players Community: 36,289conectados On-line: 68 conectados Today: 101 directo Live: 7

Watch Fight




Date 02-01-25 13:08

Permanent Link Rules

Spike
Vs.

Mercurio


Starts the fight of the journey of the XVIII. 458º league.
Today have gathered at the Stadium 241 The_Sharks freaks boxing.

In the corner left with 42,9 Lb and wearing the breeches red have Spike ESPAÑA
His personal record is of 52 victories 145 defeats 0 void ones and 49 KO`s.
boxeo ritmo extra dieta boxeo ritmo fans boxeo ritmo aspirante
Its not official sponsor is Kobox.

In the right corner with 40 Lb wearing blue pants we have Mercurio ESPAÑA
His personal record is of 60 victories 119 defeats 0 void ones and 44 KO`s.
boxeo ritmo extra dieta
Its not official sponsor is Evobas.com.

The boxers exchange sportsmanship a greeting in the center of the ring.
Spike has adopted the position of Basic Guard, Mercurio is in the Basic Guard position.
Spike girth gives you a +2,9% damage.
A lighter body allows Mercurio an increase of +2,9% to the probability of hitting.

Round 1º

0,5
Spike rotates the hip, it has launched a RIGHT HAND .
Mercurio balance your body manages to avoid the blow.
1
Spike trying to impose its rhythm midway shots but manages Mercurio him back.
1,5
The opponent of Spike see coming a RIGHT HAND going to the stomach .
Mercurio keeps his guard firm. (-3  Damage to the stamina. )
2
Spike not drop the pace and throws a LEFT PUNCH .
Hit the air because Mercurio manages to dodged it.
2,5
The opponent of Mercurio see coming a LEFT PUNCH .
It has exploited fully in Spike. (-1  Damage to the stamina. kobox punto)
Not bad.
3
Mercurio is pushed into the corner by Spike (+50% hit probability)
Spike rotates the hip, it has launched a RIGHT HAND to the stomach . Mercurio not makes it easy and throws a flurry of JABs to stop their advance. (-21% reduced probability of scrimmage)
Mercurio balance your body manages to avoid the blow.
Mercurio takes the opportunity to launch a counter. (+4,3% hit probability)
Without thinking twice Mercurio takes the initiative and launches a JAB .
Spike has been reached. (-1  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Spike.
The judges have ruled 9 Fight Points extra points for Spike and 4 Fight Points extra points for Mercurio.

9 , 100% , 85% .
6 , 100% , 63% .

Round 2º

0,5
Spike not drop the pace and throws a RIGHT HAND directed to the face .
Mercurio balance your body manages to avoid the blow.
1
Mercurio launches a RIGHT HAND looking for the chin .
Spike reacts on time blocking the blow with the guard. (-1  Damage to the health. )
1,5
Spike attacks with a RIGHT HAND addressing to the jaw .
Hit the air because Mercurio manages to dodged it.
2
Mercurio not drop the pace and throws a JAB to the stomach .
Spike has been reached. (-1  Damage to the stamina. kobox punto)
2,5
Spike attacks with a RIGHT HAND looking for openings .
Hit the air because Mercurio manages to dodged it.
3
Mercurio attacks with a JAB going to the stomach .
Spike reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for Spike and 8 Fight Points extra points for Mercurio.

13 , 99% , 75% .
15 , 100% , 55% .

Round 3º

0,5
Spike tries to surprise his opponent with a LEFT PUNCH going to the body . Mercurio harassed with a JAB that unbalanced momentarily to Spike. (-20% reduced probability of scrimmage)
Mercurio keeps his guard firm. (-2  Damage to the stamina. )
1
Mercurio tries to surprise his opponent with a JAB directed to the body .
A blow too slow since Spike manages to dodge it.
1,5
Mercurio takes the initiative and runs a JAB .
Hit full Spike. (-1  Damage to the health. kobox punto)
2
Amamos a Spike fans club chant name Spike over and over again.
2,5
Spike launches a LEFT PUNCH looking for the chin .
Mercurio keeps his guard firm. (-3  Damage to the health. )
3
Spike has locked Mercurio in the corner of the ring. (+50% hit probability)
The opponent of Spike see coming a RIGHT HAND .
Mercurio blocks it with his defense. (-3  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Spike.
The judges have ruled 10 Fight Points extra points for Spike and 4 Fight Points extra points for Mercurio.

23 , 99% , 71% .
21 , 91% , 31% .

Round 4º

0,5
Mercurio guard down causing his opponent.
1
The opponent of Spike see coming a RIGHT HAND to the face . Mercurio slows his progress with a JAB. (-34% reduced probability of scrimmage)
Mercurio balance your body manages to avoid the blow.
1,5
Mercurio tries to surprise his opponent with a JAB addressing to the jaw .
Spike reacts on time blocking the blow with the guard. (-1  Damage to the health. )
2
Without thinking twice Mercurio runs a RIGHT HAND looking for the stomach .
Spike keeps his guard firm. (-1  Damage to the stamina. )
2,5
Spike launches a LEFT PUNCH . Mercurio slows his progress with a JAB. (-25% reduced probability of scrimmage)
A blow too slow since Mercurio manages to dodge it.
3
Mercurio dominates the rhythm of the fight by using his footwork
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Mercurio.
The judges have ruled 4 Fight Points extra points for Spike and 10 Fight Points extra points for Mercurio.

27 , 99% , 68% .
31 , 91% , 23% .

Round 5º

0,5
Spike launches a LEFT PUNCH .
Mercurio keeps his guard firm. (-1  Damage to the stamina. )
1
Spike rotates the hip, it has launched a LEFT PUNCH looking for the face .
Mercurio goes back to dodge the blow.
No time to breathe Mercurio launches to against. (+4,3% hit probability)
Mercurio not drop the pace and throws a RIGHT HAND .
A blow too slow since Spike manages to dodge it.
1,5
Spike is removed from the sleeve a RIGHT HAND going to the stomach .
Mercurio balance your body manages to avoid the blow.
Mercurio takes the opportunity to launch a counter. (+4,3% hit probability)
Mercurio launches a LEFT PUNCH .
Goes throught the guard of Spike and hits. (-1  Damage to the stamina. kobox punto)
2
Spike has managed to corner Mercurio against the ropes. (+25% hit probability)
Spike takes the initiative and runs a LEFT PUNCH looking for the face .
Mercurio goes back to dodge the blow.
2,5
Mercurio takes the initiative and runs a JAB going to the stomach .
Hit full Spike. (-1  Damage to the stamina. kobox punto)
3
Spike has led Mercurio against the corner of the ring. (+50% hit probability)
Spike takes the initiative and runs a LEFT PUNCH directed to the face . Mercurio harassed by throwing a JAB. (-24% reduced probability of scrimmage)
Mercurio goes back to dodge the blow.
Mercurio manages to balance his body to launch one against. (+1% hit probability)
Mercurio is removed from the sleeve a RIGHT HAND .
Hit the air because Spike manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Spike.
The judges have ruled 6 Fight Points extra points for Spike and 7 Fight Points extra points for Mercurio.

33 , 100% , 51% .
40 , 91% , 15% .

Round 6º

0,5
Spike not drop the pace and throws a LEFT PUNCH to the body .
Hit the air because Mercurio manages to dodged it.
1
The fight was stopped temporaly because of a Mercurio´s low blow
1,5
Spike attacks with a LEFT PUNCH looking for the face .
Mercurio keeps his guard firm. (-1  Damage to the health. )
2
Spike attacks with a LEFT PUNCH .
A blow too slow since Mercurio manages to dodge it.
2,5
Spike feel comfortable in exchanging punches midway, we can not say the same for Mercurio yielding before the advancing Spike.
3
Spike has led Mercurio against the corner of the ring. (+50% hit probability)
Spike tries to surprise his opponent with a RIGHT HAND right to the chin .
Mercurio was hit directly (-10  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Spike.
The judges have ruled 9 Fight Points extra points for Spike and 4 Fight Points extra points for Mercurio.

44 , 100% , 44% .
44 , 76% , 23% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The match declared null.
It seems that both have been tied to 44 points.
boxeo