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Date 01-18-25 13:04

Permanent Link Rules

Flashit
Vs.

TUPAC_AMARU


Starts the fight of the 14º journey of the XVIII. 283º league.
Today have gathered at the Stadium 1.408 AERO_boxing_club freaks boxing.

In the left corner with 45,88 Lb wearing red pants we have Flashit REPÚBLICA DOMINICANA
His personal record is of 1.346 victories 719 defeats 3 void ones and 1.105 KO`s.
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Its not official sponsor is Noa Moda Única.

In the corner right with 95,28 Lb and wearing blue pants have to TUPAC_AMARU PERÚ
His personal record is of 905 victories 736 defeats 0 void ones and 897 KO`s.
Its not official sponsor is Mirmeco.

Flashit has adopted the position of Reversed Guard, TUPAC_AMARU is in the Hitman position.
The Flashit´s most light body increases in +25% the probability of throbbing.
The bulk of TUPAC_AMARU gives +6,25% damage.

Round 1º

0,5
In the ring only listens to the fans of Amamos a Flashit.
1
Without thinking twice Flashit takes the initiative and launches a left HOOK going to the stomach .
It goes through TUPAC_AMARU guard and hits (-80  Damage to the stamina. kobox punto)
Not bad.
1,5
Flashit launches a feint, fooling his rival completely. (+25% hit probability)
Flashit tries to surprise his opponent with a STRAIGHT .
TUPAC_AMARU reacts on time blocking the blow with the guard. (-60  Damage to the stamina. )
TUPAC_AMARU can´t hold any longer and falls (kobox punto)
2
TUPAC_AMARU rises when the referee pronounced 6. (+113 Stamina Recovered.) (-113 Lost Health)
After checking their status the referee resumes the fight.
Flashit has cornered to TUPAC_AMARU against the ropes. (+25% hit probability)
Flashit attacks with a HOOK .
A blow too slow since TUPAC_AMARU manages to dodge it.
2,5
Flashit helped wrong foot and TUPAC_AMARU does not hesitate to take the initiative.
3
Flashit has locked TUPAC_AMARU in the corner of the ring. (+50% hit probability)
Flashit rotates the hip, it has launched a RIGHT HAND .
TUPAC_AMARU does not react on time and receives the impact. (-149  Damage to the health. kobox punto)
Not bad.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Flashit.
The judges have ruled 10 Fight Points extra points for Flashit and 4 Fight Points extra points for TUPAC_AMARU.

15 , 100% , 99% .
4 , 78% , 100% .

Round 2º

0,5
TUPAC_AMARU has the unconditional support of Amamos a TUPAC_AMARU
1
TUPAC_AMARU launches a RIGHT HAND looking for openings .
Flashit goes back to dodge the blow.
1,5
Without thinking twice TUPAC_AMARU takes the initiative and launches a RIGHT HAND going to the stomach .
Hit the air because Flashit manages to dodged it.
2
Flashit tries to maintain control of the fight imposing his rhythm.
2,5
Flashit prepares the right to launch a STRAIGHT .
TUPAC_AMARU balance your body manages to avoid the blow.
3
Flashit has TUPAC_AMARU push back after a succession of jabs.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for Flashit and 4 Fight Points extra points for TUPAC_AMARU.

19 , 100% , 100% .
8 , 79% , 100% .

Round 3º

0,5
Flashit makes a feint, it seems that he is trying to break. (+25% hit probability)
Flashit is removed from the sleeve a RIGHT HAND .
TUPAC_AMARU goes back to dodge the blow.
1
They were planted in the middle of the quadrangle and begin to exchange blows in the middle distance, with a nice rocking TUPAC_AMARU managed to impose their blows pushing back the rival.
1,5
Flashit tries to surprise his opponent with a LEFT PUNCH .
TUPAC_AMARU goes back to dodge the blow.
No time to breathe TUPAC_AMARU launches to against. (+6,4% hit probability)
TUPAC_AMARU threatens a PUNCH and preparing his next shot. (+25% hit probability)
TUPAC_AMARU is removed from the sleeve a RIGHT HAND .
Flashit keeps his guard firm. (-69  Damage to the stamina. )
2
The opponent of Flashit see coming a LEFT PUNCH .
Goes throught the guard of TUPAC_AMARU and hits. (-137  Damage to the health. kobox punto)
2,5
TUPAC_AMARU has set a little dance with the intent to provoke his rival.
3
Flashit has managed to corner TUPAC_AMARU in the corner of the ring. (+50% hit probability)
Flashit is removed from the sleeve a HOOK searching the jaw .
TUPAC_AMARU reacts on time blocking the blow with the guard. (-108  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Flashit.
The judges have ruled 9 Fight Points extra points for Flashit and 5 Fight Points extra points for TUPAC_AMARU.

30 , 100% , 95% .
13 , 59% , 100% .

Round 4º

0,5
Flashit is removed from the sleeve a STRAIGHT directed to the face .
TUPAC_AMARU was hit directly (-177  Damage to the health. kobox punto)
Not bad.
1
Without thinking twice Flashit takes the initiative and launches a JAB .
TUPAC_AMARU blocks it with his defense. (-68  Damage to the health. )
1,5
Flashit is removed from the sleeve a JAB .
TUPAC_AMARU absorbs part of the impact by stiffening the guard. (-86  Damage to the health. )
2
Flashit has pushed TUPAC_AMARU against the ropes. (+25% hit probability)
The opponent of Flashit see coming a JAB directed to the face .
Hit the air because TUPAC_AMARU manages to dodged it.
2,5
Flashit has managed to corner TUPAC_AMARU against the ropes. (+25% hit probability)
Flashit rotates the hip, it has launched a LEFT PUNCH .
TUPAC_AMARU balance your body manages to avoid the blow.
3
Both fighters begin to exchange blows but TUPAC_AMARU halfway back just before the impossibility of returning Flashit blows.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Flashit.
The judges have ruled 9 Fight Points extra points for Flashit and 4 Fight Points extra points for TUPAC_AMARU.

41 , 100% , 100% .
17 , 33% , 100% .

Round 5º

0,5
Flashit not drop the pace and throws a JAB .
TUPAC_AMARU keeps his guard firm. (-35  Damage to the stamina. )
1
The threat of Flashit has not been enough to disturb TUPAC_AMARU. (-20% hit probability)
Flashit rotates the hip, it has launched a JAB to the stomach .
Full impact on TUPAC_AMARU. (-50  Damage to the stamina. kobox punto)
1,5
Flashit takes the initiative and runs a LEFT PUNCH right to the chin .
TUPAC_AMARU blocks it with his defense. (-82  Damage to the health. )
2
Flashit has managed to corner TUPAC_AMARU against the ropes. (+25% hit probability)
Flashit is removed from the sleeve a LEFT PUNCH looking for the face .
TUPAC_AMARU keeps his guard firm. (-62  Damage to the health. )
2,5
TUPAC_AMARU not drop the pace and throws a LEFT PUNCH to the chin .
Hit the air because Flashit manages to dodged it.
3
Flashit gets TUPAC_AMARU to the corner (+50% hit probability)
Without thinking twice Flashit takes the initiative and launches a LEFT PUNCH .
TUPAC_AMARU reacts on time blocking the blow with the guard. (-44  Damage to the stamina. )
TUPAC_AMARU collapses. (kobox punto)
Although his legs tremble, TUPAC_AMARU achieves to join at the count of 5. (+113 Stamina Recovered.) (-113 Lost Health)
The referee is ready to resume the match.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Flashit.
The judges have ruled 10 Fight Points extra points for Flashit and 4 Fight Points extra points for TUPAC_AMARU.

54 , 100% , 100% .
21 , 12% , 100% .

Round 6º

0,5
Flashit launches a left STRAIGHT .
TUPAC_AMARU reacts on time blocking the blow with the guard. (-90  Damage to the health. )
1
Without thinking twice Flashit runs a LEFT PUNCH .
TUPAC_AMARU reacts on time blocking the blow with the guard. (-40  Damage to the stamina. )
1,5
Flashit launches a LEFT PUNCH going to the body .
A blow too slow since TUPAC_AMARU manages to dodge it.
No time to breathe TUPAC_AMARU launches to against. (+10% hit probability)
The opponent of TUPAC_AMARU see coming a RIGHT HAND looking for the face .
Flashit reacts on time blocking the blow with the guard. (-149  Damage to the health. )
2
Flashit has cornered to TUPAC_AMARU against the ropes. (+25% hit probability)
Flashit is removed from the sleeve a HOOK right to the chin .
TUPAC_AMARU blocks it with his defense. (-166  Damage to the health. )
TUPAC_AMARU collapses. (kobox punto)
2,5
TUPAC_AMARU remains lying down.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Flashit is the winner of the match by KO.
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