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Date 02-01-25 13:46

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WarMachine
Vs.

ippomacanaochi


Starts the fight of the journey of the XVIII. 2.370º league.
Today have gathered at the Stadium 1.147 UBU_REY freaks boxing.

In the left corner with 56,35 Lb wearing red pants we have WarMachine ARGENTINA
His personal record is of 83 victories 43 defeats 2 void ones and 64 KO`s.
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Its not official sponsor is Noa Moda Única.

In the right corner with 69,9 Lb wearing blue pants we have ippomacanaochi ECUADOR
His personal record is of 87 victories 61 defeats 0 void ones and 80 KO`s.
Its not official sponsor is Indómita Games.

WarMachine has adopted the position of Basic Guard, ippomacanaochi is in the Mixed Guard position.
The WarMachine´s most light body increases in +3,39% the probability of throbbing.
The bulk of ippomacanaochi gives +3,39% damage.

Round 1º

0,5
WarMachine not drop the pace and throws a LEFT PUNCH .
ippomacanaochi was hit directly (-13  Damage to the health. kobox punto)
1
WarMachine tries again and again looking for weaknesses to break through.
1,5
ippomacanaochi is removed from the sleeve a left UPPERCUT .
Hit the air because WarMachine manages to dodged it.
2
WarMachine slips allowing ippomacanaochi to pick up the pace of the match.
2,5
WarMachine takes the position to get right one STRAIGHT .
The coup lashes out in full to his opponent. (-44  Damage to the stamina. kobox punto)
ippomacanaochi falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
3
ippomacanaochi tries to get up, although that is quite touched, accomplishes this without problems to the 8 account. (+49 Stamina Recovered.) (-49 Lost Health)
The referee check his status before resuming the fight.
WarMachine has managed to corner ippomacanaochi in the corner of the ring. (+50% hit probability)
The opponent of WarMachine see coming a RIGHT HAND .
ippomacanaochi was hit directly (-11  Damage to the stamina. kobox punto)
It is sure he´ll become a great puncher
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by WarMachine.
The judges have ruled 10 Fight Points extra points for WarMachine and 4 Fight Points extra points for ippomacanaochi.

16 , 100% , 100% .
4 , 73% , 85% .

Round 2º

0,5
WarMachine takes the initiative and runs a JAB .
A blow too slow since ippomacanaochi manages to dodge it.
ippomacanaochi takes the opportunity to launch a counter. (+14,3% hit probability)
Without thinking twice ippomacanaochi runs a right CROCHET .
WarMachine balance your body manages to avoid the blow.
1
The opponent of WarMachine see coming a JAB .
ippomacanaochi blocks it with his defense. (-3  Damage to the stamina. )
1,5
WarMachine moves for the quadrilateral one with total tranquility since ippomacanaochi seems to be unable to follow the pace of his game of feet.
2
WarMachine push ippomacanaochi against the ropes. (+25% hit probability)
WarMachine makes a feint, it seems that he is trying to break.
Your left does not wait. (+25% hit probability)
Without thinking twice WarMachine takes the initiative and launches a JAB .
ippomacanaochi does not react on time and receives the impact. (-14  Damage to the health. kobox punto)
2,5
WarMachine has pushed ippomacanaochi against the ropes. (+25% hit probability)
Without thinking twice WarMachine runs a STRAIGHT right to the chin .
It goes through ippomacanaochi guard and hits (-84  Damage to the health. kobox punto)
3
ippomacanaochi helped wrong foot and WarMachine does not hesitate to take the initiative.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by WarMachine.
The judges have ruled 10 Fight Points extra points for WarMachine and 4 Fight Points extra points for ippomacanaochi.

30 , 100% , 100% .
8 , 31% , 70% .

Round 3º

0,5
Without thinking twice ippomacanaochi runs a JAB to the face .
WarMachine balance your body manages to avoid the blow.
1
WarMachine dominates the rhythm of the fight by using his footwork
1,5
Without thinking twice ippomacanaochi runs a JAB to the chin .
Hit full WarMachine. (-3  Damage to the health. kobox punto) (+10% hit probability)
ippomacanaochi tries to fool his opponent with his first blow and launched a very quickly STRAIGHT.
WarMachine goes back to dodge the blow.
2
WarMachine launches a feint, fooling his rival completely.
Your right approaching unstoppable. (+25% hit probability)
WarMachine is removed from the sleeve a RIGHT HAND directed to the body .
It has exploited fully in ippomacanaochi. (-6  Damage to the stamina. kobox punto)
2,5
ippomacanaochi trying to impose its rhythm midway shots but manages WarMachine him back.
3
ippomacanaochi is pushed into the corner by WarMachine (+50% hit probability)
WarMachine takes the initiative and runs a JAB directed to the face .
Goes throught the guard of ippomacanaochi and hits. (-25  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by WarMachine.
The judges have ruled 10 Fight Points extra points for WarMachine and 4 Fight Points extra points for ippomacanaochi.

43 , 100% , 100% .
14 , 21% , 48% .

Round 4º

0,5
Both fighters have engaged in an exchange of short range blows and gradually we can see how WarMachine´s body recoils against ippomacanaochi blows.
1
WarMachine He prepares his left to lunch a STRAIGHT going to the body .
A blow too slow since ippomacanaochi manages to dodge it.
1,5
WarMachine launches a feint but ippomacanaochi is undeterred, it will not be easy to deceive you. (-20% hit probability)
WarMachine takes the initiative and runs a JAB .
Full impact on ippomacanaochi. (-36  Damage to the health. kobox punto)
2
Without thinking twice WarMachine runs a STRAIGHT directed to the jaw . ippomacanaochi not makes it easy and throws a flurry of JABs to stop their advance. (-11% reduced probability of scrimmage)
Hit the air because ippomacanaochi manages to dodged it.
2,5
The referee warns ippomacanaochi by head down too in the confrontation.
3
WarMachine has led ippomacanaochi against the corner of the ring. (+50% hit probability)
WarMachine tries to surprise his opponent with a JAB to the body .
ippomacanaochi has received a good blow. (-18  Damage to the stamina. kobox punto)
Not bad.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by WarMachine.
The judges have ruled 10 Fight Points extra points for WarMachine and 4 Fight Points extra points for ippomacanaochi.

56 , 100% , 100% .
18 , 6% , 20% .

Round 5º

0,5
WarMachine is removed from the sleeve a LEFT PUNCH to the body .
ippomacanaochi balance your body manages to avoid the blow.
1
ippomacanaochi exchanges punches from medium distance to impose the rythim but can`t achieve to turn back WarMachine
1,5
WarMachine attacks with a RIGHT HAND .
A blow too slow since ippomacanaochi manages to dodge it.
2
WarMachine supports the pace with a rapid blow.
2,5
WarMachine has cornered to ippomacanaochi against the ropes. (+25% hit probability)
WarMachine is removed from the sleeve a left STRAIGHT .
The coup lashes out in full to his opponent. (-19  Damage to the stamina. kobox punto)
It has been too much for ippomacanaochi and falls. (kobox punto)
3
ippomacanaochi stands on account of 5. (+8 Stamina Recovered.) (-8 Lost Health)
The referee check his health before resuming the fight.
WarMachine has led ippomacanaochi against the corner of the ring. (+50% hit probability)
Without thinking twice WarMachine takes the initiative and launches a RIGHT HAND .
The coup lashes out in full to his opponent. (-8  Damage to the stamina. kobox punto)
Not bad.
ippomacanaochi crashes to the ground. (kobox punto)
ippomacanaochi rises when the referee pronounced 4. (+4 Stamina Recovered.) (-4 Lost Health)
The referee is ready to resume the match.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by WarMachine.
The judges have ruled 9 Fight Points extra points for WarMachine and 4 Fight Points extra points for ippomacanaochi.

71 , 100% , 100% .
22 , 1% , 16% .

Round 6º

0,5
ippomacanaochi rotates the hip, it has launched a LEFT PUNCH .
Hit the air because WarMachine manages to dodged it.
WarMachine manages to balance his body to launch one against. (+4,2% hit probability)
WarMachine takes the position to get right one STRAIGHT .
ippomacanaochi blocks it with his defense. (-14  Damage to the stamina. )
Already you can not hold standing and ippomacanaochi falls. (kobox punto)
WarMachine has won by technical knockout since ippomacanaochi has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
WarMachine is the winner of the match by KO.
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