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Date 02-22-25 14:15

Permanent Link Rules

kintaro
Vs.

sekocu


Starts the fight of the journey of the XVI. Plata league.
Today have gathered at the Stadium 2.800 ARENA_DE_LOS_CAIDOS freaks boxing.

In the corner left with 52,59 Lb and wearing red pants have to kintaro ESTADOS FEDERADOS DE MICRONESIA
His personal record is of 2.470 victories 631 defeats 18 void ones and 1.817 KO`s.
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Its not official sponsor is Mirmeco.

In the corner right with 200 Lb and wearing the breeches blue have sekocu CHILE
His personal record is of 2.029 victories 481 defeats 15 void ones and 1.632 KO`s.
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Its not official sponsor is Evobas.

The boxers exchange sportsmanship a greeting in the center of the ring.
kintaro has adopted the position of Peek a Boo, sekocu is in the Reversed Guard position.
The kintaro´s most light body increases in +6,25% the probability of throbbing.
The bulk of sekocu gives +6,25% damage.

Round 1º

0,5
Without thinking twice kintaro runs a JAB looking for the face . sekocu slows his progress with a JAB. (-13% reduced probability of scrimmage)
sekocu balance your body manages to avoid the blow.
1
Without thinking twice kintaro runs a STRAIGHT .
sekocu keeps his guard firm. (-422  Damage to the health. )
1,5
kintaro takes the initiative and runs a RIP looking for the chest .
sekocu reacts on time blocking the blow with the guard. (-123  Damage to the stamina. )
2
The opponent of sekocu see coming a SMASH going to the body .
kintaro balance your body manages to avoid the blow.
2,5
The drums do not stop ringing, the fans of Korea Amamos a kintaro fanclub: kintaro! kintaro!
3
kintaro has led sekocu against the corner of the ring. (+50% hit probability)
kintaro tries to surprise his opponent with a CROCHET to the face .
sekocu was hit directly (-942  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kintaro.
The judges have ruled 10 Fight Points extra points for kintaro and 4 Fight Points extra points for sekocu.

12 , 100% , 100% .
4 , 62% , 91% .

Round 2º

0,5
sekocu has surprised his rival with a feint. (+25% hit probability)
sekocu rotates the hip, it has launched a CROCHET to the body looking for a side opening .
kintaro goes back to dodge the blow.
No time to breathe kintaro launches to against. (+10,1% hit probability)
Without thinking twice kintaro takes the initiative and launches a JAB going to the stomach .
sekocu absorbs part of the impact by stiffening the guard. (-84  Damage to the stamina. )
1
sekocu attacks with a left SWING searching the kidneys .
kintaro blocks it with his defense. (-171  Damage to the stamina. )
1,5
There is no turning back, kintaro prepares to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
It balances the weight with your legs, hip drives, your first shot is not expected. sekocu harassed by throwing a JAB. (-15% reduced probability of scrimmage)
sekocu blocks it with his defense. (-21  Damage to the stamina. romper guardia ) (+1% boost)
kintaro does not slow down, he synchronizes the weight change, here comes another blow .
sekocu keeps his guard firm. (-110  Damage to the health. ) (+2% boost)
kintaro continues to accelerate, turn your hips to combine another blow. sekocu harassed with a JAB, kintaro does not lose the balance and it continues to advance.
Goes throught the guard of sekocu and hits. (-394  Damage to the health. kobox punto) (+6% boost)
kintaro rises again, he´s going to try to hit his opponent with the weight of his body
.
sekocu reacts on time blocking the blow with the guard. (-70  Damage to the stamina. )
A fabulous DEMPSEY ROLL!
2
kintaro has surprised his rival with a feint.
After the threat its left does not take long to appear. (+25% hit probability)
kintaro takes the initiative and runs a CROCHET to the face .
sekocu reacts on time blocking the blow with the guard. (-117  Damage to the health. )
2,5
The opponent of kintaro see coming a LEFT PUNCH .
sekocu goes back to dodge the blow.
sekocu manages to balance his body to launch one against. (+10,2% hit probability)
sekocu is removed from the sleeve a HOOK .
kintaro balance your body manages to avoid the blow.
3
kintaro has managed to corner sekocu in the corner of the ring. (+50% hit probability)
kintaro launches a HOOK .
A blow too slow since sekocu manages to dodge it.
sekocu takes the opportunity to launch a counter. (+10,8% hit probability)
sekocu attacks with a FINNING SWALLOW .
kintaro has received a good blow. (-233  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kintaro.
The judges have ruled 9 Fight Points extra points for kintaro and 5 Fight Points extra points for sekocu.

23 , 100% , 63% .
10 , 45% , 73% .

Round 3º

0,5
sekocu attacks with a left SWING looking for the face . While kintaro harassed with a barrage of JABs cannot stop the advance of sekocu.
kintaro balance your body manages to avoid the blow.
kintaro manages to balance his body to launch one against. (+9,8% hit probability)
Without thinking twice kintaro runs a OVERHAND .
sekocu has received a good blow. (-526  Damage to the stamina. atravesar guardia kobox punto)
1
kintaro attacks with a left SMASH going to the stomach . sekocu harassed with a JAB, kintaro does not lose the balance and it continues to advance.
Hit the air because sekocu manages to dodged it.
1,5
sekocu combines one, two, three ... FLURRY beats are extremely fast!.
The rapid reaction is allowing kintaro dodge all the blows
Without thinking it kintaro prepares to launch a counterattack. (+13,9% hit probability)
Without thinking twice kintaro runs a RIP looking for the chest .
sekocu blocks it with his defense. (-291  Damage to the stamina. )
sekocu can´t hold any longer and falls (kobox punto)
2
sekocu rises when the referee pronounced 5. (+795 Stamina Recovered.) (-795 Lost Health)
The referee is ready to resume the match.
kintaro launches a RIGHT HAND .
It goes through sekocu guard and hits (-112  Damage to the stamina. kobox punto)
2,5
kintaro not drop the pace and throws a JAB .
sekocu balance your body manages to avoid the blow.
And a second coup followed by the first, kintaro has launched a STRAIGHT.
sekocu blocks it with his defense. (-94  Damage to the stamina. )
3
sekocu is pushed into the corner by kintaro (+50% hit probability)
kintaro takes the initiative and runs a CROCHET .
sekocu blocks it with his defense. (-216  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by kintaro.
The judges have ruled 10 Fight Points extra points for kintaro and 4 Fight Points extra points for sekocu.

37 , 100% , 58% .
14 , 18% , 65% .

Round 4º

0,5
sekocu has set a little dance with the intent to provoke his rival.
1
kintaro launches a FINNING SWALLOW aiming the body .
sekocu has received a good blow. (-715  Damage to the stamina. kobox punto)
sekocu falls to the ground. (kobox punto)
1,5
sekocu manages to get up when the referee pronounces 8. (+316 Stamina Recovered.) (-316 Lost Health)
The referee is making him some questions to check that he is in good condition.
kintaro makes a feint but sekocu anticipates him and waits for his next move. (-20% hit probability)
kintaro is removed from the sleeve a CROCHET .
sekocu has been reached. (-961  Damage to the health. kobox punto)
Nice GHOST CROCHET!
It has been too much for sekocu and falls. (kobox punto)
2
sekocu tries to join but falls of face to face, the nurses come to the ring to assist you.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
kintaro is the winner of the match by KO.
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