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Date 01-11-25 13:39

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desmo
Vs.

martoo


Starts the fight of the 13º journey of the XVIII. 2.003º league.
Today have gathered at the Stadium 420 DIABLO3 freaks boxing.

In the left corner with 40 Lb wearing red pants we have desmo ESPAÑA
His personal record is of 3 victories 148 defeats 0 void ones and 3 KO`s.
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Its not official sponsor is Evobas.com.

In the corner right with 40 Lb and wearing blue pants have to martoo ESPAÑA
His personal record is of 3 victories 139 defeats 0 void ones and 3 KO`s.
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Its not official sponsor is Mirmeco.

desmo has adopted the position of Basic Guard, martoo is in the Basic Guard position.

Round 1º

0,5
martoo rotates the hip, it has launched a RIGHT HAND .
desmo does not react on time and receives the impact. (-1  Damage to the health. kobox punto)
1
martoo slips allowing desmo to pick up the pace of the match.
1,5
martoo rotates the hip, it has launched a RIGHT HAND to the stomach .
desmo goes back to dodge the blow.
No time to breathe desmo launches to against. (+100% hit probability)
desmo is removed from the sleeve a LEFT PUNCH .
Hit the air because martoo manages to dodged it.
2
martoo launches a LEFT PUNCH aiming the body .
desmo was hit directly (-1  Damage to the stamina. kobox punto)
desmo legs do not stop shaking and plummet. (kobox punto)
2,5
desmo seems to react and manages to rejoin the battle at the count of 7. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is making him some questions to check that he is in good condition.
martoo not drop the pace and throws a LEFT PUNCH to the chin .
desmo goes back to dodge the blow.
3
desmo is pushed into the corner by martoo (+50% hit probability)
The opponent of martoo see coming a RIGHT HAND directed to the chin .
desmo does not react on time and receives the impact. (-1  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by martoo.
The judges have ruled 4 Fight Points extra points for desmo and 10 Fight Points extra points for martoo.

4 , 50% , 100% .
17 , 100% , 50% .

Round 2º

0,5
martoo launches a LEFT PUNCH to the chin .
A blow too slow since desmo manages to dodge it.
1
desmo supports the pace with a rapid blow.
1,5
desmo launches a RIGHT HAND .
martoo blocks it with his defense. (-1  Damage to the stamina. )
martoo can´t hold any longer and falls (kobox punto)
2
martoo seemed stunned but he´s on his feet at the count of 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
martoo launches a RIGHT HAND going to the body .
A blow too slow since desmo manages to dodge it.
No time to breathe desmo launches to against. (+1% hit probability)
Without thinking twice desmo takes the initiative and launches a LEFT PUNCH looking for the chin .
The coup lashes out in full to his opponent. (-1  Damage to the health. kobox punto)
2,5
Without thinking twice martoo takes the initiative and launches a RIGHT HAND .
desmo goes back to dodge the blow.
3
desmo tries to surprise his opponent with a LEFT PUNCH directed to the face .
A blow too slow since martoo manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 8 Fight Points extra points for desmo and 4 Fight Points extra points for martoo.

16 , 50% , 50% .
21 , 62% , 50% .

Round 3º

0,5
desmo keeps some distance throwing long punches, martoo strikes back but he is unable fo follow his pace.
1
martoo launches a LEFT PUNCH directed to the chin .
A blow too slow since desmo manages to dodge it.
1,5
martoo launches a LEFT PUNCH to the chin .
Full impact on desmo. (-1  Damage to the health. kobox punto)
2
desmo hits frantically, it seems to have gone into a trance.
2,5
martoo launches a RIGHT HAND .
desmo balance your body manages to avoid the blow.
3
martoo has locked desmo in the corner of the ring. (+50% hit probability)
martoo launches a RIGHT HAND right to the chin .
desmo absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by martoo.
The judges have ruled 4 Fight Points extra points for desmo and 9 Fight Points extra points for martoo.

20 , 25% , 50% .
32 , 62% , 50% .

Round 4º

0,5
desmo not drop the pace and throws a RIGHT HAND .
Hit the air because martoo manages to dodged it.
martoo takes the opportunity to launch a counter. (+1% hit probability)
Without thinking twice martoo runs a LEFT PUNCH .
The coup lashes out in full to his opponent. (-1  Damage to the stamina. kobox punto)
desmo falls to the ground. (kobox punto)
1
desmo get on his feets at the count of 7. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
martoo is the winner of the match by KO.
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