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Date 03-01-25 05:19

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jossue
Vs.

seshumaru


Start the combat for the 270º place of the official League Peso Gallo.
Today have gathered at the Stadium 2.900 La Arena de Ares freaks boxing.

In the left corner with 56,91 Lb wearing red pants we have jossue MÉXICO
His official record is 32 wins 4 losses 0 null and 6 KO `s.
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In the right corner with 141,72 Lb wearing blue pants we have seshumaru ARGENTINA
His official record is 1 wins 5 losses 0 null and 0 KO `s.
Its not official sponsor is Evobas.com.

jossue has adopted the position of Hitman, seshumaru is in the Cross Defense position.
The jossue´s most light body increases in +6,25% the probability of throbbing.
The bulk of seshumaru gives +6,25% damage.

Round 1º

0,5
jossue attacks with a LEFT PUNCH to the face .
seshumaru blocks it with his defense. (-17  Damage to the health. )
1
jossue takes the position to get right one SMASH to the face .
Hit the air because seshumaru manages to dodged it.
Without thinking it seshumaru prepares to launch a counterattack. (+19,9% hit probability)
The opponent of seshumaru see coming a LEFT PUNCH going to the body .
jossue blocks it with his defense. (-39  Damage to the stamina. )
1,5
jossue launches a JAB right to the chin .
Full impact on seshumaru. (-258  Damage to the health. kobox punto)
2
jossue has pushed seshumaru against the ropes. (+25% hit probability)
jossue rotates the hip, it has launched a left BOLADO going to the stomach .
A blow too slow since seshumaru manages to dodge it.
2,5
jossue push seshumaru against the ropes. (+25% hit probability)
jossue launches a RIGHT HAND looking for openings .
seshumaru goes back to dodge the blow.
3
After a break both fighters started an exchange of long range blows in which seshumaru prevail over his opponent.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by jossue.
The judges have ruled 9 Fight Points extra points for jossue and 5 Fight Points extra points for seshumaru.

11 , 86% , 100% .
5 , 94% , 100% .

Round 2º

0,5
seshumaru takes the initiative and runs a JAB looking for the chin .
jossue goes back to dodge the blow.
seshumaru´s rival can´t react as he has launched another JAB.
Hit the air because jossue manages to dodged it.
Making good use of the inertia of the spin seshumaru throws a STRAIGHT.
jossue balance your body manages to avoid the blow.
1
jossue left positioned to execute a HOOK .
seshumaru reacts on time blocking the blow with the guard. (-94  Damage to the health. )
1,5
The opponent of seshumaru see coming a BULLET directed to the jaw .
jossue was hit directly (-619  Damage to the health. kobox punto)
2
jossue seems to float around seshumaru with its magnificent footwork.
2,5
seshumaru tries to surprise his opponent with a FLICKER directed to the body .
jossue balance your body manages to avoid the blow.
3
jossue throws a combination, it seems that he looks for openings in the guard of seshumaru.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for jossue and 7 Fight Points extra points for seshumaru.

15 , 80% , 100% .
14 , 94% , 100% .

Round 3º

0,5
jossue rotates the hip, it has launched a FINNING SWALLOW Aiming to the chest .
seshumaru absorbs part of the impact by stiffening the guard. (-115  Damage to the stamina. )
1
jossue tries to surprise his opponent with a CROCHET Aiming to the chest .
A blow too slow since seshumaru manages to dodge it.
1,5
jossue takes your left, combines the right, here again a left very fast FLURRY!.
Thanks to its extraordinary agility seshumaru never ceases to dodge blows
jossue does not lose their composure and combines another round of blows very fast.
seshumaru dodge one after another, it seems impossible to hit him!
2
jossue has cornered to seshumaru against the ropes. (+25% hit probability)
jossue attacks with a left RIP .
seshumaru reacts on time blocking the blow with the guard. (-93  Damage to the stamina. )
2,5
jossue helped wrong foot and seshumaru does not hesitate to take the initiative.
3
seshumaru is pushed into the corner by jossue (+50% hit probability)
jossue takes the initiative and runs a HOOK directed to the body .
seshumaru balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by jossue.
The judges have ruled 9 Fight Points extra points for jossue and 4 Fight Points extra points for seshumaru.

24 , 82% , 100% .
18 , 96% , 94% .

Round 4º

0,5
Without thinking twice seshumaru runs a JAB aiming the body .
jossue goes back to dodge the blow.
seshumaru cleans the way with JAB to make way for his STRAIGHT.
jossue has received a good blow. (-193  Damage to the stamina. kobox punto)
A fabulous ONE TWO!
1
jossue takes the initiative and runs a right HOOK right to the chin .
It has exploited fully in seshumaru. (-739  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
1,5
jossue launches a SMASH .
seshumaru keeps his guard firm. (-150  Damage to the health. )
2
jossue takes your left, combines the right, here again a left very fast FLURRY!.
Despite dodge and block seshumaru still getting enough hits (-493  Damage to the health. kobox punto)
No one can stop him! jossue still throwing punches faster and faster .
seshumaru dodge one after another, it seems impossible to hit him!
A fabulous FLURRY!
2,5
jossue not drop the pace and throws a left UPPERCUT directed to the jaw .
Full impact on seshumaru. (-737  Damage to the health. kobox punto) (+20% hit probability)
jossue rotates the hip, it has launched a OVERHAND directed to the chin .
seshumaru blocks it with his defense. (-132  Damage to the health. )
We surprised everyone with a splendid UPPER OVERHAND!
3
seshumaru is pushed into the corner by jossue (+50% hit probability)
jossue feint a right BOLADO, tries to take the opponent off guard. (+25% hit probability)
jossue is removed from the sleeve a JAB .
seshumaru reacts on time blocking the blow with the guard. (-4  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by jossue.
The judges have ruled 9 Fight Points extra points for jossue and 5 Fight Points extra points for seshumaru.

39 , 85% , 89% .
24 , 36% , 100% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is jossue with a total of 39 points over the 24 points scored by seshumaru.
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