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Date 02-01-25 13:09

Permanent Link Rules

GothFlame2
Vs.

FenixWay


Starts the fight of the journey of the XVIII. 518º league.
Today have gathered at the Stadium 103 Thekillers freaks boxing.

In the left corner with 40 Lb wearing red pants we have GothFlame2 ESPAÑA
His personal record is of 1 victories 14 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Mirmeco.

In the right corner with 40 Lb wearing blue pants we have FenixWay ESPAÑA
His personal record is of 0 victories 10 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Mirmeco.

GothFlame2 has adopted the position of Basic Guard, FenixWay is in the Basic Guard position.

Round 1º

0,5
The opponent of GothFlame2 see coming a LEFT PUNCH .
A blow too slow since FenixWay manages to dodge it.
1
FenixWay launches a LEFT PUNCH to the chin .
A blow too slow since GothFlame2 manages to dodge it.
Without thinking it GothFlame2 prepares to launch a counterattack. (+1% hit probability)
GothFlame2 takes the initiative and runs a RIGHT HAND directed to the jaw .
Hit the air because FenixWay manages to dodged it.
1,5
FenixWay is removed from the sleeve a LEFT PUNCH looking for the face .
Goes throught the guard of GothFlame2 and hits. (-1  Damage to the health. kobox punto)
2
GothFlame2 rotates the hip, it has launched a LEFT PUNCH .
Hit the air because FenixWay manages to dodged it.
2,5
FenixWay takes the initiative and runs a LEFT PUNCH .
GothFlame2 absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
3
FenixWay has locked GothFlame2 in the corner of the ring. (+50% hit probability)
FenixWay attacks with a LEFT PUNCH .
The coup lashes out in full to his opponent. (-1  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by FenixWay.
The judges have ruled 4 Fight Points extra points for GothFlame2 and 10 Fight Points extra points for FenixWay.

4 , 99% , 37% .
13 , 100% , 50% .

Round 2º

0,5
GothFlame2 makes a feint, it seems that he is trying to break. (+25% hit probability)
GothFlame2 not drop the pace and throws a RIGHT HAND going to the stomach .
FenixWay absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
1
GothFlame2 attacks with a LEFT PUNCH .
FenixWay blocks it with his defense. (-1  Damage to the health. )
1,5
GothFlame2 loaded with intensity to break the rhythm of FenixWay.
2
GothFlame2 has managed to corner FenixWay against the ropes. (+25% hit probability)
GothFlame2 has slipped trying to feint. (-20% hit probability)
GothFlame2 takes the initiative and runs a RIGHT HAND .
FenixWay reacts on time blocking the blow with the guard. (-2  Damage to the health. )
2,5
GothFlame2 has managed to corner FenixWay against the ropes. (+25% hit probability)
GothFlame2 launches a RIGHT HAND addressing to the jaw .
Hit full FenixWay. (-2  Damage to the health. kobox punto)
3
FenixWay is pushed into the corner by GothFlame2 (+50% hit probability)
The opponent of GothFlame2 see coming a LEFT PUNCH .
FenixWay goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by GothFlame2.
The judges have ruled 10 Fight Points extra points for GothFlame2 and 4 Fight Points extra points for FenixWay.

16 , 99% , 12% .
17 , 96% , 37% .

Round 3º

0,5
FenixWay is removed from the sleeve a LEFT PUNCH .
GothFlame2 keeps his guard firm. (-1  Damage to the stamina. )
GothFlame2 can´t hold any longer and falls (kobox punto)
1
GothFlame2 awaits the referee count to 4 to get up. (+8 Stamina Recovered.) (-8 Lost Health)
The referee check his health before resuming the fight.
FenixWay guard down causing his opponent.
1,5
FenixWay launches a LEFT PUNCH aiming the body .
GothFlame2 balance your body manages to avoid the blow.
GothFlame2 manages to balance his body to launch one against. (+20% hit probability)
Without thinking twice GothFlame2 takes the initiative and launches a RIGHT HAND searching the jaw .
A blow too slow since FenixWay manages to dodge it.
2
GothFlame2 takes the initiative and runs a LEFT PUNCH searching the jaw .
FenixWay keeps his guard firm. (-1  Damage to the health. )
2,5
GothFlame2 not drop the pace and throws a LEFT PUNCH to the face .
FenixWay reacts on time blocking the blow with the guard. (-2  Damage to the health. )
3
GothFlame2 rotates the hip, it has launched a RIGHT HAND .
Hit the air because FenixWay manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for GothFlame2 and 5 Fight Points extra points for FenixWay.

23 , 93% , 50% .
24 , 93% , 12% .

Round 4º

0,5
GothFlame2 not drop the pace and throws a LEFT PUNCH .
FenixWay reacts on time blocking the blow with the guard. (-1  Damage to the health. )
1
The drums do not stop ringing, the fans of Korea Amamos a FenixWay fanclub: FenixWay! FenixWay!
1,5
GothFlame2 attacks with a LEFT PUNCH .
FenixWay balance your body manages to avoid the blow.
No time to breathe FenixWay launches to against. (+14,3% hit probability)
FenixWay takes the initiative and runs a RIGHT HAND going to the stomach .
It has exploited fully in GothFlame2. (-1  Damage to the stamina. kobox punto)
2
FenixWay helped wrong foot and GothFlame2 does not hesitate to take the initiative.
2,5
GothFlame2 takes the initiative and runs a RIGHT HAND to the face .
FenixWay keeps his guard firm. (-1  Damage to the health. )
3
GothFlame2 has launched a frantic exchange of blows in the middle distance, FenixWay unable to cope with his rival just giving the position.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by GothFlame2.
The judges have ruled 9 Fight Points extra points for GothFlame2 and 5 Fight Points extra points for FenixWay.

32 , 93% , 12% .
30 , 92% , 12% .

Round 5º

0,5
Without thinking twice FenixWay takes the initiative and launches a RIGHT HAND directed to the face .
GothFlame2 was hit directly (-1  Damage to the health. kobox punto)
Not bad.
1
GothFlame2 is removed from the sleeve a LEFT PUNCH aiming the body .
Hit the air because FenixWay manages to dodged it.
1,5
From the corner of GothFlame2 its second tells to enforce the pace of combat.
2
Without thinking twice GothFlame2 takes the initiative and launches a RIGHT HAND to the body .
FenixWay absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
FenixWay tries to hold on to the ropes but falls. (kobox punto)
2,5
FenixWay rises when the referee pronounced 4. (+8 Stamina Recovered.) (-8 Lost Health)
The referee check his status before resuming the fight.
The fight was stopped temporaly because of a FenixWay´s low blow
3
GothFlame2 has managed to corner FenixWay in the corner of the ring. (+50% hit probability)
GothFlame2 takes the initiative and runs a RIGHT HAND .
FenixWay keeps his guard firm. (-2  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by GothFlame2.
The judges have ruled 10 Fight Points extra points for GothFlame2 and 4 Fight Points extra points for FenixWay.

44 , 92% , 12% .
36 , 84% , 100% .

Round 6º

0,5
FenixWay supports the pace with a rapid blow.
1
The opponent of FenixWay see coming a RIGHT HAND searching the jaw .
GothFlame2 keeps his guard firm. (-2  Damage to the health. )
1,5
FenixWay takes the initiative and runs a RIGHT HAND .
GothFlame2 has received a good blow. (-3  Damage to the health. kobox punto)
2
FenixWay has managed to corner GothFlame2 against the ropes. (+25% hit probability)
FenixWay rotates the hip, it has launched a RIGHT HAND directed to the jaw .
It goes through GothFlame2 guard and hits (-1  Damage to the health. kobox punto)
2,5
FenixWay has pushed GothFlame2 against the ropes. (+25% hit probability)
FenixWay rotates the hip, it has launched a RIGHT HAND .
A blow too slow since GothFlame2 manages to dodge it.
GothFlame2 takes the opportunity to launch a counter. (+1% hit probability)
Without thinking twice GothFlame2 runs a LEFT PUNCH .
Hit the air because FenixWay manages to dodged it.
3
GothFlame2 is pushed into the corner by FenixWay (+50% hit probability)
Without thinking twice FenixWay runs a LEFT PUNCH directed to the jaw .
GothFlame2 absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by FenixWay.
The judges have ruled 4 Fight Points extra points for GothFlame2 and 9 Fight Points extra points for FenixWay.

48 , 87% , 12% .
49 , 84% , 37% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is FenixWay with a total of 49 points over the 48 points scored by GothFlame2.
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