Date 02-01-25 13:11
Saito |
Round 1º |
---|
0,5 Saito launches a LEFT PUNCH . TeTeJumpeer balance your body manages to avoid the blow. TeTeJumpeer manages to balance his body to launch one against. (+1% ) TeTeJumpeer rotates the hip, it has launched a RIGHT HAND directed to the body . Hit full Saito. (-2 ) Not bad. |
1 TeTeJumpeer tries again and again looking for weaknesses to break through. |
1,5 Saito not drop the pace and throws a LEFT PUNCH aiming the body . A blow too slow since TeTeJumpeer manages to dodge it. No time to breathe TeTeJumpeer launches to against. (+50% ) Without thinking twice TeTeJumpeer runs a RIGHT HAND . It goes through Saito guard and hits (-6 ) Not bad. |
2 Saito tries again and again looking for weaknesses to break through. |
2,5 TeTeJumpeer tries to surprise his opponent with a RIGHT HAND . Saito was hit directly (-2 ) It has been too much for Saito and kissing the canvas. () |
3 Although his legs tremble, Saito achieves to join at the count of 6. (+4 ) (-4 ) The referee is ready to resume the match. Saito launches a combination against the guard of TeTeJumpeer. |
End of round
Boxers go to their respective corners. The rythm of the assault has been imposed by Saito. The judges have ruled 6 extra points for Saito and 8 extra points for TeTeJumpeer. 6 , 58% , 86% . 14 , 100% , 38% . |
Round 2º |
0,5 Amamos a TeTeJumpeer-cry filled the stadium without pause. |
1 Without thinking twice TeTeJumpeer runs a LEFT PUNCH directed to the face . Saito keeps his guard firm. (-2 ) |
1,5 Saito attacks with a LEFT PUNCH . A blow too slow since TeTeJumpeer manages to dodge it. |
2 Saito launches a LEFT PUNCH . TeTeJumpeer goes back to dodge the blow. No time to breathe TeTeJumpeer launches to against. (+1% ) TeTeJumpeer rotates the hip, it has launched a JAB . A blow too slow since Saito manages to dodge it. |
2,5 Without thinking twice Saito runs a LEFT PUNCH . TeTeJumpeer goes back to dodge the blow. No time to breathe TeTeJumpeer launches to against. (+1% ) TeTeJumpeer takes the initiative and runs a JAB . Saito has been reached. (-2 ) Not bad. |
3 Saito gets TeTeJumpeer to the corner (+50% ) Saito attacks with a LEFT PUNCH . A blow too slow since TeTeJumpeer manages to dodge it. No time to breathe TeTeJumpeer launches to against. (+1% ) TeTeJumpeer feint a left JAB, tries to take the opponent off guard. Your right approaching unstoppable. (+25% ) TeTeJumpeer tries to surprise his opponent with a RIGHT HAND . Saito has been reached. (-3 ) Saito collapses. () Saito rises when the referee pronounced 6. (+4 ) (-4 ) The referee is making him some questions to check that he is in good condition. |
End of round
Boxers go to their respective corners. The rythm of the assault has been imposed by Saito. The judges have ruled 6 extra points for Saito and 8 extra points for TeTeJumpeer. 12 , 25% , 86% . 27 , 100% , 19% . |
Round 3º |
0,5 Saito launches a RIGHT HAND . A blow too slow since TeTeJumpeer manages to dodge it. |
1 Saito takes the initiative and runs a LEFT PUNCH . Hit the air because TeTeJumpeer manages to dodged it. |
1,5 Saito launches a LEFT PUNCH . Hit the air because TeTeJumpeer manages to dodged it. No time to breathe TeTeJumpeer launches to against. (+1% ) TeTeJumpeer is removed from the sleeve a RIGHT HAND going to the stomach . Hit full Saito. (-3 ) Saito tries to hold on to the ropes but falls. () |
2 Saito tries to get up, although that is quite touched, accomplishes this without problems to the 6 account. (+4 ) (-4 ) The referee is ready to resume the match. Saito has led to TeTeJumpeer against the ropes. (+25% ) Saito takes the initiative and runs a LEFT PUNCH . TeTeJumpeer goes back to dodge the blow. Without thinking it TeTeJumpeer prepares to launch a counterattack. (+1% ) TeTeJumpeer not drop the pace and throws a JAB looking for the stomach . Saito has been reached. (-2 ) |
2,5 Saito has pushed TeTeJumpeer against the ropes. (+25% ) Saito not drop the pace and throws a LEFT PUNCH directed to the jaw . The coup lashes out in full to his opponent. (-2 ) |
3 Saito has managed to corner TeTeJumpeer in the corner of the ring. (+50% ) Saito rotates the hip, it has launched a RIGHT HAND . TeTeJumpeer goes back to dodge the blow. |
End of round
Boxers go to their respective corners. The rythm of the assault has been imposed by Saito. The judges have ruled 7 extra points for Saito and 7 extra points for TeTeJumpeer. 21 , 8% , 21% . 38 , 88% , 19% . |
Round 4º |
0,5 Without thinking twice Saito takes the initiative and launches a RIGHT HAND looking for openings . Hit the air because TeTeJumpeer manages to dodged it. |
1 Saito has feint a PUNCH Your right does not wait. (+25% ) The opponent of Saito see coming a RIGHT HAND looking for the chin . TeTeJumpeer reacts on time blocking the blow with the guard. (-2 ) |
1,5 Saito launches a RIGHT HAND . TeTeJumpeer goes back to dodge the blow. TeTeJumpeer takes the opportunity to launch a counter. (+50% ) Without thinking twice TeTeJumpeer runs a LEFT PUNCH . Going to do much damage with that hit. Saito has been reached. (-5 ) Saito legs do not stop shaking and plummet. () TeTeJumpeer has won by technical knockout since Saito has accumulated 4 falls throughout the match. |
EndThe battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner. TeTeJumpeer is the winner of the match by KO. |