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Date 01-18-25 13:12

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PsicoO
Vs.

Vampy_carp


Starts the fight of the 14º journey of the XVIII. 695º league.
Today have gathered at the Stadium 505 LOS_CUERVOS freaks boxing.

In the left corner with 40 Lb wearing red pants we have PsicoO ESPAÑA
His personal record is of 0 victories 94 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Noa Moda Única.

In the right corner with 40 Lb wearing blue pants we have Vampy_carp ESPAÑA
His personal record is of 1 victories 155 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Indómita Games.

The boxers exchange sportsmanship a greeting in the center of the ring.
PsicoO has adopted the position of Basic Guard, Vampy_carp is in the Basic Guard position.

Round 1º

0,5
PsicoO launches a RIGHT HAND going to the stomach .
A blow too slow since Vampy_carp manages to dodge it.
Vampy_carp manages to balance his body to launch one against. (+100% hit probability)
Vampy_carp is removed from the sleeve a LEFT PUNCH .
Hit the air because PsicoO manages to dodged it.
1
PsicoO not drop the pace and throws a LEFT PUNCH to the stomach .
Hit the air because Vampy_carp manages to dodged it.
1,5
The referee warns PsicoO by head down too in the confrontation.
2
PsicoO has pushed Vampy_carp against the ropes. (+25% hit probability)
PsicoO tries to surprise his opponent with a LEFT PUNCH aiming the body .
Vampy_carp goes back to dodge the blow.
2,5
PsicoO push Vampy_carp against the ropes. (+25% hit probability)
PsicoO feint a right PUNCH, tries to take the opponent off guard.
Taking advantage of the feint its left approaching unstoppable. (+25% hit probability)
The opponent of PsicoO see coming a LEFT PUNCH .
Vampy_carp balance your body manages to avoid the blow.
Vampy_carp manages to balance his body to launch one against. (+1% hit probability)
Vampy_carp takes the initiative and runs a RIGHT HAND .
PsicoO reacts on time blocking the blow with the guard. (-1  Damage to the health. )
3
PsicoO gets Vampy_carp to the corner (+50% hit probability)
PsicoO tries to surprise his opponent with a RIGHT HAND .
Vampy_carp does not react on time and receives the impact. (-1  Damage to the stamina. kobox punto)
Not bad.
Vampy_carp crashes to the ground. (kobox punto)
Vampy_carp stands on account of 7. (+2 Stamina Recovered.) (-2 Lost Health)
After checking their status the referee resumes the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by PsicoO.
The judges have ruled 7 Fight Points extra points for PsicoO and 5 Fight Points extra points for Vampy_carp.

10 , 87% , 50% .
5 , 75% , 100% .

Round 2º

0,5
PsicoO makes a feint but Vampy_carp anticipates him and waits for his next move. (-20% hit probability)
PsicoO attacks with a RIGHT HAND .
Hit the air because Vampy_carp manages to dodged it.
1
Vampy_carp makes a feint, it seems that trying to break. (+25% hit probability)
Without thinking twice Vampy_carp takes the initiative and launches a LEFT PUNCH .
PsicoO reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
It has been too much for PsicoO and falls. (kobox punto)
1,5
PsicoO grabs the ropes to get up just when the account is on 6. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is ready to resume the match.
Without thinking twice Vampy_carp runs a LEFT PUNCH .
PsicoO goes back to dodge the blow.
2
Vampy_carp tries to surprise his opponent with a LEFT PUNCH looking for the stomach .
Goes throught the guard of PsicoO and hits. (-1  Damage to the stamina. kobox punto)
2,5
PsicoO launches a RIGHT HAND going to the stomach .
Vampy_carp balance your body manages to avoid the blow.
Vampy_carp takes the opportunity to launch a counter. (+1% hit probability)
Vampy_carp has surprised his rival with a feint. (+25% hit probability)
Vampy_carp attacks with a LEFT PUNCH looking for the chin .
PsicoO blocks it with his defense. (-1  Damage to the health. )
3
Vampy_carp has locked PsicoO in the corner of the ring. (+50% hit probability)
Vampy_carp not drop the pace and throws a LEFT PUNCH directed to the face .
Hit the air because PsicoO manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Vampy_carp.
The judges have ruled 4 Fight Points extra points for PsicoO and 10 Fight Points extra points for Vampy_carp.

14 , 50% , 50% .
18 , 75% , 50% .

Round 3º

0,5
PsicoO tries to impose his pace of feet but Vampy_carp imposes himself.
1
Without thinking twice PsicoO runs a LEFT PUNCH .
Hit the air because Vampy_carp manages to dodged it.
No time to breathe Vampy_carp launches to against. (+100% hit probability)
The opponent of Vampy_carp see coming a RIGHT HAND going to the stomach .
Hit full PsicoO. (-1  Damage to the stamina. kobox punto)
PsicoO can´t hold any longer and falls (kobox punto)
1,5
PsicoO awaits the referee count to 6 to get up. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
Vampy_carp feel comfortable in exchanging punches midway, we can not say the same for PsicoO yielding before the advancing Vampy_carp.
2
Vampy_carp attacks with a RIGHT HAND .
PsicoO balance your body manages to avoid the blow.
2,5
Vampy_carp has set a little dance with the intent to provoke his rival.
3
Vampy_carp gets PsicoO to the corner (+50% hit probability)
Vampy_carp takes the initiative and runs a LEFT PUNCH .
PsicoO balance your body manages to avoid the blow.
PsicoO manages to balance his body to launch one against. (+100% hit probability)
PsicoO not drop the pace and throws a RIGHT HAND .
Vampy_carp goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Vampy_carp.
The judges have ruled 4 Fight Points extra points for PsicoO and 9 Fight Points extra points for Vampy_carp.

18 , 25% , 50% .
30 , 75% , 50% .

Round 4º

0,5
Without thinking twice PsicoO takes the initiative and launches a LEFT PUNCH going to the stomach .
Vampy_carp absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
It has been too much for Vampy_carp and kissing the canvas. (kobox punto)
1
Vampy_carp tries to get up, although that is quite touched, accomplishes this without problems to the 6 account. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
PsicoO helped wrong foot and Vampy_carp does not hesitate to take the initiative.
1,5
Without thinking twice PsicoO takes the initiative and launches a RIGHT HAND looking for the chin .
Vampy_carp absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
2
PsicoO is removed from the sleeve a RIGHT HAND directed to the body .
Vampy_carp has received a good blow. (-1  Damage to the stamina. kobox punto)
It is sure he´ll become a great puncher
2,5
Vampy_carp is removed from the sleeve a RIGHT HAND .
PsicoO keeps his guard firm. (-1  Damage to the health. )
3
The referee warns PsicoO by head down too in the confrontation.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by PsicoO.
The judges have ruled 9 Fight Points extra points for PsicoO and 4 Fight Points extra points for Vampy_carp.

30 , 12% , 50% .
34 , 37% , 50% .

Round 5º

0,5
The audience cheers to Vampy_carp.
1
Vampy_carp is removed from the sleeve a RIGHT HAND .
PsicoO reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
PsicoO can´t hold any longer and falls (kobox punto)
1,5
PsicoO manages to get up when the referee pronounces 8. (+1 Stamina Recovered.) (-1 Lost Health)
The referee is ready to resume the match.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Vampy_carp is the winner of the match by KO.
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