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Date 02-22-25 13:40

Permanent Link Rules

Seiya
Vs.

SpiKMaNN


Starts the fight of the journey of the XVIII. 2.084º league.
Today have gathered at the Stadium 1.900 BaSTaRD_Team_II freaks boxing.

In the left corner with 199,7 Lb wearing red pants we have Seiya GRECIA
His personal record is of 642 victories 283 defeats 4 void ones and 534 KO`s.
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Its not official sponsor is Mirmeco.

In the corner right with 43,15 Lb and wearing blue pants have to SpiKMaNN ESPAÑA
His personal record is of 317 victories 124 defeats 0 void ones and 299 KO`s.
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Its not official sponsor is Mirmeco.

The boxers exchange sportsmanship a greeting in the center of the ring.
Seiya has adopted the position of Mixed Guard, SpiKMaNN is in the Basic Guard position.
Seiya girth gives you a +6,25% damage.
A lighter body allows SpiKMaNN an increase of +25% to the probability of hitting.

Round 1º

0,5
Seiya takes the position to get right one STRAIGHT aiming the body .
It has exploited fully in SpiKMaNN. (-11  Damage to the stamina. kobox punto)
Not bad.
1
Without thinking twice Seiya takes the initiative and launches a STRAIGHT .
It goes through SpiKMaNN guard and hits (-11  Damage to the stamina. kobox punto)
1,5
Seiya takes the initiative and runs a STRAIGHT looking for the face .
SpiKMaNN has received a good blow. (-37  Damage to the health. kobox punto)
2
After study each other Seiya starts a mid distance exchange of blows and although SpiKMaNN doesn´t make him easy he finally goes back.
2,5
SpiKMaNN makes a feint, it seems that trying to break. (+25% hit probability)
SpiKMaNN rotates the hip, it has launched a CROCHET .
Seiya goes back to dodge the blow.
3
Seiya has managed to corner SpiKMaNN in the corner of the ring. (+50% hit probability)
The opponent of Seiya see coming a left STRAIGHT directed to the face .
SpiKMaNN blocks it with his defense. (-14  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Seiya.
The judges have ruled 10 Fight Points extra points for Seiya and 4 Fight Points extra points for SpiKMaNN.

14 , 100% , 100% .
4 , 63% , 56% .

Round 2º

0,5
From the corner of SpiKMaNN its second tells to enforce the pace of combat.
1
Seiya not drop the pace and throws a RIGHT HAND .
Hit the air because SpiKMaNN manages to dodged it.
1,5
SpiKMaNN He prepares his right to lunch a CROCHET searching the jaw .
It´s a perfect punch
Seiya keeps his guard firm. (-22 Extra Damage to the health. )
2
Without thinking twice SpiKMaNN runs a JAB .
The coup lashes out in full to his opponent. (-5  Damage to the stamina. kobox punto) (+10% hit probability)
The first blow was followed by a STRAIGHT.
Seiya has been reached. (-19  Damage to the stamina. kobox punto)
A perfect ONE TWO!
2,5
Seiya launches a STRAIGHT .
SpiKMaNN keeps his guard firm. (-11  Damage to the stamina. )
3
Seiya takes the initiative and runs a LEFT PUNCH to the chin .
Hit the air because SpiKMaNN manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for Seiya and 8 Fight Points extra points for SpiKMaNN.

18 , 99% , 99% .
14 , 66% , 27% .

Round 3º

0,5
SpiKMaNN tries to surprise his opponent with a JAB to the chin .
Seiya was hit directly (-14  Damage to the health. kobox punto) (+10% hit probability)
After JAB is soon to appear STRAIGHT SpiKMaNN.
Seiya blocks it with his defense. (-14  Damage to the health. )
1
Without thinking twice SpiKMaNN runs a CROCHET to the chin .
Seiya blocks it with his defense. (-12  Damage to the health. )
1,5
It seems that fatigue has reduced the force in the blows of SpiKMaNN.
SpiKMaNN not drop the pace and throws a right UPPERCUT directed to the jaw . Seiya harassed by throwing a JAB but SpiKMaNN dodge it with ease.
Seiya goes back to dodge the blow.
2
Without thinking twice Seiya takes the initiative and launches a RIGHT HAND addressing to the jaw .
Full impact on SpiKMaNN. (-27  Damage to the health. kobox punto)
2,5
Without thinking twice Seiya takes the initiative and launches a JAB directed to the face .
SpiKMaNN goes back to dodge the blow.
His other hand´s reaction doesn´t take long, Seiya brings with him a STRAIGHT.
Hit the air because SpiKMaNN manages to dodged it.
3
Seiya tries to maintain control of the fight imposing his rhythm.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for Seiya and 7 Fight Points extra points for SpiKMaNN.

24 , 98% , 100% .
23 , 48% , 13% .

Round 4º

0,5
Seiya He prepares his right to lunch a STRAIGHT looking for the face .
SpiKMaNN absorbs part of the impact by stiffening the guard. (-15  Damage to the health. )
1
Without thinking twice Seiya runs a JAB looking for the chin .
SpiKMaNN has been reached. (-22  Damage to the health. kobox punto) (+10% hit probability)
Taking advantage from the JAB, his STRAIGHT approaches unstoppably.
Full impact on SpiKMaNN. (-20  Damage to the stamina. kobox punto)
Nice ONE TWO!
SpiKMaNN tries to hold on to the ropes but falls. (kobox punto)
1,5
SpiKMaNN tries to get up, although that is quite touched, accomplishes this without problems to the 4 account. (+14 Stamina Recovered.) (-14 Lost Health)
After checking their status the referee resumes the fight.
Without thinking twice Seiya takes the initiative and launches a JAB looking for the stomach .
Hit the air because SpiKMaNN manages to dodged it.
2
Seiya push SpiKMaNN against the ropes. (+25% hit probability)
Without thinking twice Seiya takes the initiative and launches a STRAIGHT to the body .
SpiKMaNN balance your body manages to avoid the blow.
2,5
SpiKMaNN has set a little dance with the intent to provoke his rival.
3
Seiya has led SpiKMaNN against the corner of the ring. (+50% hit probability)
Seiya launches a JAB .
SpiKMaNN keeps his guard firm. (-13  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Seiya.
The judges have ruled 10 Fight Points extra points for Seiya and 4 Fight Points extra points for SpiKMaNN.

39 , 98% , 100% .
27 , 12% , 10% .

Round 5º

0,5
SpiKMaNN try to keep the distance with long shots but Seiya imposed on exchange.
1
The opponent of Seiya see coming a JAB looking for the face .
SpiKMaNN has been reached. (-40  Damage to the health. kobox punto)
It has been too much for SpiKMaNN and falls. (kobox punto)
1,5
SpiKMaNN seems to try to arise, next to him the arbitrator continuous counting, ... 8 ...9 ...10
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Seiya is the winner of the match by KO.
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