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Date 02-15-25 14:15

Permanent Link Rules

pattt
Vs.

guidoku


Starts the fight of the journey of the XVI. Bronce league.
Today have gathered at the Stadium 2.900 Club__Los_Vagos__ freaks boxing.

In the corner left with 76,2 Lb and wearing red pants have to pattt VENEZUELA
His personal record is of 3.306 victories 1.047 defeats 21 void ones and 2.584 KO`s.
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Its not official sponsor is Indómita Games.

In the right corner with 64,54 Lb wearing blue pants we have guidoku CHILE
His personal record is of 1.931 victories 660 defeats 13 void ones and 1.507 KO`s.
Its not official sponsor is Noa Moda Única.

pattt has adopted the position of Advanced Guard, guidoku is in the Peek a Boo position.
pattt girth gives you a +2,92% damage.
A lighter body allows guidoku an increase of +2,92% to the probability of hitting.

Round 1º

0,5
pattt has surprised his rival with a feint. (+25% hit probability)
pattt launches a FLICKER .
guidoku absorbs part of the impact by stiffening the guard. (-15  Damage to the stamina. )
1
pattt guard down causing his opponent.
1,5
pattt starts moving her head forming eight inverted rival prepares to receive the DEMPSEY ROLL (+25% Dempsey Roll)
pattt charges with the first punch.
guidoku goes back to dodge the blow.
guidoku manages to balance his body to launch one against. (+9,4% hit probability)
guidoku is removed from the sleeve a RIGHT HAND looking for openings .
pattt has received a good blow. (-134  Damage to the stamina. kobox punto)
Not bad.
2
guidoku throws a combination, it seems that he looks for openings in the guard of pattt.
2,5
pattt attacks with a FINNING SWALLOW going to the stomach .
A blow too slow since guidoku manages to dodge it.
3
guidoku launches a combination against the guard of pattt.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pattt.
The judges have ruled 6 Fight Points extra points for pattt and 7 Fight Points extra points for guidoku.

6 , 100% , 86% .
8 , 100% , 100% .

Round 2º

0,5
pattt charge against his rival with an avalanche of punches, leaving its rival one opening is going to pay so expensive.
The combination is not quick enough guidoku easily avoids
No time to breathe guidoku launches to against. (+15,5% hit probability)
Without thinking twice guidoku runs a JAB .
It has exploited fully in pattt. (-358  Damage to the health. kobox punto)
1
There is no turning back, pattt prepares to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
pattt changes weight upwards with his left..
guidoku keeps his guard firm. (-47  Damage to the health. ) (+1% boost)
It will not stop, after the change of weight pattt attacks with another blow
.
Hit the air because guidoku manages to dodged it.
Without thinking it guidoku prepares to launch a counterattack. (+11,3% hit probability)
guidoku tries to surprise his opponent with a SWING looking for the chin .
It has exploited fully in pattt. (-1.520  Damage to the health. kobox punto)
Appears to be hurt with that punch.
1,5
pattt takes the initiative and runs a FLICKER .
A blow too slow since guidoku manages to dodge it.
2
The opponent of guidoku see coming a JAB to the body .
Hit the air because pattt manages to dodged it.
2,5
guidoku tries to surprise his opponent with a left STRAIGHT going to the body .
Hit the air because pattt manages to dodged it.
3
guidoku is pushed into the corner by pattt (+50% hit probability)
pattt is removed from the sleeve a FLICKER to the body . guidoku harassed with a JAB that unbalanced momentarily to pattt. (-27% reduced probability of scrimmage)
It goes through guidoku guard and hits (-123  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pattt.
The judges have ruled 7 Fight Points extra points for pattt and 7 Fight Points extra points for guidoku.

14 , 39% , 78% .
19 , 100% , 97% .

Round 3º

0,5
pattt launches a feint but guidoku is undeterred, it will not be easy to deceive you. (-20% hit probability)
pattt rotates the hip, it has launched a LEFT PUNCH .
guidoku goes back to dodge the blow.
1
pattt launches a BOLADO .
Hit the air because guidoku manages to dodged it.
1,5
pattt takes your left, combines the right, here again a left very fast FLURRY!.
The rapid reaction is allowing guidoku dodge all the blows
No one can stop him! pattt still throwing punches faster and faster . guidoku tries to slow its advance with a JAB but fails.
guidoku dodge one after another, it seems impossible to hit him!
No time to breathe guidoku launches to against. (+11,3% hit probability)
Without thinking twice guidoku runs a left CROCHET .
Goes throught the guard of pattt and hits. (-156  Damage to the stamina. kobox punto)
2
guidoku starts moving her head forming eight inverted rival prepares to receive the DEMPSEY ROLL (+25% Dempsey Roll)
guidoku body weight load, your left rises unstoppable.
pattt keeps his guard firm. (-104  Damage to the health. ) (+1% boost)
guidoku leverages the inertia of the rotation to drive his next shot.
pattt blocks it with his defense. (-243  Damage to the health. ) (+2% boost)
Taking advantage of the rotating inertia guidoku launches another blow.
Hit the air because pattt manages to dodged it.
guidoku never stops, changes the weight of leg and throws another blow.
A blow too slow since pattt manages to dodge it.
A perfect DEMPSEY ROLL!
2,5
guidoku launches a LEFT PUNCH .
pattt keeps his guard firm. (-49  Damage to the health. )
3
pattt gets guidoku to the corner (+50% hit probability)
pattt launches a feint, fooling his rival completely. (+25% hit probability)
Without thinking twice pattt takes the initiative and launches a CROCHET .
guidoku goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pattt.
The judges have ruled 6 Fight Points extra points for pattt and 8 Fight Points extra points for guidoku.

20 , 28% , 49% .
28 , 100% , 88% .

Round 4º

0,5
Amamos a pattt fans love unleashed.
1
Without thinking twice guidoku runs a HOOK .
pattt balance your body manages to avoid the blow.
1,5
pattt throws a combination, it seems that he looks for openings in the guard of guidoku.
2
The opponent of pattt see coming a CROCHET .
guidoku reacts on time blocking the blow with the guard. (-213  Damage to the stamina. )
2,5
pattt is positioned to launch with his/her right hand a SWING .
guidoku reacts on time blocking the blow with the guard. (-156  Damage to the health. )
3
guidoku accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% Dempsey Roll)
Here comes a crushing left.
pattt absorbs part of the impact by stiffening the guard. (-109  Damage to the stamina. ) (+1% boost)
guidoku rises again, he´s going to try to hit his opponent with the weight of his body
.
pattt balance your body manages to avoid the blow.
guidoku does not slow down, he synchronizes the weight change, here comes another blow .
Going to do much damage with that hit.
pattt reacts on time blocking the blow with the guard. (-170 Extra Damage to the health. ) (+3% boost)
guidoku never stops, changes the weight of leg and throws another blow.
It has exploited fully in pattt. (-364  Damage to the stamina. kobox punto)
A perfect DEMPSEY ROLL!
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pattt.
The judges have ruled 6 Fight Points extra points for pattt and 8 Fight Points extra points for guidoku.

26 , 24% , 13% .
37 , 97% , 64% .

Round 5º

0,5
pattt slips allowing guidoku to pick up the pace of the match.
1
pattt rotates the hip, it has launched a SWING .
guidoku balance your body manages to avoid the blow.
1,5
The opponent of pattt see coming a SMASH looking for the stomach .
Hit the air because guidoku manages to dodged it.
Without thinking it guidoku prepares to launch a counterattack. (+15% hit probability)
guidoku takes the initiative and runs a SWING looking for openings .
pattt reacts on time blocking the blow with the guard. (-350  Damage to the stamina. )
It has been too much for pattt and falls. (kobox punto)
2
pattt stands on account of 8. (+375 Stamina Recovered.) (-375 Lost Health)
The referee check his health before resuming the fight.
pattt tries to surprise his opponent with a FLICKER to the chin .
guidoku goes back to dodge the blow.
Without thinking it guidoku prepares to launch a counterattack. (+13,6% hit probability)
guidoku not drop the pace and throws a HOOK directed to the body .
pattt does not react on time and receives the impact. (-773  Damage to the stamina. kobox punto)
It has been too much for pattt and falls. (kobox punto)
2,5
pattt seemed stunned but he´s on his feet at the count of 7. (+188 Stamina Recovered.) (-188 Lost Health)
After checking their status the referee resumes the fight.
guidoku takes the position to get right one UPPERCUT .
pattt blocks it with his defense. (-126  Damage to the stamina. )
3
pattt gets guidoku to the corner (+50% hit probability)
pattt is quite fatigued, his punches do less damage.
pattt rotates the hip, it has launched a SMASH looking for the chin .
guidoku reacts on time blocking the blow with the guard. (-1  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pattt.
The judges have ruled 7 Fight Points extra points for pattt and 7 Fight Points extra points for guidoku.

33 , 8% , 16% .
49 , 100% , 65% .

Round 6º

0,5
guidoku not drop the pace and throws a CROCHET . pattt harassed with a FLICKER that unbalanced momentarily to guidoku. (-12% reduced probability of scrimmage)
pattt goes back to dodge the blow.
1
guidoku makes a feint, it seems that he is trying to break. (+25% hit probability)
guidoku attacks with a CROCHET .
pattt goes back to dodge the blow.
1,5
The opponent of pattt see coming a BOLADO looking for openings .
A blow too slow since guidoku manages to dodge it.
2
guidoku hits frantically, it seems to have gone into a trance.
2,5
It seems that fatigue has reduced the force in the blows of pattt.
pattt attacks with a SWING .
guidoku goes back to dodge the blow.
3
pattt launches a combination against the guard of guidoku.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for pattt and 4 Fight Points extra points for guidoku.

37 , 10% , 11% .
53 , 100% , 74% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is guidoku with a total of 53 points over the 37 points scored by pattt.
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