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Date 02-08-25 13:03

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FJR10
Vs.

pacman


Starts the fight of the journey of the XVIII. 219º league.
Today have gathered at the Stadium 322 Nakashi freaks boxing.

In the corner left with 52,25 Lb and wearing red pants have to FJR10 ANTÁRTIDA
His personal record is of 195 victories 239 defeats 1 void ones and 181 KO`s.
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Its not official sponsor is Mirmeco.

In the corner right with 41,2 Lb and wearing the breeches blue have pacman FILIPINAS
His personal record is of 1.004 victories 629 defeats 7 void ones and 860 KO`s.
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Its not official sponsor is Kobox.

The boxers exchange sportsmanship a greeting in the center of the ring.
FJR10 has adopted the position of Basic Guard, pacman is in the Mixed Guard position.
FJR10 girth gives you a +2,76% damage.
A lighter body allows pacman an increase of +11,05% to the probability of hitting.

Round 1º

0,5
The fight was stopped temporaly because of a FJR10´s low blow
1
FJR10 attacks with a RIGHT HAND looking for the stomach .
pacman reacts on time blocking the blow with the guard. (-16  Damage to the stamina. )
1,5
Without thinking twice pacman runs a JAB aiming the body .
FJR10 absorbs part of the impact by stiffening the guard. (-4  Damage to the stamina. )
2
Without thinking twice pacman runs a RIGHT HAND .
FJR10 balance your body manages to avoid the blow.
2,5
Without thinking twice FJR10 takes the initiative and launches a UPPERCUT to the stomach .
A blow too slow since pacman manages to dodge it.
pacman takes the opportunity to launch a counter. (+11,5% hit probability)
The opponent of pacman see coming a CROSS .
FJR10 absorbs part of the impact by stiffening the guard. (-37  Damage to the health. )
3
pacman keeps his rival alert throwing a blow to the body.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 5 Fight Points extra points for FJR10 and 7 Fight Points extra points for pacman.

5 , 97% , 99% .
7 , 100% , 94% .

Round 2º

0,5
FJR10 hits frantically, it seems to have gone into a trance.
1
Without thinking twice pacman takes the initiative and launches a left HOOK .
A blow too slow since FJR10 manages to dodge it.
1,5
pacman tries to surprise his opponent with a CROCHET .
FJR10 blocks it with his defense. (-102  Damage to the health. )
2
FJR10 launches a LEFT PUNCH .
It goes through pacman guard and hits (-30  Damage to the health. kobox punto)
2,5
FJR10 uses its set of feet to impose the pace but pacman exceeds him.
3
pacman gets FJR10 to the corner (+50% hit probability)
pacman launches a UPPERCUT going to the stomach .
Hit the air because FJR10 manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pacman.
The judges have ruled 4 Fight Points extra points for FJR10 and 9 Fight Points extra points for pacman.

11 , 90% , 99% .
16 , 92% , 74% .

Round 3º

0,5
Without thinking twice pacman runs a HOOK .
FJR10 keeps his guard firm. (-71  Damage to the health. )
1
Without thinking twice pacman takes the initiative and launches a UPPERCUT .
Hit the air because FJR10 manages to dodged it.
1,5
pacman takes the initiative and runs a CROCHET to the chin .
Hit the air because FJR10 manages to dodged it.
FJR10 manages to balance his body to launch one against. (+4% hit probability)
FJR10 attacks with a UPPERCUT going to the body .
It has exploited fully in pacman. (-39  Damage to the stamina. kobox punto)
2
pacman has pushed FJR10 against the ropes. (+25% hit probability)
Without thinking twice pacman takes the initiative and launches a JAB directed to the jaw .
FJR10 goes back to dodge the blow.
2,5
pacman has managed to corner FJR10 against the ropes. (+25% hit probability)
pacman tries to surprise his opponent with a RIGHT HAND .
FJR10 goes back to dodge the blow.
3
pacman has locked FJR10 in the corner of the ring. (+50% hit probability)
pacman launches a left HOOK .
It goes through FJR10 guard and hits (-107  Damage to the health. kobox punto)
Not bad.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pacman.
The judges have ruled 5 Fight Points extra points for FJR10 and 9 Fight Points extra points for pacman.

17 , 76% , 99% .
27 , 94% , 12% .

Round 4º

0,5
FJR10 rotates the hip, it has launched a LEFT PUNCH .
pacman does not react on time and receives the impact. (-94  Damage to the health. kobox punto)
Not bad.
1
Without thinking twice FJR10 takes the initiative and launches a UPPERCUT looking for the stomach .
Full impact on pacman. (-51  Damage to the stamina. kobox punto)
pacman falls to the ground. (kobox punto)
1,5
pacman awaits the referee count to 5 to get up. (+102 Stamina Recovered.) (-102 Lost Health)
After checking their status the referee resumes the fight.
FJR10 launches a right UPPERCUT .
Full impact on pacman. (-31  Damage to the stamina. kobox punto)
2
pacman makes a feint, it seems that trying to break.
Your right does not wait. (+25% hit probability)
pacman is removed from the sleeve a CROCHET .
A blow too slow since FJR10 manages to dodge it.
2,5
Without thinking twice FJR10 takes the initiative and launches a RIGHT HAND aiming the body . pacman tries to slow its advance with a JAB but fails.
pacman goes back to dodge the blow.
3
FJR10 moves for the quadrilateral one with total tranquility since pacman seems to be unable to follow the pace of his game of feet.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by FJR10.
The judges have ruled 10 Fight Points extra points for FJR10 and 4 Fight Points extra points for pacman.

33 , 77% , 99% .
31 , 34% , 52% .

Round 5º

0,5
pacman tries to impose his style over FJR10 with blows of short-range.
1
pacman takes the initiative and runs a CROCHET directed to the face .
FJR10 balance your body manages to avoid the blow.
1,5
pacman is removed from the sleeve a RIGHT HAND to the chin .
FJR10 absorbs part of the impact by stiffening the guard. (-4  Damage to the health. )
2
Without thinking twice pacman runs a HOOK .
Hit the air because FJR10 manages to dodged it.
Without thinking it FJR10 prepares to launch a counterattack. (+3,4% hit probability)
FJR10 launches a LEFT PUNCH directed to the face .
It goes through pacman guard and hits (-67  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
2,5
The opponent of pacman see coming a HOOK looking for openings .
Hit the air because FJR10 manages to dodged it.
3
pacman gets FJR10 to the corner (+50% hit probability)
pacman tries to surprise his opponent with a left HOOK .
FJR10 balance your body manages to avoid the blow.
FJR10 takes the opportunity to launch a counter. (+5% hit probability)
Without thinking twice FJR10 runs a UPPERCUT .
pacman reacts on time blocking the blow with the guard. (-25  Damage to the stamina. )
pacman crashes to the ground. (kobox punto)
pacman stands on account of 7. (+21 Stamina Recovered.) (-21 Lost Health)
The referee check his health before resuming the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pacman.
The judges have ruled 8 Fight Points extra points for FJR10 and 6 Fight Points extra points for pacman.

45 , 77% , 99% .
37 , 8% , 23% .

Round 6º

0,5
FJR10 makes a feint, it seems that trying to break. (+25% hit probability)
FJR10 not drop the pace and throws a UPPERCUT to the chin .
pacman has received a good blow. (-125  Damage to the health. kobox punto)
pacman collapses. (kobox punto)
1
pacman tries to join but falls of face to face, the nurses come to the ring to assist you.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
FJR10 is the winner of the match by KO.
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