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Date 01-18-25 14:10

Permanent Link Rules

DarkSnake
Vs.

Fire_punch


Starts the fight of the 14º journey of the XV. Plata league.
Today have gathered at the Stadium 2.900 GIMNASIO_AMERICA freaks boxing.

In the left corner with 76,64 Lb wearing red pants we have DarkSnake CHILE
His personal record is of 1.467 victories 665 defeats 11 void ones and 129 KO`s.
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In the right corner with 198,8 Lb wearing blue pants we have Fire_punch ANDORRA
His personal record is of 2.279 victories 1.468 defeats 46 void ones and 1.381 KO`s.
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DarkSnake has adopted the position of Reversed Guard, Fire_punch is in the Hitman position.
The DarkSnake´s most light body increases in +6,25% the probability of throbbing.
The bulk of Fire_punch gives +6,25% damage.

Round 1º

0,5
DarkSnake tries again and again looking for weaknesses to break through.
1
Without thinking twice DarkSnake runs a UPPERCUT .
Fire_punch goes back to dodge the blow.
1,5
Without thinking twice DarkSnake takes the initiative and launches a right FINNING SWALLOW .
Fire_punch goes back to dodge the blow.
2
DarkSnake has pushed Fire_punch against the ropes. (+25% hit probability)
DarkSnake tries to surprise his opponent with a RIGHT HAND addressing to the jaw .
Fire_punch keeps his guard firm. (-40  Damage to the health. )
2,5
Both fighters hit their heads on a short range exchange of punches in which Fire_punch push DarkSnake back.
3
Fire_punch is pushed into the corner by DarkSnake (+50% hit probability)
DarkSnake takes the initiative and runs a STRAIGHT .
Going to do much damage with that hit.
Goes throught the guard of Fire_punch and hits. (-690 Extra Damage to the health. kobox punto)
Not bad.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by DarkSnake.
The judges have ruled 9 Fight Points extra points for DarkSnake and 4 Fight Points extra points for Fire_punch.

11 , 100% , 100% .
4 , 86% , 100% .

Round 2º

0,5
Fire_punch has been imposed to DarkSnake in an exchange of jabs.
1
DarkSnake attacks with a JAB looking for openings .
Hit the air because Fire_punch manages to dodged it.
No time to breathe Fire_punch launches to against. (+17,8% hit probability)
Fire_punch takes the initiative and runs a FINNING SWALLOW .
A blow too slow since DarkSnake manages to dodge it.
1,5
Without thinking twice DarkSnake takes the initiative and launches a right RIP directed to the chin .
The coup lashes out in full to his opponent. (-697  Damage to the health. kobox punto)
2
Fire_punch feel comfortable in exchanging punches midway, we can not say the same for DarkSnake yielding before the advancing Fire_punch.
2,5
DarkSnake tries to surprise his opponent with a left FINNING SWALLOW .
Fire_punch absorbs part of the impact by stiffening the guard. (-58  Damage to the stamina. )
3
DarkSnake has locked Fire_punch in the corner of the ring. (+50% hit probability)
The opponent of DarkSnake see coming a UPPERCUT .
Fire_punch balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by DarkSnake.
The judges have ruled 10 Fight Points extra points for DarkSnake and 4 Fight Points extra points for Fire_punch.

23 , 100% , 100% .
8 , 74% , 100% .

Round 3º

0,5
DarkSnake launches a LEFT PUNCH to the chin .
Fire_punch balance your body manages to avoid the blow.
Fire_punch takes the opportunity to launch a counter. (+18,8% hit probability)
Without thinking twice Fire_punch takes the initiative and launches a HOOK directed to the jaw .
DarkSnake keeps his guard firm. (-245  Damage to the health. )
1
Fire_punch tries to surprise his opponent with a RIP .
DarkSnake has been reached. (-440  Damage to the stamina. kobox punto)
1,5
Fire_punch not drop the pace and throws a SWING .
DarkSnake reacts on time blocking the blow with the guard. (-79  Damage to the stamina. )
2
Fire_punch launches a SWING .
Hit the air because DarkSnake manages to dodged it.
2,5
Fire_punch launches a left CROCHET .
Hit the air because DarkSnake manages to dodged it.
3
After study each other Fire_punch starts a mid distance exchange of blows and although DarkSnake doesn´t make him easy he finally goes back.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Fire_punch.
The judges have ruled 4 Fight Points extra points for DarkSnake and 10 Fight Points extra points for Fire_punch.

27 , 85% , 65% .
19 , 76% , 92% .

Round 4º

0,5
Fire_punch threatens a HOOK and preparing his next shot. (+25% hit probability)
Fire_punch attacks with a CROCHET .
Hit the air because DarkSnake manages to dodged it.
1
Fire_punch launches a feint but DarkSnake is undeterred, it will not be easy to deceive you. (-20% hit probability)
The opponent of Fire_punch see coming a CROCHET .
A blow too slow since DarkSnake manages to dodge it.
DarkSnake takes the opportunity to launch a counter. (+7,5% hit probability)
DarkSnake launches a left RIP .
Fire_punch reacts on time blocking the blow with the guard. (-85  Damage to the stamina. )
1,5
Fire_punch launches a feint but DarkSnake is undeterred, it will not be easy to deceive you. (-20% hit probability)
Fire_punch rotates the hip, it has launched a CROCHET speaking to the side .
The coup lashes out in full to his opponent. (-698  Damage to the stamina. kobox punto)
It has been an excellent book GHOST CROCHET.
2
Without thinking twice DarkSnake runs a STRAIGHT directed to the jaw .
Fire_punch balance your body manages to avoid the blow.
2,5
Fire_punch takes the initiative and runs a CROCHET to the face .
DarkSnake reacts on time blocking the blow with the guard. (-107  Damage to the health. )
3
DarkSnake is pushed into the corner by Fire_punch (+50% hit probability)
Fire_punch launches a HOOK to the SOLAR PLEXUS. DarkSnake harassed by throwing a BULLET but Fire_punch dodge it with ease.
Hit the air because DarkSnake manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Fire_punch.
The judges have ruled 4 Fight Points extra points for DarkSnake and 10 Fight Points extra points for Fire_punch.

31 , 81% , 12% .
30 , 77% , 86% .

Round 5º

0,5
DarkSnake rotates the hip, it has launched a FINNING SWALLOW looking for the chin .
A blow too slow since Fire_punch manages to dodge it.
1
Fire_punch helped wrong foot and DarkSnake does not hesitate to take the initiative.
1,5
DarkSnake takes the initiative and runs a UPPERCUT .
Fire_punch keeps his guard firm. (-267  Damage to the health. )
2
DarkSnake has led to Fire_punch against the ropes. (+25% hit probability)
The opponent of DarkSnake see coming a HOOK .
Fire_punch keeps his guard firm. (-226  Damage to the stamina. )
2,5
DarkSnake has cornered to Fire_punch against the ropes. (+25% hit probability)
DarkSnake tries to surprise his opponent with a UPPERCUT directed to the body .
Fire_punch balance your body manages to avoid the blow.
3
DarkSnake has managed to corner Fire_punch in the corner of the ring. (+50% hit probability)
Without thinking twice DarkSnake runs a BULLET to the face .
Fire_punch absorbs part of the impact by stiffening the guard. (-40  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by DarkSnake.
The judges have ruled 10 Fight Points extra points for DarkSnake and 4 Fight Points extra points for Fire_punch.

41 , 85% , 17% .
34 , 73% , 82% .

Round 6º

0,5
There is no turning back, Fire_punch prepares to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
It balances the weight with your legs, hip drives, your first shot is not expected.
DarkSnake reacts on time blocking the blow with the guard. (-114  Damage to the health. ) (+1% boost)
It will not stop, after the change of weight Fire_punch attacks with another blow
.
DarkSnake blocks it with his defense. (-265  Damage to the health. ) (+2% boost)
Fire_punch continues to accelerate, turn your hips to combine another blow.
Hit the air because DarkSnake manages to dodged it.
Fire_punch never stops, changes the weight of leg and throws another blow. DarkSnake harassed by throwing a BULLET but Fire_punch dodge it with ease.
DarkSnake absorbs part of the impact by stiffening the guard. (-162  Damage to the health. )
A fabulous DEMPSEY ROLL!
1
The fight was stopped temporaly because of a Fire_punch´s low blow
1,5
The opponent of DarkSnake see coming a LEFT PUNCH .
Fire_punch reacts on time blocking the blow with the guard. (-55  Damage to the stamina. )
2
Fire_punch has slipped trying to feint. (-20% hit probability)
Fire_punch launches a CROCHET .
DarkSnake goes back to dodge the blow.
2,5
Fire_punch makes a feint but DarkSnake anticipates him and waits for his next move. (-20% hit probability)
Without thinking twice Fire_punch takes the initiative and launches a CROCHET .
DarkSnake goes back to dodge the blow.
3
DarkSnake attacks with a right FINNING SWALLOW Aiming to the chest .
Fire_punch balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Fire_punch.
The judges have ruled 5 Fight Points extra points for DarkSnake and 9 Fight Points extra points for Fire_punch.

46 , 48% , 23% .
43 , 74% , 66% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is DarkSnake with a total of 46 points over the 43 points scored by Fire_punch.
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