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Date 02-01-25 13:11

Permanent Link Rules

Saito
Vs.

TeTeJumpeer


Starts the fight of the journey of the XVIII. 617º league.
Today have gathered at the Stadium 340 Racing_Olavarria freaks boxing.

In the left corner with 40,8 Lb wearing red pants we have Saito ESPAÑA
His personal record is of 4 victories 159 defeats 0 void ones and 4 KO`s.
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Its not official sponsor is Evobas.com.

In the right corner with 40,3 Lb wearing blue pants we have TeTeJumpeer ESPAÑA
His personal record is of 15 victories 118 defeats 0 void ones and 15 KO`s.
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Its not official sponsor is Indómita Games.

The boxers exchange sportsmanship a greeting in the center of the ring.
Saito has adopted the position of Basic Guard, TeTeJumpeer is in the Basic Guard position.
Saito girth gives you a +0,5% damage.
A lighter body allows TeTeJumpeer an increase of +0,5% to the probability of hitting.

Round 1º

0,5
Saito launches a LEFT PUNCH .
TeTeJumpeer balance your body manages to avoid the blow.
TeTeJumpeer manages to balance his body to launch one against. (+1% hit probability)
TeTeJumpeer rotates the hip, it has launched a RIGHT HAND directed to the body .
Hit full Saito. (-2  Damage to the stamina. kobox punto)
Not bad.
1
TeTeJumpeer tries again and again looking for weaknesses to break through.
1,5
Saito not drop the pace and throws a LEFT PUNCH aiming the body .
A blow too slow since TeTeJumpeer manages to dodge it.
No time to breathe TeTeJumpeer launches to against. (+50% hit probability)
Without thinking twice TeTeJumpeer runs a RIGHT HAND .
It goes through Saito guard and hits (-6  Damage to the health. kobox punto)
Not bad.
2
Saito tries again and again looking for weaknesses to break through.
2,5
TeTeJumpeer tries to surprise his opponent with a RIGHT HAND .
Saito was hit directly (-2  Damage to the stamina. kobox punto)
It has been too much for Saito and kissing the canvas. (kobox punto)
3
Although his legs tremble, Saito achieves to join at the count of 6. (+4 Stamina Recovered.) (-4 Lost Health)
The referee is ready to resume the match.
Saito launches a combination against the guard of TeTeJumpeer.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Saito.
The judges have ruled 6 Fight Points extra points for Saito and 8 Fight Points extra points for TeTeJumpeer.

6 , 58% , 86% .
14 , 100% , 38% .

Round 2º

0,5
Amamos a TeTeJumpeer-cry filled the stadium without pause.
1
Without thinking twice TeTeJumpeer runs a LEFT PUNCH directed to the face .
Saito keeps his guard firm. (-2  Damage to the health. )
1,5
Saito attacks with a LEFT PUNCH .
A blow too slow since TeTeJumpeer manages to dodge it.
2
Saito launches a LEFT PUNCH .
TeTeJumpeer goes back to dodge the blow.
No time to breathe TeTeJumpeer launches to against. (+1% hit probability)
TeTeJumpeer rotates the hip, it has launched a JAB .
A blow too slow since Saito manages to dodge it.
2,5
Without thinking twice Saito runs a LEFT PUNCH .
TeTeJumpeer goes back to dodge the blow.
No time to breathe TeTeJumpeer launches to against. (+1% hit probability)
TeTeJumpeer takes the initiative and runs a JAB .
Saito has been reached. (-2  Damage to the health. kobox punto)
Not bad.
3
Saito gets TeTeJumpeer to the corner (+50% hit probability)
Saito attacks with a LEFT PUNCH .
A blow too slow since TeTeJumpeer manages to dodge it.
No time to breathe TeTeJumpeer launches to against. (+1% hit probability)
TeTeJumpeer feint a left JAB, tries to take the opponent off guard.
Your right approaching unstoppable. (+25% hit probability)
TeTeJumpeer tries to surprise his opponent with a RIGHT HAND .
Saito has been reached. (-3  Damage to the stamina. kobox punto)
Saito collapses. (kobox punto)
Saito rises when the referee pronounced 6. (+4 Stamina Recovered.) (-4 Lost Health)
The referee is making him some questions to check that he is in good condition.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Saito.
The judges have ruled 6 Fight Points extra points for Saito and 8 Fight Points extra points for TeTeJumpeer.

12 , 25% , 86% .
27 , 100% , 19% .

Round 3º

0,5
Saito launches a RIGHT HAND .
A blow too slow since TeTeJumpeer manages to dodge it.
1
Saito takes the initiative and runs a LEFT PUNCH .
Hit the air because TeTeJumpeer manages to dodged it.
1,5
Saito launches a LEFT PUNCH .
Hit the air because TeTeJumpeer manages to dodged it.
No time to breathe TeTeJumpeer launches to against. (+1% hit probability)
TeTeJumpeer is removed from the sleeve a RIGHT HAND going to the stomach .
Hit full Saito. (-3  Damage to the stamina. kobox punto)
Saito tries to hold on to the ropes but falls. (kobox punto)
2
Saito tries to get up, although that is quite touched, accomplishes this without problems to the 6 account. (+4 Stamina Recovered.) (-4 Lost Health)
The referee is ready to resume the match.
Saito has led to TeTeJumpeer against the ropes. (+25% hit probability)
Saito takes the initiative and runs a LEFT PUNCH .
TeTeJumpeer goes back to dodge the blow.
Without thinking it TeTeJumpeer prepares to launch a counterattack. (+1% hit probability)
TeTeJumpeer not drop the pace and throws a JAB looking for the stomach .
Saito has been reached. (-2  Damage to the stamina. kobox punto)
2,5
Saito has pushed TeTeJumpeer against the ropes. (+25% hit probability)
Saito not drop the pace and throws a LEFT PUNCH directed to the jaw .
The coup lashes out in full to his opponent. (-2  Damage to the health. kobox punto)
3
Saito has managed to corner TeTeJumpeer in the corner of the ring. (+50% hit probability)
Saito rotates the hip, it has launched a RIGHT HAND .
TeTeJumpeer goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Saito.
The judges have ruled 7 Fight Points extra points for Saito and 7 Fight Points extra points for TeTeJumpeer.

21 , 8% , 21% .
38 , 88% , 19% .

Round 4º

0,5
Without thinking twice Saito takes the initiative and launches a RIGHT HAND looking for openings .
Hit the air because TeTeJumpeer manages to dodged it.
1
Saito has feint a PUNCH
Your right does not wait. (+25% hit probability)
The opponent of Saito see coming a RIGHT HAND looking for the chin .
TeTeJumpeer reacts on time blocking the blow with the guard. (-2  Damage to the health. )
1,5
Saito launches a RIGHT HAND .
TeTeJumpeer goes back to dodge the blow.
TeTeJumpeer takes the opportunity to launch a counter. (+50% hit probability)
Without thinking twice TeTeJumpeer runs a LEFT PUNCH .
Going to do much damage with that hit.
Saito has been reached. (-5 Extra Damage to the health. kobox punto)
Saito legs do not stop shaking and plummet. (kobox punto)
TeTeJumpeer has won by technical knockout since Saito has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
TeTeJumpeer is the winner of the match by KO.
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