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Date 03-01-25 14:15

Permanent Link Rules

sekocu
Vs.

kintaro


Starts the fight of the journey of the XVI. Plata league.
Today have gathered at the Stadium 2.800 fighting_spirit freaks boxing.

In the left corner with 200 Lb wearing red pants we have sekocu CHILE
His personal record is of 2.029 victories 481 defeats 15 void ones and 1.632 KO`s.
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Its not official sponsor is Mirmeco.

In the corner right with 52,59 Lb and wearing blue pants have to kintaro ESTADOS FEDERADOS DE MICRONESIA
His personal record is of 2.470 victories 631 defeats 18 void ones and 1.817 KO`s.
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Its not official sponsor is Noa Moda Única.

The boxers exchange sportsmanship a greeting in the center of the ring.
sekocu has adopted the position of Reversed Guard, kintaro is in the Peek a Boo position.
sekocu girth gives you a +6,25% damage.
A lighter body allows kintaro an increase of +6,25% to the probability of hitting.

Round 1º

0,5
kintaro tries to impose his pace of feet but sekocu imposes himself.
1
The opponent of sekocu see coming a SMASH .
kintaro reacts on time blocking the blow with the guard. (-74  Damage to the health. )
1,5
sekocu tries to surprise his opponent with a STRAIGHT looking for the stomach .
kintaro reacts on time blocking the blow with the guard. (-55  Damage to the stamina. )
2
sekocu has pushed kintaro against the ropes. (+25% hit probability)
sekocu is removed from the sleeve a CROCHET addressing to the jaw .
kintaro goes back to dodge the blow.
2,5
sekocu has pushed kintaro against the ropes. (+25% hit probability)
Without thinking twice sekocu takes the initiative and launches a left HOOK to the chin .
kintaro keeps his guard firm. (-56  Damage to the health. )
3
kintaro makes a feint, it seems that he is trying to break. (+25% hit probability)
Without thinking twice kintaro takes the initiative and launches a STRAIGHT .
sekocu absorbs part of the impact by stiffening the guard. (-279  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 7 Fight Points extra points for sekocu and 7 Fight Points extra points for kintaro.

7 , 93% , 100% .
7 , 99% , 100% .

Round 2º

0,5
sekocu not drop the pace and throws a left STRAIGHT .
kintaro goes back to dodge the blow.
1
kintaro feint a right HOOK, tries to take the opponent off guard.
Your left does not wait. (+25% hit probability)
kintaro rotates the hip, it has launched a RIP looking for the face .
A blow too slow since sekocu manages to dodge it.
1,5
sekocu launches a UPPERCUT .
kintaro goes back to dodge the blow.
kintaro takes the opportunity to launch a counter. (+13,8% hit probability)
kintaro attacks with a right SMASH .
Hit the air because sekocu manages to dodged it.
2
sekocu movements are accelerated, combined one, five, ten ... FLURRY!.
The rapid reaction is allowing kintaro dodge all the blows
kintaro takes the opportunity to launch a counter. (+12% hit probability)
kintaro rotates the hip, it has launched a RIGHT HAND right to the chin . sekocu not makes it easy and throws a flurry of JABs to stop their advance. (-17% reduced probability of scrimmage)
sekocu absorbs part of the impact by stiffening the guard. (-317  Damage to the health. )
2,5
kintaro hits frantically, it seems to have gone into a trance.
3
kintaro is pushed into the corner by sekocu (+50% hit probability)
Without thinking twice sekocu runs a UPPERCUT .
kintaro blocks it with his defense. (-59  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 6 Fight Points extra points for sekocu and 7 Fight Points extra points for kintaro.

13 , 85% , 100% .
14 , 99% , 100% .

Round 3º

0,5
kintaro rotates the hip, it has launched a UPPERCUT directed to the chin .
A blow too slow since sekocu manages to dodge it.
1
kintaro launches a left UPPERCUT directed to the body .
Goes throught the guard of sekocu and hits. (-487  Damage to the stamina. kobox punto)
1,5
The drums do not stop ringing, the fans of Korea Amamos a sekocu fanclub: sekocu! sekocu!
2
sekocu rotates the hip, it has launched a LEFT PUNCH .
Hit the air because kintaro manages to dodged it.
2,5
There is no turning back, sekocu prepares to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
sekocu charges with the first punch.
It has exploited fully in kintaro. (-140  Damage to the stamina. kobox punto) (+2% boost)
sekocu does not slow down, he synchronizes the weight change, here comes another blow .
kintaro reacts on time blocking the blow with the guard. (-34  Damage to the health. ) (+2% boost)
sekocu leverages the inertia of the rotation to drive his next shot.
Hit the air because kintaro manages to dodged it.
Without thinking it kintaro prepares to launch a counterattack. (+12% hit probability)
kintaro attacks with a right SMASH .
Full impact on sekocu. (-969  Damage to the stamina. kobox punto)
sekocu falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
3
sekocu awaits the referee count to 8 to get up. (+1.070 Stamina Recovered.) (-1.070 Lost Health)
The referee check his health before resuming the fight.
sekocu has locked kintaro in the corner of the ring. (+50% hit probability)
sekocu tries to surprise his opponent with a left STRAIGHT .
kintaro reacts on time blocking the blow with the guard. (-52  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 7 Fight Points extra points for sekocu and 7 Fight Points extra points for kintaro.

21 , 56% , 100% .
25 , 100% , 90% .

Round 4º

0,5
sekocu takes the initiative and runs a left FINNING SWALLOW looking for the liver .
kintaro reacts on time blocking the blow with the guard. (-111  Damage to the stamina. atravesar guardia )
1
sekocu makes a feint, it seems that trying to break.
Taking advantage of the feint its right approaching unstoppable. (+25% hit probability)
sekocu takes the initiative and runs a RIGHT HAND .
kintaro balance your body manages to avoid the blow.
No time to breathe kintaro launches to against. (+17,1% hit probability)
kintaro tries to surprise his opponent with a UPPERCUT .
sekocu blocks it with his defense. (-198  Damage to the health. )
1,5
kintaro helped wrong foot and sekocu does not hesitate to take the initiative.
2
sekocu has cornered to kintaro against the ropes. (+25% hit probability)
sekocu is positioned to launch with his/her left hand a RIP to the body looking for a side opening .
Hit the air because kintaro manages to dodged it.
2,5
sekocu is unable to keep pace kintaro and footwork.
3
sekocu has led kintaro against the corner of the ring. (+50% hit probability)
sekocu is removed from the sleeve a JAB .
kintaro reacts on time blocking the blow with the guard. (-14  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 7 Fight Points extra points for sekocu and 7 Fight Points extra points for kintaro.

28 , 52% , 100% .
32 , 100% , 93% .

Round 5º

0,5
sekocu right positioned to execute a SWING .
A blow too slow since kintaro manages to dodge it.
1
kintaro exchanges punches from medium distance to impose the rythim but can`t achieve to turn back sekocu
1,5
kintaro is removed from the sleeve a right STRAIGHT .
The coup lashes out in full to his opponent. (-511  Damage to the stamina. kobox punto)
2
Without thinking twice sekocu runs a right HOOK looking for openings .
kintaro blocks it with his defense. (-105  Damage to the stamina. )
2,5
sekocu launches a left SWING .
kintaro absorbs part of the impact by stiffening the guard. (-94  Damage to the stamina. )
3
The audience cheers to kintaro.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 6 Fight Points extra points for sekocu and 7 Fight Points extra points for kintaro.

34 , 53% , 50% .
40 , 100% , 91% .

Round 6º

0,5
sekocu launches a feint but kintaro is undeterred, it will not be easy to deceive you. (-20% hit probability)
sekocu attacks with a CROCHET Aiming to the chest .
kintaro blocks it with his defense. (-84  Damage to the stamina. )
1
sekocu is removed from the sleeve a right FINNING SWALLOW .
kintaro keeps his guard firm. (-219  Damage to the health. )
1,5
sekocu right positioned to execute a HOOK . kintaro harassed by throwing a JAB but sekocu dodge it with ease.
kintaro balance your body manages to avoid the blow.
2
After a break both fighters started an exchange of long range blows in which kintaro prevail over his opponent.
2,5
sekocu is removed from the sleeve a RIGHT HAND going to the body .
kintaro goes back to dodge the blow.
kintaro manages to balance his body to launch one against. (+29,7% hit probability)
Without thinking twice kintaro takes the initiative and launches a HOOK . sekocu harassed by throwing a JAB but kintaro dodge it with ease.
sekocu absorbs part of the impact by stiffening the guard. (-288  Damage to the stamina. )
3
sekocu has locked kintaro in the corner of the ring. (+50% hit probability)
Without thinking twice sekocu takes the initiative and launches a right CROCHET looking for the chest .
kintaro goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by sekocu.
The judges have ruled 9 Fight Points extra points for sekocu and 5 Fight Points extra points for kintaro.

43 , 55% , 25% .
45 , 98% , 95% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is kintaro with a total of 45 points over the 43 points scored by sekocu.
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