players Community: 36,291conectados On-line: 83 conectados Today: 41 directo Live: 3

Watch Fight




Date 02-08-25 13:00

Permanent Link Rules

Kampa
Vs.

SAMURAI_JR


Starts the fight of the journey of the XVIII. 76º league.
Today have gathered at the Stadium 4.200 CJCL freaks boxing.

In the corner left with 45,27 Lb and wearing red pants have to Kampa ARGENTINA
His personal record is of 4.739 victories 1.409 defeats 6 void ones and 4.357 KO`s.
boxeo ritmo extra dieta boxeo ritmo fans boxeo ritmo experiencia boxeo ritmo aspirante boxeo ritmo extra guardia
Your official sponsor is Noa Moda Única

In the corner right with 59,19 Lb and wearing blue pants have to SAMURAI_JR ESTADOS FEDERADOS DE MICRONESIA
His personal record is of 2.092 victories 212 defeats 5 void ones and 1.662 KO`s.
boxeo ritmo extra dieta
Its not official sponsor is Evobas.

The boxers exchange sportsmanship a greeting in the center of the ring.
Kampa has adopted the position of Reversed Guard, SAMURAI_JR is in the Hitman position.
The Kampa´s most light body increases in +13,92% the probability of throbbing.
The bulk of SAMURAI_JR gives +13,92% damage.

Round 1º

0,5
SAMURAI_JR hits frantically, it seems to have gone into a trance.
1
Kampa is removed from the sleeve a JAB to the chin .
SAMURAI_JR reacts on time blocking the blow with the guard. (-366  Damage to the health. )
1,5
Kampa takes the initiative and runs a JAB going to the stomach .
SAMURAI_JR absorbs part of the impact by stiffening the guard. (-214  Damage to the stamina. ) (+5% hit probability)
And a second coup followed by the first, Kampa has launched a STRAIGHT.
SAMURAI_JR balance your body manages to avoid the blow.
2
Kampa rotates the hip, it has launched a JAB directed to the jaw .
SAMURAI_JR keeps his guard firm. (-340  Damage to the health. ) (+5% hit probability)
And a second coup followed by the first, Kampa has launched a STRAIGHT.
SAMURAI_JR has been reached. (-1.088  Damage to the health. kobox punto)
A perfect ONE TWO!
2,5
SAMURAI_JR manages to impose his rhythm to Kampa boasting feet game.
3
Kampa has led SAMURAI_JR against the corner of the ring. (+50% hit probability)
Kampa makes a feint, it seems that he is trying to break. (+25% hit probability)
Kampa launches a STRAIGHT .
A blow too slow since SAMURAI_JR manages to dodge it.
Without thinking it SAMURAI_JR prepares to launch a counterattack. (+15,3% hit probability)
SAMURAI_JR is removed from the sleeve a CROCHET .
Kampa keeps his guard firm. (-121  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kampa.
The judges have ruled 10 Fight Points extra points for Kampa and 4 Fight Points extra points for SAMURAI_JR.

12 , 100% , 100% .
4 , 85% , 100% .

Round 2º

0,5
Kampa starts turning over rival keeping the distance with long range shots.
1
Kampa takes the initiative and runs a JAB to the face .
Hit the air because SAMURAI_JR manages to dodged it.
Kampa´s rival can´t react as he has launched another JAB.
SAMURAI_JR reacts on time blocking the blow with the guard. (-360  Damage to the health. ) (+10% hit probability)
Making good use of the inertia of the spin Kampa throws a STRAIGHT.
SAMURAI_JR keeps his guard firm. (-619  Damage to the health. )
1,5
Kampa rotates the hip, it has launched a STRAIGHT .
SAMURAI_JR goes back to dodge the blow.
2
Kampa has led to SAMURAI_JR against the ropes. (+25% hit probability)
Kampa takes the initiative and runs a right STRAIGHT .
SAMURAI_JR was hit directly (-657  Damage to the stamina. kobox punto)
2,5
SAMURAI_JR takes the position to get right one CROCHET .
A blow too slow since Kampa manages to dodge it.
Kampa manages to balance his body to launch one against. (+47,2% hit probability)
Kampa is positioned to launch with his/her left hand a STRAIGHT right to the chin .
It´s a perfect punch
SAMURAI_JR reacts on time blocking the blow with the guard. (-1.009 Extra Damage to the health. )
3
Kampa has managed to corner SAMURAI_JR in the corner of the ring. (+50% hit probability)
Kampa takes the initiative and runs a JAB looking for the stomach . SAMURAI_JR slows his progress with a JAB. (-20% reduced probability of scrimmage)
SAMURAI_JR absorbs part of the impact by stiffening the guard. (-221  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kampa.
The judges have ruled 10 Fight Points extra points for Kampa and 4 Fight Points extra points for SAMURAI_JR.

23 , 100% , 100% .
8 , 69% , 71% .

Round 3º

0,5
Kampa left positioned to execute a GAZELLE PUNCH .
It´s a perfect punch
Goes throught the guard of SAMURAI_JR and hits. (-2.802 Extra Damage to the health. kobox punto)
It had to hurt!!!
1
The opponent of Kampa see coming a left GAZELLE PUNCH .
SAMURAI_JR keeps his guard firm. (-225  Damage to the health. )
1,5
Kampa launches a STRAIGHT .
A blow too slow since SAMURAI_JR manages to dodge it.
2
Kampa push SAMURAI_JR against the ropes. (+25% hit probability)
Kampa launches a GAZELLE PUNCH .
It looks like a very solid punch.
Hit full SAMURAI_JR. (-2.143 Extra Damage to the health. kobox punto)
2,5
Kampa has pushed SAMURAI_JR against the ropes. (+25% hit probability)
Kampa takes the initiative and runs a left STRAIGHT to the stomach .
SAMURAI_JR has received a good blow. (-410  Damage to the stamina. kobox punto)
3
SAMURAI_JR rotates the hip, it has launched a left STRAIGHT directed to the face .
Kampa goes back to dodge the blow.
Without thinking it Kampa prepares to launch a counterattack. (+32,9% hit probability)
Kampa is removed from the sleeve a JAB .
It has exploited fully in SAMURAI_JR. (-449  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kampa.
The judges have ruled 10 Fight Points extra points for Kampa and 4 Fight Points extra points for SAMURAI_JR.

39 , 100% , 99% .
12 , 25% , 43% .

Round 4º

0,5
Kampa rotates the hip, it has launched a JAB looking for the chin .
SAMURAI_JR absorbs part of the impact by stiffening the guard. (-534  Damage to the health. )
1
Kampa not drop the pace and throws a LEFT PUNCH . SAMURAI_JR harassed by throwing a JAB. (-32% reduced probability of scrimmage)
SAMURAI_JR absorbs part of the impact by stiffening the guard. (-224  Damage to the stamina. )
1,5
Kampa rotates the hip, it has launched a JAB looking for the chin .
SAMURAI_JR balance your body manages to avoid the blow.
Kampa doesn´t stop and throws another JAB.
SAMURAI_JR keeps his guard firm. (-349  Damage to the health. ) (+10% hit probability)
Making good use of the inertia of the spin Kampa throws a STRAIGHT.
Hit the air because SAMURAI_JR manages to dodged it.
2
Kampa push SAMURAI_JR against the ropes. (+25% hit probability)
Kampa tries to surprise his opponent with a GAZELLE PUNCH to the liver .
Hit the air because SAMURAI_JR manages to dodged it.
SAMURAI_JR takes the opportunity to launch a counter. (+19,4% hit probability)
Without thinking twice SAMURAI_JR takes the initiative and launches a SWING .
Kampa absorbs part of the impact by stiffening the guard. (-282  Damage to the stamina. )
2,5
Kampa has pushed SAMURAI_JR against the ropes. (+25% hit probability)
Kampa not drop the pace and throws a LEFT PUNCH right to the chin .
Hit the air because SAMURAI_JR manages to dodged it.
3
Kampa has locked SAMURAI_JR in the corner of the ring. (+50% hit probability)
Kampa tries to surprise his opponent with a RIGHT HAND .
Hit the air because SAMURAI_JR manages to dodged it.
Without thinking it SAMURAI_JR prepares to launch a counterattack. (+17,6% hit probability)
SAMURAI_JR not drop the pace and throws a LEFT PUNCH .
Kampa has received a good blow. (-365  Damage to the stamina. kobox punto)
Not bad.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kampa.
The judges have ruled 9 Fight Points extra points for Kampa and 5 Fight Points extra points for SAMURAI_JR.

48 , 100% , 84% .
18 , 18% , 41% .

Round 5º

0,5
Kampa right positioned to execute a STRAIGHT .
Hit the air because SAMURAI_JR manages to dodged it.
1
Long arms of Kampa arrive without restguard against of SAMURAI_JR that just giving before advancing your opponent
1,5
Kampa not drop the pace and throws a left GAZELLE PUNCH addressing to the jaw .
A blow too slow since SAMURAI_JR manages to dodge it.
2
Kampa has managed to corner SAMURAI_JR against the ropes. (+25% hit probability)
Kampa is removed from the sleeve a STRAIGHT .
SAMURAI_JR balance your body manages to avoid the blow.
SAMURAI_JR takes the opportunity to launch a counter. (+30,7% hit probability)
SAMURAI_JR takes the initiative and runs a JAB directed to the chin . Kampa slows his progress with a JAB. (-14% reduced probability of scrimmage)
Kampa keeps his guard firm. (-326  Damage to the health. )
2,5
Kampa has led to SAMURAI_JR against the ropes. (+25% hit probability)
The opponent of Kampa see coming a left GAZELLE PUNCH .
The coup lashes out in full to his opponent. (-723  Damage to the stamina. atravesar guardia kobox punto)
It is sure he´ll become a great puncher
3
Kampa has locked SAMURAI_JR in the corner of the ring. (+50% hit probability)
Kampa is positioned to launch with his/her left hand a GAZELLE PUNCH .
Going to do much damage with that hit.
SAMURAI_JR keeps his guard firm. (-351 Extra Damage to the health. romper guardia )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kampa.
The judges have ruled 10 Fight Points extra points for Kampa and 4 Fight Points extra points for SAMURAI_JR.

59 , 98% , 84% .
22 , 16% , 20% .

Round 6º

0,5
SAMURAI_JR throws a combination, it seems that he looks for openings in the guard of Kampa.
1
SAMURAI_JR attacks with a SWING . Kampa harassed by throwing a JAB but SAMURAI_JR dodge it with ease.
Kampa has received a good blow. (-640  Damage to the stamina. kobox punto)
1,5
SAMURAI_JR launches a combination against the guard of Kampa.
2
SAMURAI_JR push Kampa against the ropes. (+25% hit probability)
SAMURAI_JR attacks with a CROCHET addressing to the jaw .
It goes through Kampa guard and hits (-1.017  Damage to the health. kobox punto)
2,5
After study each other Kampa starts a mid distance exchange of blows and although SAMURAI_JR doesn´t make him easy he finally goes back.
3
Without thinking twice Kampa runs a RIGHT HAND .
SAMURAI_JR balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SAMURAI_JR.
The judges have ruled 4 Fight Points extra points for Kampa and 10 Fight Points extra points for SAMURAI_JR.

63 , 90% , 74% .
35 , 17% , 28% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is Kampa with a total of 63 points over the 35 points scored by SAMURAI_JR.
boxeo