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Date 02-01-25 13:45

Permanent Link Rules

SirKiwa
Vs.

marckmen


Starts the fight of the journey of the XVIII. 2.306º league.
Today have gathered at the Stadium 1.900 Williams freaks boxing.

In the corner left with 65,7 Lb and wearing red pants have to SirKiwa CHILE
His personal record is of 657 victories 299 defeats 1 void ones and 623 KO`s.
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In the corner right with 56,15 Lb and wearing blue pants have to marckmen ECUADOR
His personal record is of 634 victories 111 defeats 0 void ones and 601 KO`s.
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SirKiwa has adopted the position of Mixed Guard, marckmen is in the Mixed Guard position.
SirKiwa girth gives you a +2,39% damage.
A lighter body allows marckmen an increase of +2,39% to the probability of hitting.

Round 1º

0,5
SirKiwa makes a feint, it seems that trying to break.
Your right approaching unstoppable. (+25% hit probability)
SirKiwa not drop the pace and throws a RIGHT HAND to the face .
A blow too slow since marckmen manages to dodge it.
1
marckmen is removed from the sleeve a left STRAIGHT .
A blow too slow since SirKiwa manages to dodge it.
1,5
SirKiwa not drop the pace and throws a LEFT PUNCH to the chin .
marckmen has received a good blow. (-56  Damage to the health. kobox punto)
2
Without thinking twice marckmen runs a STRAIGHT .
SirKiwa reacts on time blocking the blow with the guard. (-31  Damage to the health. )
2,5
marckmen attacks with a right STRAIGHT looking for the chin .
A blow too slow since SirKiwa manages to dodge it.
Without thinking it SirKiwa prepares to launch a counterattack. (+24,8% hit probability)
SirKiwa not drop the pace and throws a LEFT PUNCH directed to the body .
marckmen balance your body manages to avoid the blow.
3
SirKiwa keeps some distance throwing long punches, marckmen strikes back but he is unable fo follow his pace.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for SirKiwa and 4 Fight Points extra points for marckmen.

9 , 92% , 100% .
4 , 82% , 100% .

Round 2º

0,5
SirKiwa rotates the hip, it has launched a RIGHT HAND looking for the stomach .
It has exploited fully in marckmen. (-38  Damage to the stamina. kobox punto)
Not bad.
1
The referee warns SirKiwa by head down too in the confrontation.
1,5
Without thinking twice SirKiwa runs a RIGHT HAND .
marckmen blocks it with his defense. (-18  Damage to the stamina. )
2
SirKiwa has pushed marckmen against the ropes. (+25% hit probability)
Without thinking twice SirKiwa runs a LEFT PUNCH to the body .
A blow too slow since marckmen manages to dodge it.
marckmen takes the opportunity to launch a counter. (+11,4% hit probability)
marckmen tries to surprise his opponent with a right STRAIGHT .
SirKiwa keeps his guard firm. (-27  Damage to the health. )
2,5
Without thinking twice marckmen takes the initiative and launches a JAB .
SirKiwa keeps his guard firm. (-10  Damage to the health. )
3
marckmen makes a feint, it seems that trying to break.
Taking advantage of the feint its right approaching unstoppable. (+25% hit probability)
Without thinking twice marckmen takes the initiative and launches a STRAIGHT directed to the face .
SirKiwa balance your body manages to avoid the blow.
Without thinking it SirKiwa prepares to launch a counterattack. (+43,8% hit probability)
SirKiwa attacks with a LEFT PUNCH to the face .
marckmen blocks it with his defense. (-25  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SirKiwa.
The judges have ruled 9 Fight Points extra points for SirKiwa and 5 Fight Points extra points for marckmen.

19 , 82% , 100% .
9 , 75% , 62% .

Round 3º

0,5
SirKiwa tries to surprise his opponent with a RIGHT HAND .
marckmen blocks it with his defense. (-18  Damage to the stamina. )
1
The opponent of SirKiwa see coming a RIGHT HAND to the body .
marckmen balance your body manages to avoid the blow.
1,5
SirKiwa takes the initiative and runs a RIGHT HAND .
Full impact on marckmen. (-42  Damage to the stamina. kobox punto)
Not bad.
2
SirKiwa has pushed marckmen against the ropes. (+25% hit probability)
SirKiwa attacks with a LEFT PUNCH looking for the face .
marckmen absorbs part of the impact by stiffening the guard. (-26  Damage to the health. )
2,5
SirKiwa helped wrong foot and marckmen does not hesitate to take the initiative.
3
SirKiwa has led marckmen against the corner of the ring. (+50% hit probability)
SirKiwa has feint a PUNCH
Taking advantage of the feint its left approaching unstoppable. (+25% hit probability)
The opponent of SirKiwa see coming a LEFT PUNCH looking for the stomach .
marckmen was hit directly (-26  Damage to the stamina. kobox punto)
Not bad.
marckmen falls to the ground. (kobox punto)
marckmen manages to get up when the referee pronounces 4. (+95 Stamina Recovered.) (-95 Lost Health)
After checking their status the referee resumes the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SirKiwa.
The judges have ruled 10 Fight Points extra points for SirKiwa and 4 Fight Points extra points for marckmen.

33 , 83% , 100% .
13 , 34% , 82% .

Round 4º

0,5
marckmen rotates the hip, it has launched a right UPPERCUT .
Hit the air because SirKiwa manages to dodged it.
1
Without thinking twice SirKiwa takes the initiative and launches a RIGHT HAND directed to the face .
marckmen blocks it with his defense. (-35  Damage to the health. )
1,5
SirKiwa tried feint but marckmen not intimidated. (-20% hit probability)
SirKiwa takes the initiative and runs a RIGHT HAND .
marckmen blocks it with his defense. (-19  Damage to the stamina. )
2
marckmen launches a right STRAIGHT .
SirKiwa balance your body manages to avoid the blow.
SirKiwa manages to balance his body to launch one against. (+43,8% hit probability)
SirKiwa tries to surprise his opponent with a LEFT PUNCH .
Hit the air because marckmen manages to dodged it.
2,5
Both fighters hit their heads on a short range exchange of punches in which SirKiwa push marckmen back.
3
marckmen tries to surprise his opponent with a JAB .
A blow too slow since SirKiwa manages to dodge it.
SirKiwa manages to balance his body to launch one against. (+35,5% hit probability)
SirKiwa attacks with a LEFT PUNCH .
marckmen has received a good blow. (-52  Damage to the health. kobox punto)
Not bad.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 8 Fight Points extra points for SirKiwa and 4 Fight Points extra points for marckmen.

43 , 84% , 100% .
17 , 6% , 62% .

Round 5º

0,5
SirKiwa launches a LEFT PUNCH looking for the chin .
marckmen absorbs part of the impact by stiffening the guard. (-21  Damage to the health. )
Already you can not hold standing and marckmen falls. (kobox punto)
1
marckmen awaits the referee count to 8 to get up. (-41 Loss Stamina) (+38 Recovered Health)
After checking their status the referee resumes the fight.
Without thinking twice SirKiwa takes the initiative and launches a RIGHT HAND .
marckmen balance your body manages to avoid the blow.
1,5
SirKiwa not drop the pace and throws a RIGHT HAND directed to the chin .
marckmen reacts on time blocking the blow with the guard. (-41  Damage to the health. )
marckmen falls to the ground. (kobox punto)
2
marckmen tries to get up, although that is quite touched, accomplishes this without problems to the 7 account. (-21 Loss Stamina) (+18 Recovered Health)
The referee is ready to resume the match.
SirKiwa has pushed marckmen against the ropes. (+25% hit probability)
Without thinking twice SirKiwa takes the initiative and launches a LEFT PUNCH .
marckmen has received a good blow. (-57  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
marckmen falls to the ground. (kobox punto)
SirKiwa has won by technical knockout since marckmen has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
SirKiwa is the winner of the match by KO.
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