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Date 02-01-25 13:26

Permanent Link Rules

magick
Vs.

jeffer14


Starts the fight of the journey of the XVIII. 1.371º league.
Today have gathered at the Stadium 355 CLUB_BOXING_CALIXTO freaks boxing.

In the corner left with 41,15 Lb and wearing red pants have to magick ESPAÑA
His personal record is of 2 victories 279 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Noa Moda Única.

In the corner right with 40 Lb and wearing blue pants have to jeffer14 ESPAÑA
His personal record is of 2 victories 294 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Noa Moda Única.

The boxers exchange sportsmanship a greeting in the center of the ring.
magick has adopted the position of Basic Guard, jeffer14 is in the Basic Guard position.
magick girth gives you a +1,15% damage.
A lighter body allows jeffer14 an increase of +1,15% to the probability of hitting.

Round 1º

0,5
magick attacks with a RIGHT HAND looking for openings .
Hit full jeffer14. (-1  Damage to the stamina. kobox punto)
1
jeffer14 attacks with a RIGHT HAND .
magick balance your body manages to avoid the blow.
1,5
magick throws a combination, it seems that he looks for openings in the guard of jeffer14.
2
magick is removed from the sleeve a RIGHT HAND directed to the body .
jeffer14 balance your body manages to avoid the blow.
2,5
magick not drop the pace and throws a RIGHT HAND .
jeffer14 keeps his guard firm. (-1  Damage to the stamina. )
jeffer14 falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
3
jeffer14 rises when the referee pronounced 8. (+2 Stamina Recovered.) (-2 Lost Health)
After checking their status the referee resumes the fight.
jeffer14 is pushed into the corner by magick (+50% hit probability)
magick is removed from the sleeve a LEFT PUNCH .
A blow too slow since jeffer14 manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by magick.
The judges have ruled 9 Fight Points extra points for magick and 4 Fight Points extra points for jeffer14.

12 , 100% , 50% .
4 , 75% , 100% .

Round 2º

0,5
magick is removed from the sleeve a LEFT PUNCH .
jeffer14 blocks it with his defense. (-1  Damage to the stamina. )
1
magick rotates the hip, it has launched a RIGHT HAND aiming the body .
jeffer14 blocks it with his defense. (-1  Damage to the stamina. )
jeffer14 crashes to the ground. (kobox punto)
1,5
jeffer14 grabs the ropes to get up just when the account is on 8. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
magick attacks with a RIGHT HAND .
jeffer14 goes back to dodge the blow.
2
magick has cornered to jeffer14 against the ropes. (+25% hit probability)
magick attacks with a LEFT PUNCH to the stomach .
jeffer14 reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
2,5
magick has cornered to jeffer14 against the ropes. (+25% hit probability)
magick is removed from the sleeve a LEFT PUNCH addressing to the jaw .
Hit the air because jeffer14 manages to dodged it.
Without thinking it jeffer14 prepares to launch a counterattack. (+100% hit probability)
Without thinking twice jeffer14 takes the initiative and launches a RIGHT HAND .
The coup lashes out in full to his opponent. (-1  Damage to the health. kobox punto)
3
jeffer14 is pushed into the corner by magick (+50% hit probability)
magick tries to surprise his opponent with a RIGHT HAND .
jeffer14 goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by magick.
The judges have ruled 9 Fight Points extra points for magick and 5 Fight Points extra points for jeffer14.

23 , 87% , 50% .
11 , 50% , 50% .

Round 3º

0,5
Without thinking twice magick takes the initiative and launches a LEFT PUNCH .
It has exploited fully in jeffer14. (-1  Damage to the stamina. kobox punto)
Not bad.
It has been too much for jeffer14 and falls. (kobox punto)
1
jeffer14 rises when the referee pronounced 4. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is ready to resume the match.
The opponent of jeffer14 see coming a RIGHT HAND .
A blow too slow since magick manages to dodge it.
1,5
magick rotates the hip, it has launched a RIGHT HAND .
Hit full jeffer14. (-1  Damage to the stamina. kobox punto)
Already you can not hold standing and jeffer14 falls. (kobox punto)
magick has won by technical knockout since jeffer14 has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
magick is the winner of the match by KO.
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