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Date 02-22-25 13:08

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GoInPak
Vs.

sanekickboxing


Starts the fight of the journey of the XVIII. 453º league.
Today have gathered at the Stadium 613 Filial_Racing_Olavarria freaks boxing.

In the corner left with 40,6 Lb and wearing the breeches red have GoInPak KOREA, REPÚBLICA DE
His personal record is of 24 victories 7 defeats 0 void ones and 21 KO`s.
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Its not official sponsor is Kobox.

In the right corner with 46,2 Lb wearing blue pants we have sanekickboxing ESPAÑA
His personal record is of 314 victories 275 defeats 3 void ones and 243 KO`s.
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Its not official sponsor is Noa Moda Única.

The boxers exchange sportsmanship a greeting in the center of the ring.
GoInPak has adopted the position of Basic Guard, sanekickboxing is in the Basic Guard position.
The GoInPak´s most light body increases in +5,6% the probability of throbbing.
The bulk of sanekickboxing gives +5,6% damage.

Round 1º

0,5
sanekickboxing hits frantically, it seems to have gone into a trance.
1
sanekickboxing launches a right UPPERCUT .
GoInPak keeps his guard firm. (-7  Damage to the stamina. )
1,5
The opponent of sanekickboxing see coming a STRAIGHT .
GoInPak goes back to dodge the blow.
GoInPak manages to balance his body to launch one against. (+3,7% hit probability)
GoInPak launches a LEFT PUNCH to the chin .
sanekickboxing absorbs part of the impact by stiffening the guard. (-11  Damage to the health. )
2
sanekickboxing has pushed GoInPak against the ropes. (+25% hit probability)
sanekickboxing makes a feint, it seems that he is trying to break.
Your right does not wait. (+25% hit probability)
sanekickboxing attacks with a CROCHET searching the side .
A blow too slow since GoInPak manages to dodge it.
2,5
sanekickboxing has managed to corner GoInPak against the ropes. (+25% hit probability)
sanekickboxing is positioned to launch with his/her left hand a STRAIGHT looking for the stomach .
GoInPak reacts on time blocking the blow with the guard. (-4  Damage to the stamina. )
GoInPak has fallen, the referee approaches. (kobox punto)
3
Although his legs tremble, GoInPak achieves to join at the count of 8. (+10 Stamina Recovered.) (-10 Lost Health)
The referee check his health before resuming the fight.
GoInPak is pushed into the corner by sanekickboxing (+50% hit probability)
sanekickboxing is quite fatigued, his punches do less damage.
sanekickboxing attacks with a CROCHET looking for the chest .
Hit full GoInPak. (-1  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sanekickboxing.
The judges have ruled 5 Fight Points extra points for GoInPak and 9 Fight Points extra points for sanekickboxing.

5 , 93% , 100% .
12 , 84% , 26% .

Round 2º

0,5
GoInPak tries to maintain control of the fight imposing his rhythm.
1
The opponent of sanekickboxing see coming a STRAIGHT right to the chin .
A blow too slow since GoInPak manages to dodge it.
1,5
Without thinking twice sanekickboxing takes the initiative and launches a RIGHT HAND looking for the face .
GoInPak reacts on time blocking the blow with the guard. (-7  Damage to the health. )
2
The opponent of sanekickboxing see coming a RIGHT HAND .
GoInPak absorbs part of the impact by stiffening the guard. (-7  Damage to the stamina. )
2,5
sanekickboxing attacks with a LEFT PUNCH .
GoInPak blocks it with his defense. (-4  Damage to the health. )
3
sanekickboxing try to keep the distance with long shots but GoInPak imposed on exchange.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sanekickboxing.
The judges have ruled 4 Fight Points extra points for GoInPak and 10 Fight Points extra points for sanekickboxing.

9 , 86% , 40% .
22 , 85% , 14% .

Round 3º

0,5
GoInPak launches a combination against the guard of sanekickboxing.
1
GoInPak is removed from the sleeve a RIGHT HAND .
Full impact on sanekickboxing. (-10  Damage to the stamina. kobox punto)
sanekickboxing legs do not stop shaking and plummet. (kobox punto)
1,5
sanekickboxing rises when the referee pronounced 6. (+29 Stamina Recovered.) (-29 Lost Health)
The referee check his health before resuming the fight.
sanekickboxing helped wrong foot and GoInPak does not hesitate to take the initiative.
2
sanekickboxing takes the initiative and runs a STRAIGHT addressing to the jaw .
GoInPak reacts on time blocking the blow with the guard. (-16  Damage to the health. )
2,5
GoInPak loaded with intensity to break the rhythm of sanekickboxing.
3
GoInPak has managed to corner sanekickboxing in the corner of the ring. (+50% hit probability)
GoInPak rotates the hip, it has launched a LEFT PUNCH aiming the body .
It goes through sanekickboxing guard and hits (-7  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by GoInPak.
The judges have ruled 9 Fight Points extra points for GoInPak and 5 Fight Points extra points for sanekickboxing.

22 , 76% , 30% .
27 , 42% , 60% .

Round 4º

0,5
sanekickboxing attacks with a STRAIGHT going to the body .
Hit the air because GoInPak manages to dodged it.
1
Amamos a GoInPak supporters encouraged without a break.
1,5
sanekickboxing rotates the hip, it has launched a right STRAIGHT .
GoInPak blocks it with his defense. (-7  Damage to the stamina. )
It has been too much for GoInPak and falls. (kobox punto)
2
GoInPak awaits the referee count to 8 to get up. (+10 Stamina Recovered.) (-10 Lost Health)
The referee is ready to resume the match.
GoInPak is removed from the sleeve a LEFT PUNCH .
Hit the air because sanekickboxing manages to dodged it.
2,5
The fatigue does that sanekickboxing´s blows come with minor intensity.
Without thinking twice sanekickboxing runs a right UPPERCUT going to the body .
A blow too slow since GoInPak manages to dodge it.
No time to breathe GoInPak launches to against. (+3,7% hit probability)
GoInPak makes a feint, it seems that he is trying to break. (+25% hit probability)
GoInPak takes the initiative and runs a LEFT PUNCH .
sanekickboxing has received a good blow. (-7  Damage to the stamina. kobox punto)
Not bad.
3
sanekickboxing has managed to corner GoInPak in the corner of the ring. (+50% hit probability)
Without thinking twice sanekickboxing runs a STRAIGHT .
GoInPak blocks it with his defense. (-4  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sanekickboxing.
The judges have ruled 4 Fight Points extra points for GoInPak and 9 Fight Points extra points for sanekickboxing.

27 , 70% , 50% .
38 , 44% , 14% .

Round 5º

0,5
The opponent of GoInPak see coming a LEFT PUNCH .
It has exploited fully in sanekickboxing. (-6  Damage to the stamina. kobox punto)
It is sure he´ll become a great puncher
sanekickboxing can´t hold any longer and falls (kobox punto)
1
sanekickboxing rises when the referee pronounced 5. (+15 Stamina Recovered.) (-15 Lost Health)
The referee check his status before resuming the fight.
sanekickboxing not drop the pace and throws a RIGHT HAND to the face .
A blow too slow since GoInPak manages to dodge it.
GoInPak takes the opportunity to launch a counter. (+3,7% hit probability)
GoInPak tries to surprise his opponent with a LEFT PUNCH .
sanekickboxing absorbs part of the impact by stiffening the guard. (-4  Damage to the stamina. )
1,5
GoInPak attacks with a RIGHT HAND .
sanekickboxing absorbs part of the impact by stiffening the guard. (-15  Damage to the health. )
It has been too much for sanekickboxing and kissing the canvas. (kobox punto)
2
sanekickboxing get on his feets at the count of 6. (-6 Loss Stamina) (+5 Recovered Health)
The referee check his status before resuming the fight.
sanekickboxing is quite fatigued, his punches do less damage.
sanekickboxing rotates the hip, it has launched a CROCHET .
GoInPak does not react on time and receives the impact. (-1  Damage to the health. kobox punto)
2,5
sanekickboxing keeps his rival alert throwing a blow to the body.
3
sanekickboxing has led GoInPak against the corner of the ring. (+50% hit probability)
sanekickboxing are very tired with what his punches do less damage.
The opponent of sanekickboxing see coming a UPPERCUT .
GoInPak balance your body manages to avoid the blow.
No time to breathe GoInPak launches to against. (+7,4% hit probability)
GoInPak not drop the pace and throws a RIGHT HAND going to the body .
sanekickboxing keeps his guard firm. (-7  Damage to the stamina. )
sanekickboxing has fallen, the referee approaches. (kobox punto)
GoInPak has won by technical knockout since sanekickboxing has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
GoInPak is the winner of the match by KO.
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