee check his status before resuming the fight. CrissC2 is quite fatigued, his punches do less damage. CrissC2 takes the initiative and runs a LEFT PUNCH directed to the jaw . Skullsfire balance your body manages to avoid the blow. |
![]() CrissC2 moves for the quadrilateral one with total tranquility since Skullsfire seems to be unable to follow the pace of his game of feet. |
End of round
Boxers go to their respective corners. The rythm of the assault has been imposed by CrissC2. The judges have ruled 7 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Round 5º |
![]() Skullsfire supports the pace with a rapid blow. |
![]() Skullsfire not drop the pace and throws a LEFT PUNCH . It has exploited fully in CrissC2. (-1 ![]() ![]() Not bad. CrissC2 tries to hold on to the ropes but falls. ( ![]() |
![]() CrissC2 rises when the referee pronounced 7. (+1 ![]() ![]() After checking their status the referee resumes the fight. Ladies and gentlemen the referee signals the end of combat. K.O.! |
End![]() Skullsfire is the winner of the match by KO. ![]() |